@Adsolution: I tend to see the R3-scoring-community and RPC as separate (albeit intertwined) entities and I referred to the former. Maybe you were not aware of this distinction which caused the confusion.
I think this is a highly problematic definition because it cannot distinguish glitches from non-glitches. Your distinction between "how you can and cannot move" is a distinction between the possible and the impossible. The impossible is excluded, but it is not relevant for scoring purposes anyway and everything else, including glitches, falls under the possible, therefore it is permitted by the rules. If we used such a definition, absolutely everything that is possible would be allowed and that would include cheats (as they are indeed possible). This leads me to the next point.the mechanics are your rules: they tell you how you can and cannot move, how the scoring system functions, and basically define everything to do within the boundaries of the game
Ubisoft has admitted that they estimated the maximum to be at approximately 500k (as Haruka also said). They created a game with mechanics based on a maximum score of 500k, which we have long since exceeded. Does that mean we should have stopped at 500k? A lot of regular combos (that are in no way glitches) have stretched the mechanics of the game far beyond what we believe Ubisoft intended (a prime example is the Matuvu trick), therefore we cannot limit ourselves to some perceived intentions that are implicitly communicated through the game or, more explicitly, through other channels because they would essentially invalidate all top scores in the HoF. I am leaving the intentionality issue aside, because I've discussed it in some detail in my previous two posts.this scoring mode was obviously developed with their programmed mechanics in mind, and they naturally want you to use the mechanics they created to the best of their ability to obtain the highest score possible.
The same is true of all the bigger combos in the game, though. Many glitches are actually much easier to find than some of the most complex combos in the game (and have been discovered years earlier). How hard/easy it is to find something is not a sufficient criterion to limit a technique in a game. If we just limited ourselves to what is easy to find, the game would be utterly boring and we'd all stopped playing a long time ago.most of the known glitches and exploitations in the game which I'm all very familiar with, and suffice to say, they're not the kind of things you'd have found out unless someone told you, or by complete fluke, or if you actively search for glitches.
What about the Matuvu trick? The Razoff-trick in the dungeon? Rolling off an edge? The fastest way to kill hoodlums (using semi-charged shots)? Helicoptering onto a Tribelle? These are all part of the mechanics, not glitches, and they cannot be grasped immediately. Some of these techniques take years of practice. Should we disallow them because they cannot be grasped instantly?the mechanics are made to be grasped almost instantly
First, as I illustrated above, your concept of mechanics is very flawed, because, if thought through, it would allow either absolutely everything or basically nothing.ranging from those who like abusing the hell out of the game through off-the-wall glitches and exploitations, to those who want to be able to obtain a high score by utilising and practicing the game's integral mechanics to their best ability
Second, we have always allowed all glitches that are not result of outside influence/outside tampering (cheats, emulator glitches, shutting off your computer/console to increase your score - again my endogeneous vs. exogeneous distinction). Glitches have always been a part of the scoring competition, so why should that suddenly change, just because a new glitch has been discovered and some people are not happy with it? Should we now ban glitches that have been part of canon for many years because of that? What makes them any different than IPG other than the fact that they've been discovered earlier?
The same is true for most combos, though. Everyone is free to read this thread and most information can be found here (the solutions in the first post alone contain enough information to get into the 840k-850k-regions). If someone doesn't want to use a certain technique then it's their problem but it cannot influence the competition. There are certain techniques I don't want to use because I find them too frustrating (which is why I quit playing back in 2009/10), such as comboing the shoe in TLS. But it would be utterly ridiculous if I, or anyone in a similar situation demanded that these techniques not be used by anyone.alienating those who either don't know about (and wouldn't unless they read through this entire thread) or don't wish to utilise these glitches that do nothing but offset the scoring charts.
At this point, I know of no endogeneous glitch in R3 that gives you extra points and makes things easier. All the glitches discovered to date either require hard work or patience to master, make other combos significantly more difficult or have no bearing on the total score. So far, nobody has posted a valid reason why any specific glitch should be disallowed in my opinion. If anyone has a valid reason, I'd really like to discuss it because it's important for the integrity of the community.
EDIT:
@Xenon: I don't think there is any point in imagining glitches that don't exist and discussing what we would do if they existed. Looking at it from an objective point of view, the idea that the game is so full of glitches that there is nothing else, is a misconception, as Sajiki already pointed out. The glitches are only a small part of the game, compared to all the regular combos we play, yet they receive a disproportionate amount of attention, which makes them seem bigger than they really are.






