Rayman Legends

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

Wii U
64
24%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
42
16%
 
Total votes: 263

Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman Legends

Post by Master »

Ah, tell me, how much more horrible does this make Orchestral Chaos? I may have a distaste for the 8 bit levels in general, but Orchestral Chaos' effect is such that it induces headaches, and that ticks me off, seeing as it makes an already cheap effect all the more cheaper, seeing as you can barely look at the screen.
TurteX
Blue Lum
Posts: 24
Joined: Tue Jun 11, 2013 9:08 pm
Location: Norway
Tings: 115

Re: Rayman Legends

Post by TurteX »

I really like the 8-bit levels :/
I don't think Orchestreal Chaos don't get any worse, but I can check it out.
sergiomonty
Antitoon
Posts: 3730
Joined: Thu Jun 16, 2011 10:21 pm
Tings: 10

Re: Rayman Legends

Post by sergiomonty »

8-bit levels would have worked better as invaded levels. There's invasion by enemies, invasion by dark rayman, and... well, invasion by pixels would have been great. Then the final world would have been the actual land of the livid dead.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman Legends

Post by Master »

Hm, if they were to have used 8 bit effects, one, I'd rather they used them in levels designed for 'em, rather than plonking them on existing levels. Two, I'd like it so that I don't have to rub my eyes and feel the onset of a slight headache due to the effect they have on the eyes.
TurteX
Blue Lum
Posts: 24
Joined: Tue Jun 11, 2013 9:08 pm
Location: Norway
Tings: 115

Re: Rayman Legends

Post by TurteX »

Master wrote:Ah, tell me, how much more horrible does this make Orchestral Chaos? I may have a distaste for the 8 bit levels in general, but Orchestral Chaos' effect is such that it induces headaches, and that ticks me off, seeing as it makes an already cheap effect all the more cheaper, seeing as you can barely look at the screen.
http://imgur.com/u9WHyV9,6R26J2i#1
It doesn't really seem worse than it is, I think it only works on the: Mariachi Madness, Dragon Slayer and part's of Grannies World Tour

EDIT: I don't get any headache at all when playing the 8-bit levels, I just really like them :/
Last edited by TurteX on Mon Sep 16, 2013 8:05 pm, edited 1 time in total.
Dart
Clark
Posts: 4950
Joined: Tue Aug 21, 2012 3:04 pm
Location: The Realm Of Perpetual Sleepiness
Tings: 49845

Re: Rayman Legends

Post by Dart »

Master wrote:Hm, if they were to have used 8 bit effects, one, I'd rather they used them in levels designed for 'em, rather than plonking them on existing levels. Two, I'd like so that I don't have to rub my eyes and feel the onset of a slight headache due to the effect they have on the eyes.
so it wasn't just me...
TurteX
Blue Lum
Posts: 24
Joined: Tue Jun 11, 2013 9:08 pm
Location: Norway
Tings: 115

Re: Rayman Legends

Post by TurteX »

I think the 8-bit levels are a great idea, and yes it feels a bit cheap to use it on excisting levels. but just imagine playing woth either pixels or a super round screen on a totaly new level you will probably get lost. And personally, I don't get any headaches or such for playing them :/
TFDS
Holly Luya
Posts: 8910
Joined: Tue Nov 27, 2012 4:50 pm
Tings: 123720

Re: Rayman Legends

Post by TFDS »

I was very annoyed by the 8-bit levels first time I played them,but after replaying the original musical levels many times,I can pass some of them without getting killed at all.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman Legends

Post by Master »

Same here, but I'm still not impressed by the effects, and the effect they have on me.
Dart
Clark
Posts: 4950
Joined: Tue Aug 21, 2012 3:04 pm
Location: The Realm Of Perpetual Sleepiness
Tings: 49845

Re: Rayman Legends

Post by Dart »

In a way, I really hope they don't add DLC.
Bionichute
Medieval Dragon
Posts: 948
Joined: Thu Nov 10, 2011 6:02 am
Tings: 12145

Re: Rayman Legends

Post by Bionichute »

dartofthedavros wrote:In a way, I really hope they don't add DLC.
First of all, what does this have to do with the current conversation? Second, DLC would be awesome, as long as they just add new worlds and characters for a reasonable price. Who wouldn't want to finally see that Rabbid level?

On the current conversation, I don't really get headaches from the 8-bit levels, they just really make my eyes hurt.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman Legends

Post by Master »

Hm, I wouldn't mind DLC, but if it's to fix up an ending, I will be relatively miffed, if it's just extra content for the sake of extra content, then I don't mind.
OCG
The Captain
Posts: 18569
Joined: Sat May 11, 2013 9:24 am
Location: RPC Pirate Ship
Contact:
Tings: 9905

Re: Rayman Legends

Post by OCG »

DLC sounds great, and I already told proof before that they will add it in future. Can't wait.
Henchman1028
Céloche
Posts: 1120
Joined: Fri Oct 12, 2007 4:30 am
Tings: 7631

Re: Rayman Legends

Post by Henchman1028 »

TurteX wrote:I think the 8-bit levels are a great idea, and yes it feels a bit cheap to use it on excisting levels. but just imagine playing woth either pixels or a super round screen on a totaly new level you will probably get lost. And personally, I don't get any headaches or such for playing them :/
Or they could have made it like the levels in the GBC Rayman games which were 8-bit.
TurteX
Blue Lum
Posts: 24
Joined: Tue Jun 11, 2013 9:08 pm
Location: Norway
Tings: 115

Re: Rayman Legends

Post by TurteX »

Henchman1028 wrote:
TurteX wrote:I think the 8-bit levels are a great idea, and yes it feels a bit cheap to use it on excisting levels. but just imagine playing woth either pixels or a super round screen on a totaly new level you will probably get lost. And personally, I don't get any headaches or such for playing them :/
Or they could have made it like the levels in the GBC Rayman games which were 8-bit.
It wouldn't be any more difficult to remake them into a level that look like the GBA games? I think the point of the 8-bit level's was to make the music level's even more difficult.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman Legends

Post by Master »

Indeed, but using those effects just made the difficulty feel cheap, and I've whinged enough about the detrimental effects this cheap difficulty has had on my own being.
globolk
Otto Psi
Posts: 341
Joined: Mon May 20, 2013 7:02 pm
Location: deep in the primordial forest...
Tings: 6280

Re: Rayman Legends

Post by globolk »

toad story is OFFICIALLY the 2nd worst world other than living dead party... murfy levels are terrible, and the final boss was SO short!!!
Zikken
Sergueï
Posts: 3885
Joined: Sun Aug 04, 2013 7:01 am
Contact:
Tings: 45345

Re: Rayman Legends

Post by Zikken »

The Toad Story's boss took me longer than any of the others. I liked Toad Story for the Background and Music but I felt like it was taking forever to get through it, making it my less favorite world after Living Dead Party.
sergiomonty
Antitoon
Posts: 3730
Joined: Thu Jun 16, 2011 10:21 pm
Tings: 10

Re: Rayman Legends

Post by sergiomonty »

Master wrote:Hm, I wouldn't mind DLC, but if it's to fix up an ending, I will be relatively miffed, if it's just extra content for the sake of extra content, then I don't mind.
So, you're saying it's a good idea that we have to pay for the real ending? That sounds terrible. To my standards, DLC must be either more content to enjoy the gameplay or an entirely new adventure. Giving more money to see the ending to the story mode that you already paid $60 for? that's awful.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman Legends

Post by Master »

No, I didn't make myself clear, my mistake, let me clarify. I said I'd be rather miffed (annoyed) if they pulled that stunt of making us pay for the ending. However, I don't mind them adding new levels that don't really serve much purpose other than to be new and be extra content.
Post Reply