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Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Mon Sep 22, 2014 4:29 pm
by deton24
Of course, after the level of the discussion here is not relevant
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Mon Sep 22, 2014 7:21 pm
by Shrooblord
deton24 wrote:Be more substantive in discussion and don't talk about imaginary dreams.
Wooow. Are we not the fan community of the Rayman series? Aren't we, the fans, discussing why we like or dislike the games we play and how we'd like to see those improve, as per normal conversation? Even talking about imaginary dreams (pleonasm) can make for substantive conversation. In fact, talking about one's wishes and wants can be an incredibly substantive dialogue, as it may tell you more about what you'd like to do with your life later on.
OldClassicGamer wrote:This isn't your thread, nor you are a staff member.
And even if he were, that's not a healthy code of conduct to present the community.
I didn't think I'd ever say this incredibly stupid-sounding phrase, but shut up and let us talk about what we want.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Mon Sep 22, 2014 7:44 pm
by deton24
Bread and circuses. Best wishes.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Mon Sep 22, 2014 8:52 pm
by OCG
deton24 wrote:Bread and circuses. Best wishes.
Wikipedia wrote:The phrase also implies the erosion or ignorance of civic duty amongst the concerns of the commoner.

Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Mon Sep 22, 2014 9:10 pm
by Master
Right...
So, I'd like some clarification, as I stated earlier, the best that can be done with these tools is remastering Rayman 2's textures, unless, as Plum stated, the tools are used merely to extract textures for use as a basis for a ground-up remake done from scratch. So, what was the context of this proposal, former or latter?
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Sep 23, 2014 1:10 am
by Shrooblord
I don't know why, but I'm biased towards one-time posters who seem to post something only loosely in-context of the conversation. I always end up smelling a rat. A droidonic, mechanical, electrical rat, that is, if you get my gist.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Sep 23, 2014 8:20 pm
by szymski
Btw. Could you send me source code of these programs, please?
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Sep 23, 2014 8:28 pm
by Master
We don't have it, your best bet is to contact the creator of the tools, MixerX. Though I don't think any of us have been able to retrieve the source code.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Sep 23, 2014 8:37 pm
by GOT4N
MixerX doesn't had the source code IIRC, I have him on skype but he never gets online :/
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Sun Mar 27, 2016 5:20 pm
by deton24
As I see that HUD mods was made before, is it possible to make HUD for Widescreen Patch to be not flattened, simply by stretching HUD, and then overwriting it inside files? And then everything should look as in non panoramic version.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Sun Mar 27, 2016 5:43 pm
by RayCarrot
That should be possible, though someone will have to calculate exactly how much we should change it's aspect ratio.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Mon Mar 28, 2016 10:08 am
by deton24
There are two ratios in two binaries. 16:9 and 16:10.
It can be even calculated by stretching image from game in 4:3 and then stretch it to 16:9, 10.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Mar 29, 2016 8:05 pm
by gamerz31w
any ideas for model hacking in rayman 2 on pc?This could be funny for Rayman 3 Rabidds replacing hoodlums models.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Mar 29, 2016 8:07 pm
by PirateArjen
Maybe you try exporting 3D models some way and add them?
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Mar 29, 2016 8:09 pm
by RayCarrot
You can't change the size of the texture, so changing a Hoodlum to a Rabbid won't be possible.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Mar 29, 2016 8:10 pm
by PirateArjen
Not can edit in paint?
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Mar 29, 2016 8:12 pm
by RayCarrot
Paint can't edit .TGA files. You can use other picture-edit software though like paint.net etc.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Mar 29, 2016 8:35 pm
by gamerz31w
Guys I found reshader.exe to Rayman 2
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Tue Mar 29, 2016 11:37 pm
by deton24
Looks like you didn't get my point in issues topic.
And reshade.exe for the clarification. It's just a an app which copies libraries to chosen destination.
My files which I gave you haven't helped you then? They should. Reshade.exe is not needed when libraries are already copied/injected into the game folder. They were copied by Mediator which cooperates with those libraries, so it's the same, but in Mediator you can also tweak settings of Reshade and these all like Sweetfx, Gemfx etc. When Reshade.exe only copies libraries into your chosen game folder.
If you don't understand something, write mail to me in Polish.
Re: Rayman 2 - Texture Hacking - Tutorial!
Posted: Wed Mar 30, 2016 5:15 pm
by gamerz31w
okay sorry if i'm spamming here