Who likes modding Rayman 2 & 3?
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Re: Who likes modding Rayman 2 & 3?
Goddammit, I want that text tool!
It would be really great to translate this game that I love into Irish…
It would be really great to translate this game that I love into Irish…
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Re: Who likes modding Rayman 2 & 3?
Hey guys,
when I released these tools, there wasn't much of interested in them, so after a while I didn't come back here to check anything. I didn't get any FB messages or e-mails, well, until now from RibShark. So, what's going on? What's the big progess? What's needed from me? Give me links to some other topics if there's anything going on. I'll be glad to help.
when I released these tools, there wasn't much of interested in them, so after a while I didn't come back here to check anything. I didn't get any FB messages or e-mails, well, until now from RibShark. So, what's going on? What's the big progess? What's needed from me? Give me links to some other topics if there's anything going on. I'll be glad to help.
Check http://www.lokalizacie.sk and http://www.facebook.com/pages/Lokaliz%C ... 6584837372 for some tech insides (soon)
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Re: Who likes modding Rayman 2 & 3?
We were wondering if you'd be willing to share the source code for your tools, if it's not too much hassle.
Re: Who likes modding Rayman 2 & 3?
Thanks for coming back to help with our modding efforts!
The Rayman modding scene has increased with a few users (including myself) interested in the games formats. What would help is if you could describe in detail the formats (such as .cnt or the .gf) and possibly release the source code to your programs (as long as you don't mind). Your tools also seem to fail on the Rayman 3 PC Beta unless one byte in the .cnt is changed to 00, and even then only some of the .gf files can be converted successfully (some produce corrupted .tgas).
The Rayman modding scene has increased with a few users (including myself) interested in the games formats. What would help is if you could describe in detail the formats (such as .cnt or the .gf) and possibly release the source code to your programs (as long as you don't mind). Your tools also seem to fail on the Rayman 3 PC Beta unless one byte in the .cnt is changed to 00, and even then only some of the .gf files can be converted successfully (some produce corrupted .tgas).
Re: Who likes modding Rayman 2 & 3?
I sent you a pm dude. Can you get on IRC with me and RibShark? It'll be easier to explain.MixerX wrote:Hey guys,
when I released these tools, there wasn't much of interested in them, so after a while I didn't come back here to check anything. I didn't get any FB messages or e-mails, well, until now from RibShark. So, what's going on? What's the big progess? What's needed from me? Give me links to some other topics if there's anything going on. I'll be glad to help.
irc.esper.net, channel #RayHacks
Re: Who likes modding Rayman 2 & 3?
Did that already to some other forum member. I'll try to dig up what I've written down.RibShark wrote:What would help is if you could describe in detail the formats (such as .cnt or the .gf)
Not that I'd mind, but they would be probably useless to you. I didn't think of releasing source code when I was writing it, so variable names, comments, etc are not in English.RibShark wrote:possibly release the source code to your programs (as long as you don't mind).
Aborting routine execution at this point probably wasn't a good idea. At that time I didn't know the engine changes that byte in every single build that uses this archive. That's easy to fix though.RibShark wrote:Your tools also seem to fail on the Rayman 3 PC Beta unless one byte in the .cnt is changed to 00
Actually they don't produce anything I guess. Decompression fails in certain files and since nobody seemed to mind until now, I didn't check whyRibShark wrote:and even then only some of the .gf files can be converted successfully (some produce corrupted .tgas).
Ok, let's meet on IRC then. Just say when.
Check http://www.lokalizacie.sk and http://www.facebook.com/pages/Lokaliz%C ... 6584837372 for some tech insides (soon)
Re: Who likes modding Rayman 2 & 3?
When you want dude. irc.esper.net, channel #RayHacksMixerX wrote:Did that already to some other forum member. I'll try to dig up what I've written down.RibShark wrote:What would help is if you could describe in detail the formats (such as .cnt or the .gf)
Not that I'd mind, but they would be probably useless to you. I didn't think of releasing source code when I was writing it, so variable names, comments, etc are not in English.RibShark wrote:possibly release the source code to your programs (as long as you don't mind).
Aborting routine execution at this point probably wasn't a good idea. At that time I didn't know the engine changes that byte in every single build that uses this archive. That's easy to fix though.RibShark wrote:Your tools also seem to fail on the Rayman 3 PC Beta unless one byte in the .cnt is changed to 00
Actually they don't produce anything I guess. Decompression fails in certain files and since nobody seemed to mind until now, I didn't check whyRibShark wrote:and even then only some of the .gf files can be converted successfully (some produce corrupted .tgas).
Ok, let's meet on IRC then. Just say when.
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Re: Who likes modding Rayman 2 & 3?
I don't know, I think that a release, even not in English, could be useful to the rest of the community.
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Re: Who likes modding Rayman 2 & 3?
Got it in private, I admit it's cool, I just think a GUI would be easier, it converts to text the file, but you can't exceed the size, else it'll go offscreen, you have to make yourself a limit :pPluMGMK wrote:I don't know, I think that a release, even not in English, could be useful to the rest of the community.
But else it's pretty cool :p
I'll make a vid later
Re: Who likes modding Rayman 2 & 3?
Just for you guys
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Re: Who likes modding Rayman 2 & 3?
Huh, I still you're still using our DarkRay skin too. Nice one, MixerX and Wesh.
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Re: Who likes modding Rayman 2 & 3?
Woohoo!
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Re: Who likes modding Rayman 2 & 3?
Probably yeah, btw, here how it looks like (for translating):
http://i.imgur.com/NGKGiEm.png
btw, Mixer told me that game had a very strong text protection. :p
(Thanks Master btw)
http://i.imgur.com/NGKGiEm.png
btw, Mixer told me that game had a very strong text protection. :p
(Thanks Master btw)
Re: Who likes modding Rayman 2 & 3?
Hey,
I decided to release the text tool for everyone. It has a simple readme file with explanation how to use it. There are some limitations like it was said, but I couldn't figure out format of whole file. Rayman 2 text is located in 'Fix.sna' (Rayman 2\Data\World\Levels\Fix.sna).
Have fun.
I decided to release the text tool for everyone. It has a simple readme file with explanation how to use it. There are some limitations like it was said, but I couldn't figure out format of whole file. Rayman 2 text is located in 'Fix.sna' (Rayman 2\Data\World\Levels\Fix.sna).
Code: Select all
http://www.lokalizacie.sk/editory/2-rayman-text-tool/
Last edited by MixerX on Sun Jun 15, 2014 11:58 pm, edited 1 time in total.
Check http://www.lokalizacie.sk and http://www.facebook.com/pages/Lokaliz%C ... 6584837372 for some tech insides (soon)
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Re: Who likes modding Rayman 2 & 3?
You have many thanks from me, MixerX. I'm really grateful that you decided to share your tools with the community.
Re: Who likes modding Rayman 2 & 3?
Happy tooMaster wrote:You have many thanks from me, MixerX. I'm really grateful that you decided to share your tools with the community.
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Re: Who likes modding Rayman 2 & 3?
Thank you very much!
Fix.sna, I was wondering what that huge file was for.
Fix.sna, I was wondering what that huge file was for.
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Re: Who likes modding Rayman 2 & 3?
Just to know, it'll be hell to put it in Irish, as you need to manage space of text, like you have to test every time to see if it's fitting right.PluMGMK wrote:Thank you very much!
Fix.sna, I was wondering what that huge file was for.
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Re: Who likes modding Rayman 2 & 3?
Ah, okay. I'll try to make what I write as snappy as possible though.
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Re: Who likes modding Rayman 2 & 3?
Thanks,you'r application it's perfect !MixerX wrote:Hey,
I decided to release the text tool for everyone. It has a simple readme file with explanation how to use it. There are some limitations like it was said, but I couldn't figure out format of whole file. Rayman 2 text is located in 'Fix.sna' (Rayman 2\Data\World\Levels\Fix.sna).
Have fun.Code: Select all
http://www.lokalizacie.sk/files/apps/RaymanTextTool.zip
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