Rayman Legends
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Bionichute

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Re: Rayman Legends
If they were to remake Rayman 1, they would have to at least make an easy mode for it. Change some things like the wonky jumping, some of the more difficult sections of levels, and basically all of Allegro Presto to help new players ease in. Then they could have a hard mode for the people who have played the game before.
I also wouldn't mind them expanding the worlds more. Add some new levels, maybe?
I also wouldn't mind them expanding the worlds more. Add some new levels, maybe?
Re: Rayman Legends
Naww, you still do. I've seen your pictures.ZeptoRay wrote:I looked pretty,
I'm sorry I had to.
Haha I fell for those things every time as a kid.Keane wrote:Sliding up the platform with almost no speed.Then dying in the evil spiky notes because I was going too fast to know where I was going.
Re: Rayman Legends
Fuck, I made a typo and didn't notice I meant "It looked pretty".Keane wrote:Naww, you still do. I've seen your pictures.ZeptoRay wrote:I looked pretty,
I'm sorry I had to.
I still do sadly.Keane wrote: Haha I fell for those things every time as a kid.
Re: Rayman Legends
Haha it's fine.ZeptoRay wrote:Fuck, I made a typo and didn't notice I meant "It looked pretty".Keane wrote:Naww, you still do. I've seen your pictures.ZeptoRay wrote:I looked pretty,
I'm sorry I had to.
I've got the game hammered into my brain at this point.ZeptoRay wrote:I still do sadly.Keane wrote: Haha I fell for those things every time as a kid.
Re: Rayman Legends
Some new levels would be a nice touch.Bionichute wrote:I also wouldn't mind them expanding the worlds more. Add some new levels, maybe?
Re: Rayman Legends
If you think about it, they do nothing more than cry out for help. And there is no real reason why you must free them in the game, basically you are just told to free them without knowing why. They do nothing with the story, they only appear in the intro, and that's it. And as you can see, legends is ALL about freeing those damn dwarves that don't do anything.sonicbrawler182 wrote: And if you want to be technical about it, the Teensies ARE part of the story - the opening cinematic in Legends outright shows the Teensies being beat up and terrorised, and then locked up. Murfy then explains to Rayman what's happening, and so Rayman sets off on his journey. Saving the Teensies and defeating the Magician are Rayman's goals in this game.
It has never been the "driving force" behind the games, that't true, but people who got used to the first 3 games do miss a more complex story from Origins/Legends. Sure it was not very "deep" in any game, but at least they had a more complex story that made you understand things about Rayman's world plus understand why you have to do this and that. The story in Legends doesn't tell you why the heck do you have to collect lums and free the teensies. You basically have to do them because you earn cups and get a better rank in the leaderboard and increase your awesomeness, which has NOTHING to do with Rayman's world itself OR the story, but it has something to do with the GAME.And this is all redundant, because story has never even been the driving force behind Rayman games. Even in Rayman 2, the plot isn't very deep at all. They're just great, artsy platforming games.
Of course you are not forced to unlock him or reach the last rank, but people who are thrilled to do so could get bored easily if they keep having to play the same 5 challenges for weeks or even months to accomplish their goals, and each challenges has maximum 30-40 areas that vary, if you have played them all and then comes another one, after a bit of time you sure go like: "Oh this part again, this is boring, why isn't it something new". It's everyone's own desicion, that's right, but people who decided to do it, then play the challenges for weeks if not month, isn't that repetitive and tedious?First of all, 13 challenge objectives is actually quite a lot, considering how the generation of challenges works.
And that's completely contradictory - why would people care to get the last costume and rank if they weren't even the biggest fan of a game? I know I only 100% games I actually like, in most cases.
And as I've said, the rate at which you achieve knew ranks is a test of skill and determination. The 1,000,000 Lum prize is just a bonus for players who have enough skill OR determination. Players with enough skill get the prize quickly. Those who don't have to rely on determination.
And it's not like you are forced to do this. Getting Rayomz is not mandatory, at all. You can just play through the main game, and that can be it, if that's all you came for. It's not like Rayomz is a Rayman equivalant to Super Sonic - he doesn't change the gameplay.
People say that because they are bored of Origins/Legends already, and want something different. And because a sequel to Legends will likely be similar to its predecessor, that's why they say that. I understand both you and them though.I don't have a problem with "I want a Rayman 1 HD remake".
I do have a problem with "I want a Rayman 1 HD remake before getting a sequel to Legends", because it's totally unrealistic to ask for this.
Of course, but you know, Legends didn't show as mind-blowing new things as Origins. It only expanded upon it, however the gameplay did not change, you are still Rayman and his friends, who run jump and fight. It's the same as it was in Origins, but in 123 levels instead of the 63 in Origins.You don't have to completely re-invent the wheel to blow people away.
Now to reply to someone else:
Expanding the already existing worlds and create new ones would generally be a good idea and i already thought of that. I just don't know what kind of new worlds should be put in the game to fit ( it needs both real and surreal ).Bionichute wrote:If they were to remake Rayman 1, they would have to at least make an easy mode for it. Change some things like the wonky jumping, some of the more difficult sections of levels, and basically all of Allegro Presto to help new players ease in. Then they could have a hard mode for the people who have played the game before.
I also wouldn't mind them expanding the worlds more. Add some new levels, maybe?
Of course, to make the game easier does not consist only of removing some obstacles and allowing more space for players to do movements, some things like the sliding also need to be changed. In Origins this has been done perfectly ( i had no problem when sliding on the ice in Gourmand Land ). And of course, since 3 HPs are extremely few, this also need to be changed, perhaps replacing this system with a health bar or just a bigger number of health points should work well, and maybe removing lives, so you are not limited on too many things. Then it will go like this: When you die by e.g. falling into a dead pit, you get back to the last checkpoint and lose some health, but when you lose all your health you'll start again at the beginning of the level.
Maybe this needs to be discussed elsewhere, does it need a new thread or not?
Re: Rayman Legends
I'm probably so used to the Rayman 1's physics that I can't determine how old it got. When you guys say mechanically, could you detail please? I might be missing something.
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sonicbrawler182

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Re: Rayman Legends
Back to Origins is a part of Legends because, again, it's on the disc. That's like saying "Throwback Galaxy" isn't a part of Super Mario Galaxy 2, just because it's based off of a level from Super Mario 64 (and by based off of, I mean literally ported and polished up for the Galaxy engine).Yes, you can, as those were created in Origins, for Origins. Back To Origins is basically Origins with a few entity replacements, and might as well be an entirely separate game the way I see it.
Also, it's not "damage control" (you need to stop using that word so often, given how you've never once successfully pointed out actual 'damage control'). There's no clear way to objectify whether Back To Origins really can be considered one-hundred percent Rayman Legends (like you claim it to be, and like I claim it not to be), so accusing people of faulty arguments over something based on interpretation is really quite silly.
And as far as I'm concerned, the updated graphics and level design, the physics tweaks of Legends, the added Murfy interaction, the different method of getting double lums, and the extra collectibles are enough to set "Back to Origins" apart from the original levels. They feel different to play (and I have been playing Origins on my laptop in college during my three hour breaks, so I've a fresh experience with both games for comparison), to the point where my playstyle is totally different (especially regarding lum collection and secret searching).
And it is damage controlling to act as if Legends doesn't include the Moskito and Tricky Treasures, when it does, even if it's not new ones (as I've said, not much more could be done with those anyway, and the Invasion levels and Musical levels are the replacements). Trying to warp the facts just to suit ones own point is a great example of damage controlling.
First of all, quit making assumptions about me. I value presentation and structure as much as mechanics in many games (not all games, though - certain games are all about mechanics). In some games, I value the presentation above all else. It's entirely dependent on the game.Again, this is entirely based on what you want out of a game. I strive for both on an equal level, and as it so happens, each one (Origins & Legends) had what the other one lacked. I know you fawn over mechanics #1 ftw leet, but presentation and structure can matter just as much.
Second, I think "each world hasn't got the same amount of levels as each other" is far from a legitimate criticism to make towards a game.
Keep in mind that personally, I couldn't give a shit about the world structure in Legends and Origins. I'm only trying to think on Rayrobi's terms. Although I do think that the choice Legends offers makes it a bit better than Origins in terms of player progression, I was never bothered by the structure of Origins (though objectively, in any difficult platformer, it's seen as a good thing to offer choice in progression, as it avoids the feeling of being "stuck").Are you sure you didn't get that backward? Legends has little to no world structure, you can go and alternate playing between different worlds whenever you want. Legends' world structure is fully incoherent because that's how it's supposed to be. How can that even be compared to a linear game founded upon world-progression structure like Origins? Unless I'm misunderstanding what you mean by 'world structure', I really don't see what you can do to usefully compare the two.
By world structure, I was referencing Rayrobi's complaint regarding how the world structure in Legends is worse because each world has the same number of levels. But if you want to talk about coherency, isn't Legends better than Origins in that regard? Because not every world in Origins had the same number of levels. Some had very few, some had many. It was very haphazard. Legends had the same number of levels in each world, with the exception of Living Dead Party (which is obviously just the bonus world, like many platformers have. Bonus worlds are always known for doing things differently to the rest of the game). Not that I PERSONALLY could give a damn either way, but objectively, Legends is more coherent in how it's worlds are structured.
...You're saving them because they are the innocents of Rayman's world that are being terrorised. Rayman is a hero, not an anti-hero. There doesn't need to be a "use" for the people he saves, he does it regardless. As a Rayman fan, this should be basic trivia for you. How you miss that point is beyond me.If you think about it, they do nothing more than cry out for help. And there is no real reason why you must free them in the game, basically you are just told to free them without knowing why. They do nothing with the story, they only appear in the intro, and that's it. And as you can see, legends is ALL about freeing those damn dwarves that don't do anything.
Honestly, the first three games didn't have complex stories. Rayman 1 and Rayman 2 have stories as complex as Origins and Legends (only Rayman 2 had a bit of extra fluff, but the overall plot was still "free people, beat the bad guy, save the world". Rayman 3 had a bit more complexity, but it was still nothing terribly complex.It has never been the "driving force" behind the games, that't true, but people who got used to the first 3 games do miss a more complex story from Origins/Legends. Sure it was not very "deep" in any game, but at least they had a more complex story that made you understand things about Rayman's world plus understand why you have to do this and that. The story in Legends doesn't tell you why the heck do you have to collect lums and free the teensies. You basically have to do them because you earn cups and get a better rank in the leaderboard and increase your awesomeness, which has NOTHING to do with Rayman's world itself OR the story, but it has something to do with the GAME.
Again, these challenges are randomly generated. You can't expect them to have the variation of the story levels. Of course, this random generation has a pattern (if it didn't, we'd likely get unplayable levels). But regarding it getting tedious, of course it will. But that's the point where you are supposed to put them down.Of course you are not forced to unlock him or reach the last rank, but people who are thrilled to do so could get bored easily if they keep having to play the same 5 challenges for weeks or even months to accomplish their goals, and each challenges has maximum 30-40 areas that vary, if you have played them all and then comes another one, after a bit of time you sure go like: "Oh this part again, this is boring, why isn't it something new". It's everyone's own desicion, that's right, but people who decided to do it, then play the challenges for weeks if not month, isn't that repetitive and tedious?
Now, I'm not arguing the point that the challenges have gotten kind of stale. I feel they have. I don't spend that much time on them since the Beyond Gaming competition. But I'm not going to criticise the game for it, as I recognise the purpose of the mode, and the game succeeds in the purpose. It's meant for high score junkies. The kind of people who would play the same level over and over just to be the best at that level. It's not meant for people who would play the same thing over and over to get a costume.
Considering how much Legends built upon Origins in mechanics, presentation, and world building, I don't see why people don't trust a final entry to the trilogy to innovate even further.People say that because they are bored of Origins/Legends already, and want something different. And because a sequel to Legends will likely be similar to its predecessor, that's why they say that. I understand both you and them though.
I wholeheartedly disagree.Of course, but you know, Legends didn't show as mind-blowing new things as Origins. It only expanded upon it, however the gameplay did not change, you are still Rayman and his friends, who run jump and fight. It's the same as it was in Origins, but in 123 levels instead of the 63 in Origins.
It's true that Legends built upon Origins, but Origins only really did something new and mind blowing each world, for the first half of the game (as the second set of worlds were just rehashes in terms of theme, except for Moody Clouds). However, Legends introduces something new almost every level. Which is why I have faith in the team behind the game if they were to make a third installment.
Re: Rayman Legends
Well there would be more people complaining they added back to origins as DLC, so be happy you don't have to pay an extra £5 for levels....The whole "Back to Origins" thing is such a cheap excuse for filler content. I'm not sure if I'm even gonna play it when I can finally start Legends. Why not add an awesome Kung Foot online mode instead?
I agree with you on most things there, except the allegro presto part, allegro presto is an extremely fun level, so changing EVERYTHING will ruin it :LIf they were to remake Rayman 1, they would have to at least make an easy mode for it. Change some things like the wonky jumping, some of the more difficult sections of levels, and basically all of Allegro Presto to help new players ease in. Then they could have a hard mode for the people who have played the game before.
I also wouldn't mind them expanding the worlds more. Add some new levels, maybe?
Though you can change some parts like extending platforms and less spikes to make the level easier.
Hard mode? If its noticbly harder than the original difficulty, Then I'm in!
Re: Rayman Legends
How do you play kung foot online mode? It just says ask your friends to play.
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Master

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Re: Rayman Legends
You can't, local multiplayer is only supported.
Re: Rayman Legends
God dammit!
Can somebody ask ubisoft if they can create something that will allow you to play with uplay friends?
Can somebody ask ubisoft if they can create something that will allow you to play with uplay friends?
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Dart

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Re: Rayman Legends
son, let me teach you a little something about Ubisoft.... they love to make ports.I don't have a problem with "I want a Rayman 1 HD remake".
I do have a problem with "I want a Rayman 1 HD remake before getting a sequel to Legends", because it's totally unrealistic to ask for this.
And about online mode... I DONT HAVE INTERNET on my parents wiiu; so the challenges that are supposedly a highlight really dont phase me. In the bigger picture you grew up with oranges/lemons and possible pomegranates, while myself and rayrobi grew up with R1-3, so fighting for favorites really is dumb. I mean this whole argument is more ridiculous than two slutty mud wrestlers wearing Nick Cage masks and singing the shrekanthem. Ubisoft is a fairly unpredictable company so typing rage to each other like they are LISTENING is pointless!
Re: Rayman Legends
I finally played RL today after having break.
Re: Rayman Legends
I have a little problem i want to play RL online but i only have 150 mb of internet
Its enough?
Its enough?
Re: Rayman Legends
Yes
I have 200 kb and it works. Somehow.
I have 200 kb and it works. Somehow.
Re: Rayman Legends
I never complained about how Legends had the same number of levels or that being the reason why it is worse than Origins. I only said that the structure of the levels are totally the same ( Normal Levels -> Dark Teensie kidnaps a Teensie -> Dark teensie summons monsters -> Boss fight ) and I criticized it because you feel you know how world 1 goes, and all of the other worlds go that way too, and that is again tedious. Also i never criticized the Bonus world being totally different. Essentially i criticized that the bonus world consist only of levels from already existing worlds, instead of levels that actually are in connection with the bonus world itself. I personally find it pretty undemanding, and i guess a few other too.sonicbrawler182 wrote:By world structure, I was referencing Rayrobi's complaint regarding how the world structure in Legends is worse because each world has the same number of levels. But if you want to talk about coherency, isn't Legends better than Origins in that regard? Because not every world in Origins had the same number of levels. Some had very few, some had many. It was very haphazard. Legends had the same number of levels in each world, with the exception of Living Dead Party (which is obviously just the bonus world, like many platformers have. Bonus worlds are always known for doing things differently to the rest of the game). Not that I PERSONALLY could give a damn either way, but objectively, Legends is more coherent in how it's worlds are structured.
There was a reason behind many things you had to do in the first 3 games. In Rayman 1, you had to rescue the Electoons because they maintain harmony along with the Great Protoon and make up all good stuff. In Rayman 2, you collect lums because they make up the Heart of the World, which needs to be returned to its original state. In Rayman 3, you free the Teensies to advance in the levels, for example they give you powerup cans, help you defeat enemies ( in the Land of the Livid Dead ). But even in Origins: You had to free the Electoons because you had to "fix the Bubble Dreamer" ( Murfy said it, not me ) plus mend the rift between the worlds. And you had to collect lums to free even more Electoons. And what in Legends? You free them because you have to. They basically unlock new levels by doing nothing....You're saving them because they are the innocents of Rayman's world that are being terrorised. Rayman is a hero, not an anti-hero. There doesn't need to be a "use" for the people he saves, he does it regardless. As a Rayman fan, this should be basic trivia for you. How you miss that point is beyond me.
What the fuck are you talking about.Sonicbrawler wrote:Honestly, the first three games didn't have complex stories. Rayman 1 and Rayman 2 have stories as complex as Origins and Legends (only Rayman 2 had a bit of extra fluff, but the overall plot was still "free people, beat the bad guy, save the world". Rayman 3 had a bit more complexity, but it was still nothing terribly complex.
1. did you even read what i said.
Sonicbrawler wrote:Honestly, the first three games didn't have complex stories.
I never said they had complex stories. I said:Rayrobi wrote:Sure it was not very "deep" in any game
2. did you think before saying that the stories of Rayman 1/2 are equal to the story of Origins/Legends in complexity. No, no, you're wrong.Rayrobi wrote:they ( referring to Rayman 1/2/3 ) had a more complex story that made you understand things about Rayman's world plus understand why you have to do this and that. The story in Legends doesn't tell you why the heck do you have to collect lums and free the teensies.
I'm sure if there were at least 3 more levels in the challenges i'd still be playing with them.Again, these challenges are randomly generated. You can't expect them to have the variation of the story levels. Of course, this random generation has a pattern (if it didn't, we'd likely get unplayable levels). But regarding it getting tedious, of course it will. But that's the point where you are supposed to put them down.
I basically just said it: because they are BORED of the game! And i can totally understand them, because the gameplay, the way you collect things, the way you do things remained the same as in Origins, that being the main aspect a player will see and experience in a game, it soon became boring for some people around here.Considering how much Legends built upon Origins in mechanics, presentation, and world building, I don't see why people don't trust a final entry to the trilogy to innovate even further.
What new do they introduce seriously? I didn't notice anything that would be such big thing that would change the main experience, and that we could not get used to in a little time.However, Legends introduces something new almost every level. Which is why I have faith in the team behind the game if they were to make a third installment.
Re: Rayman Legends
You pirated copy so you can't (unless you listened to my advice and bought original copy which I hope you did). With Original copy and 150 mb of internet you can.incognito wrote:I have a little problem i want to play RL online but i only have 150 mb of internet
Its enough?
Re: Rayman Legends
No it is not enough, because you must have a NON-PIRATED RAYMAN LEGENDS.incognito wrote:I have a little problem i want to play RL online but i only have 150 mb of internet
Its enough?
Re: Rayman Legends
Support the game and buy it. If I could get it in stores anybody can. If you can't find it in stores buy it online.







