Rayman 2 - Texture Hacking - Tutorial!

Discuss tools to aid in the modification and running of Rayman games.

Moderators: English moderators, Modding and utilities team

Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
GOT4N
Photographe
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by GOT4N »

Taking it, it looks much much better, also I kept the old mod from me but I reduced it. I'm adding it to the list.
Master
Rayman 1
Posts: 50143
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404084

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master »

Thanks Ad! As for your question, I haven't actually tried out modifying texture resolutions, think I'll give it a whirl when I get back.

Alright, Wesh, hopefully it'll be enjoyed by many.
Image
SilentSanctuary
Barbara
Posts: 245
Joined: Sat Apr 30, 2011 4:30 pm
Tings: 11395

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by SilentSanctuary »

Wow, this seems amazing! I've been trying to do this for quite some time with no results whatsoever.
Image
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by PluMGMK »

Master wrote:Very much so, though those tools were released by a member called MixerX some time ago, so that ability's been a thing for a few months now.
I do recommend you try it, I've been poking around, and I've just discovered that there was a third coloured magic sphere in addition to the orange and blue ones, complete with its own stand too!
Hmm. A third sphere/base colour would make more sense in COBD part 1. Now all we need to do is figure out how to hack the map and change one of them to use the unused texture. :fou:
GOT4N
Photographe
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by GOT4N »

PluMGMK wrote:
Master wrote:Very much so, though those tools were released by a member called MixerX some time ago, so that ability's been a thing for a few months now.
I do recommend you try it, I've been poking around, and I've just discovered that there was a third coloured magic sphere in addition to the orange and blue ones, complete with its own stand too!
Hmm. A third sphere/base colour would make more sense in COBD part 1. Now all we need to do is figure out how to hack the map and change one of them to use the unused texture. :fou:
you can do it. You just rename the name of files to use one of the two sphere and it should work.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by PluMGMK »

No, I meant that we should change the map of the first part of Cave of Bad Dreams to use a red sphere at the first mini Jano battle and then have the normal yellow and blue spheres in the next puzzle.
Master
Rayman 1
Posts: 50143
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404084

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master »

Ah, I see what you mean, have the game retrieve the red textures for that part in the Cave of Bad Dream only. The rest retain the same orange and blue colouration.
Image
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by PluMGMK »

Exactly. And I know our knowledge is nowhere near complete enough to do that, hence the :fou: smiley.
Master
Rayman 1
Posts: 50143
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404084

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master »

Well, we can hope, right?
Image
Master
Rayman 1
Posts: 50143
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404084

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master »

Argh, I told myself to leave this topic be until I was free to mess about with the textures again, but I feel the need to get this one resolved quickly. I was merely wondering if it were possible to have a batch command to convert a large number of Targa files back to .gf, as opposed to having to convert them back one at a time via CMD as the method currently specifies.
Image
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by PluMGMK »

That shouldn't be a problem, I think.

Perhaps:

Code: Select all

@echo off
    for /R %%f in (*.tga) do (
    gf2.exe -i %%f %%~nf
)
If %%~nf strips the ".tga", it should be left as just ".gf".
Maybe gf2.exe doesn't like being batched, but I don't see why it wouldn't.
GOT4N
Photographe
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by GOT4N »

Master wrote:Argh, I told myself to leave this topic be until I was free to mess about with the textures again, but I feel the need to get this one resolved quickly. I was merely wondering if it were possible to have a batch command to convert a large number of Targa files back to .gf, as opposed to having to convert them back one at a time via CMD as the method currently specifies.
Did you tried to replace the -e text in convert_all.bat and the .gf files to gf.tga and .gf.tga to .gf ?
Master
Rayman 1
Posts: 50143
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404084

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master »

Nope, I wasn't anticipating there to be so simple a solution, curse me and my lacking knowledge of computer coding.
Image
GOT4N
Photographe
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by GOT4N »

Master wrote:Nope, I wasn't anticipating there to be so simple a solution, curse me and my lacking knowledge of computer coding.
I didn't tried too so I dunno if it works :p
Master
Rayman 1
Posts: 50143
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404084

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master »

That being said, Plum's solution seems logical, I'll try it out sometime.
Image
LOchii
Électoon
Posts: 4
Joined: Wed Aug 13, 2014 11:23 pm
Tings: 20

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by LOchii »

this can be made for Rayman M? :?:
GOT4N
Photographe
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by GOT4N »

Nope :mrgreen:
Master
Rayman 1
Posts: 50143
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404084

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master »

Hmm, come to think of it though, does Rayman M use a similar engine also? I think we've seen that it's pretty likely 3 uses an upgraded 2, so why not M?

Also, I completely forgot about this thread, that DarkRay of ours was a fun project, wasn't it?
Image
GOT4N
Photographe
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by GOT4N »

It was a fun project :mrgreen:
Wait, It does works I think, I mis read gf3 but it was gf2 I think, I'm gonna retry, then post a vid if it works :p
GOT4N
Photographe
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by GOT4N »

My bad, it's gf3 so no, not possible, maybe using texmod
Post Reply