The game will come out between November 18th and March 31th 2013. Most likely on Holidays, as the ubisoft team said before, but apparently, not on the Launch day.
Umm, this is N.A. announcement of Nintendo of America. Point 1: of Nintendo. Point 2: of America. I'll be highly surprised if we all, except any Asian fans, won't get game this year. Then again I won't bet any number of my Tings. Or plugs.
@Sergio They've got to be kidding. Wasn't the game suppousely nearly concluded with the release date already defined for Xmas? I'm glad I said before I wouldn't get a Wii U now. Well, this also means that ports will come way later too. Bravo.
Anybody, please show me a prior announcement of Rayman Legends being a Wii U launch title... in America. As long as the game will be a launch game in Europe, it will technically be a launch game.
Mmmmaybe they knew about the constant "50% Murphy" rumours and how disappointed people was and they're trying to change the levels to make Murphy even less forced? Maybe they're improving the online experience, or adding more bonus material? Maybe they decided to scrap every awesome part and give us a crappy plot?
RayFan9876 wrote:I care.
Congratulations.
Haruka wrote:@Sergio They've got to be kidding. Wasn't the game suppousely nearly concluded with the release date already defined for Xmas? I'm glad I said before I wouldn't get a Wii U now. Well, this also means that ports will come way later too. Bravo.
Well... there's a possibility. If they were able to port Rayman Raving Rabbids to Xbox 360 by popular demand (we're talking about the most gimmicky Rayman game ever made), and then Rayman Origins for Wii...and later for PC, I don't see why they wouldn't port this to Xbox 360 or PS3, I mean, they could easily edit the levels and turn them into regular platform levels and give Murphy a different role, or maybe the same but with an analog stick instead of a gamepad.
O.K., seems like nobody listens to me. Suppose they delayed it indeed. They surely will clean a few bugs, and all your suggestions make certain amount of sense. If I delayed RL though, I would surely make the game longer as long as it does not mean adding Xen, because honestly, who would not prefer longer quality game?
Sergio, I didn't mean you specifically. Sorry if this sounded like that.
Porting RO to Wii, while apparently the hardest of RO ports, wasn't as hard as some of you can imagine. The most powerful parts of UbiArt are the parts that lie at UbiSoft's computers; all that Wii's doing is rendering a "flat model" with a nice, rescaled texture. It's possible that other versions generate this model online, but LUTtting it couldn't be that hard.
Changing gameplay though is a different kind of duck. Editting levels into "normal" ones? Given the level Murfy's integrated into the game, this would require pulling of another R2 PS1, if you know what I mean. And to a totally higher level, the only ability R2 PS1 thrown out was sticking between walls. This and PS1's RAM issues has @#%$^&*d up design of half the levels. Now imagine we just remove Murfy from RL, even supposing there would be no RAM issues. That would leave RL as a total mess, with half of the stuff unavailable.
Haruka wrote:I hope the extra time it is to improve the gameplay.
Don't you guys also remind RO? One year of delay.
And in the end it got totally changed from the original script.
Remember, there's the possibility that the game was delayed till next year, but there's also the possibility that the game was delayed just for 2 days.
I remember when Spore: Galactic Adventures was delayed. At first it was only a few months, and that wait was a pain. But then, just a few days before release, it got delayed again, again by a few months - in the end, it got delayed by half a year. I remember the weeks before of waiting for it were agonising - and I thought: never again. I won't get hyped up for a game like that anymore. Not even Rayman will interest me that much - it's not worth it. It'll come when it'll come.