Rayman Optimum
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
Or that could be too. The only file I yet didn't check is RAYMAN.EXE itself.
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technology4617

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Re: Rayman Mega Patch - PC/Mac
BTW the intro plays at around 20FPS, not 60FPS. 
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
Actually 15FPS in newer versions. But 60FPS was played in older versions.technology4617 wrote:BTW the intro plays at around 20FPS, not 60FPS.
Re: Rayman Mega Patch - PC/Mac
Why?
Also how does that .bin file make sure outro plays with correct language if we change opening since there was originally no .bin file in that direction?
Also how does that .bin file make sure outro plays with correct language if we change opening since there was originally no .bin file in that direction?
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
What would you prefer? Let the PC suck unneccassairy too much performance and get a fluent intro clip or let the PC run energy saving but also get the exact same fluent Intro clip?
And OCG only for v1.22 and v1.22b you needed that RAYMAN.bin because splitting the audio track was impossible. v1.30 could handle the audio tracks splitted so it came with all .tra files back and links for the addons are again updated with the old links.
ugh I should give the option to choose language and additional intro lang in the next update.
And OCG only for v1.22 and v1.22b you needed that RAYMAN.bin because splitting the audio track was impossible. v1.30 could handle the audio tracks splitted so it came with all .tra files back and links for the addons are again updated with the old links.
ugh I should give the option to choose language and additional intro lang in the next update.
Re: Rayman Mega Patch - PC/Mac
I would prefer 60fps intro like it was before without sucking unneccassairy too much performanceemshomar wrote:What would you prefer? Let the PC suck unneccassairy too much performance and get a fluent intro clip or let the PC run energy saving but also get the exact same fluent Intro clip?
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
Dude it's the exact same fluent intro movie. There is no big difference playing at 25FPS and 60FPS.
Re: Rayman Mega Patch - PC/Mac
Not big, but it does exist. I was just pointing. If 60fps is impossiblre because it will slow things down, I understand.
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raymanfan25

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Re: Rayman Mega Patch - PC/Mac
Hello all!!! Emshomar i have a problem with import maps to rayman mega patch. when i'm trying to move a Map file to documents folder/rayman designer maps are not working, I run rayman designer and inside the game that are nothing of maps. And i have another question: Can I add PCX's levels (maps)to Rayman mega patch and how to do?
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Imco

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Re: Rayman Mega Patch - PC/Mac
I installed this with the Gog version installed as well.
Does this even need another installation?
Does this even need another installation?
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
Run as Administrator.raymanfan25 wrote:Hello all!!! Emshomar i have a problem with import maps to rayman mega patch. when i'm trying to move a Map file to documents folder/rayman designer maps are not working, I run rayman designer and inside the game that are nothing of maps.
PCX's levels? I thought PCX are picture files.raymanfan25 wrote:And i have another question: Can I add PCX's levels (maps)to Rayman mega patch and how to do?
No, it doesn't need anything!Imco97 wrote:Does this even need another installation?
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technology4617

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Re: Rayman Mega Patch - PC/Mac
It was never 60FPS to begin with.OldClassicGamer wrote:Not big, but it does exist. I was just pointing. If 60fps is impossiblre because it will slow things down, I understand.
Also, the xbrz scaler provides a much nicer image than HQ2x, so I think it would be a better choice for the "Nice" setting.
Re: Rayman Mega Patch - PC/Mac
Emshomar did say 60FPS was in older version. Remember his trailer?
And I found xBRZ to be much less sharp and more pixelated than HQ2x. Not to mention it slows down game's intro and has audio problems for me.
And I found xBRZ to be much less sharp and more pixelated than HQ2x. Not to mention it slows down game's intro and has audio problems for me.
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technology4617

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Re: Rayman Mega Patch - PC/Mac
If you look at the FMV with your own eyes, you can clearly see it was not running at 60FPS. It's really, really obvious.OldClassicGamer wrote:Emshomar did say 60FPS was in older version. Remember his trailer?
And in the olden times when Rayman was made, they would never stick 60FPS FMVs on a CD! Too much data, mon, too much. (They still rarely do that, actually.)
Though it is more pixellated, it actually provides a more native HD-looking image, whereas on HQ2x you can still notice many individual pixels and jagged lines that didn't get completely smoothed out, even if the image does look less pixellated.OldClassicGamer wrote:And I found xBRZ to be much less sharp and more pixelated than HQ2x. Not to mention it slows down game's intro and has audio problems for me.
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
Hmm... weird, I forced the clip to run at 60FPS, but I guess you were on Windows 8 and by that time it still had its issuestechnology4617 wrote: If you look at the FMV with your own eyes, you can clearly see it was not running at 60FPS. It's really, really obvious.
~40MB FLAC video with no audio track.technology4617 wrote:And in the olden times when Rayman was made, they would never stick 60FPS FMVs on a CD! Too much data, mon, too much. (They still rarely do that, actually.)
Re: Rayman Mega Patch - PC/Mac
It run much better on my PC. BTW will your patches be Win 9 compatible in future?
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
There will be always a way.OldClassicGamer wrote:It run much better on my PC. BTW will your patches be Win 9 compatible in future?
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technology4617

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Re: Rayman Mega Patch - PC/Mac
It looked like this on my Windows 7 desktop as well. Also, I'm pretty sure the clip itself doesn't run at 60FPS, so forcing it wouldn't do shit unless you did it via frame interpolation.emshomar wrote:Hmm... weird, I forced the clip to run at 60FPS, but I guess you were on Windows 8 and by that time it still had its issues
Which was considered a lot for MS-DOS computers.emshomar wrote:~40MB FLAC video with no audio track.
Re: Rayman Mega Patch - PC/Mac
Look at comparison:technology4617 wrote:It looked like this on my Windows 7 desktop as well. Also, I'm pretty sure the clip itself doesn't run at 60FPS, so forcing it wouldn't do shit unless you did it via frame interpolation.emshomar wrote:Hmm... weird, I forced the clip to run at 60FPS, but I guess you were on Windows 8 and by that time it still had its issues
Which was considered a lot for MS-DOS computers.emshomar wrote:~40MB FLAC video with no audio track.
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technology4617

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Re: Rayman Mega Patch - PC/Mac
In that comparison, you can easily see that the PRE-ENCODED FMV is NOT running at a full 60FPS.OldClassicGamer wrote:Look at comparison:
