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Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 1:19 am
by Harpic fraîcheur
Mhm I didn't noticed the shadows stuff. Anyway the Christmas stuff is really cool !

Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 2:03 am
by THEdragon
I just played the 2nd beta and WOW! It's looking great! I seemed to have some problems with the controls though, there was a slight delay in moving, jumping, and attacking. Though that might just be a problem on my end, since my computer is very laggy.
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 2:06 am
by gamerz31w
EarthBound 64 and Jazz Jackrabbit 3D I was talking seriously.It's not joke.There are two obsacles making video games by me.My akward 3D modelling skills(maths and physics are my Achilles' heel) and copyright infridgement.I hope Lucky33 you will keep working on your curious and amazing game project.I love your Rayman Fan Game.
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 2:07 am
by Harpic fraîcheur
THEdragon wrote:I just played the 2nd beta and WOW! It's looking great! I seemed to have some problems with the controls though, there was a slight delay in moving, jumping, and attacking. Though that might just be a problem on my end, since my computer is very laggy.
I didn't had the prob. It was from you.
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 3:40 am
by DandyGuy
gamerz31w wrote:EarthBound 64 and Jazz Jackrabbit 3D I was talking seriously.It's not joke.There are two obsacles making video games by me.My akward 3D modelling skills(maths and physics are my Achilles' heel) and copyright infridgement.I hope Lucky33 you will keep working on your curious and amazing game project.I love your Rayman Fan Game.
>My akward 3D modelling skills
You will improve in time. I'm still working on the Half-Life model and Jazz-jack Rabbit model for you. When I'm finished you can have both. I advise you to look at the wire-frame and see what way the polygons "flow"
>and copyright infridgement
Just as long as its free. There should be no copyright infringement.
Also, Great job on your game Lucky, your making rapid progress

Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 4:24 am
by THEdragon
Indeed, I know my 3D modelling skills have really shot up in the past couple of years. Even working on Rayman AFG has helped me learn a few new things, particularly in regards to adding textures to my models. If I had my current skills a couple of years back, I probably would've pitched in to help with ROTD, heh.
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 12:09 pm
by gamerz31w
Lack of finish line and one lum is hard to get because Rayman can't land or jump on stone objects in this particular fangame.
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 12:38 pm
by lucky3
Mhm I didn't noticed the shadows stuff. Anyway the Christmas stuff is really cool !

Yep seems to depend on the hardware though... Thanks, I had much fun making these goodies

Still lacks garlands and fairy lights
I just played the 2nd beta and WOW! It's looking great! I seemed to have some problems with the controls though, there was a slight delay in moving, jumping, and attacking. Though that might just be a problem on my end, since my computer is very laggy.
Weird, I've tested on 1 laptop and 2 desktop computers, haven't experienced this. What are your OS, graphic card, processor?
EarthBound 64 and Jazz Jackrabbit 3D I was talking seriously.It's not joke.There are two obsacles making video games by me.My akward 3D modelling skills(maths and physics are my Achilles' heel) and copyright infridgement.I hope Lucky33 you will keep working on your curious and amazing game project.I love your Rayman Fan Game.
Glad you like it gamerz 331. Don't know these games. Yeah maths and physics can be quite tricky when making a game, but it's nice to find plenty of helpful forums on the internet. Only with my own skills i don't know if i could have made half of this fan game code.
Lack of finish line and one lum is hard to get because Rayman can't land or jump on stone objects in this particular fangame.
Mmmh! Sounds like you haven't found the secret path to it yet! No finish line because as it has already been said ten times, this level is not finished eheh!
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 12:58 pm
by gamerz31w
I still can find in Beta that secret passage?Even if it's unfinished beta.I'm said CoridDude from Sonic Retro refused fan game projects request of these game:
-EarthBound 64/MOTHER 3:The Fall of Pig King,
-Jazz Jackrabbit 3 from year of 1999.
Probably he was afraid of copyrights infridgement(100 yeard to expire for patants).That's very sad fact.
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 1:14 pm
by THEdragon
lucky3 wrote:
I just played the 2nd beta and WOW! It's looking great! I seemed to have some problems with the controls though, there was a slight delay in moving, jumping, and attacking. Though that might just be a problem on my end, since my computer is very laggy.
Weird, I've tested on 1 laptop and 2 desktop computers, haven't experienced this. What are your OS, graphic card, processor?
I run Windows 8.1, Intel HD Graphics, Intel Celeron CPU N2830 @ 2.16 GHz.
gamerz31w, why do you keep bringing up Jazz Jackrabbit and Earthbound?
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 3:24 pm
by gamerz31w
sorry i won't talk about that anymore.
Intel(R)Core(TM)i5-3340
[email protected] 3.30GHz 4GB RAM
Nvidia GeForce GTX 550Ti
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 9:40 pm
by Eren
Ah, a new update huh? I'm downloading it now
gamerz31w wrote:EarthBound 64
Even If I am really sad about the fact that EarthBound 64 was cancelled, It's still rather hard to remake the ENTIRE game, especially if it's only you making it.
Re: Rayman - AFG [BETA #2]
Posted: Fri Dec 25, 2015 11:11 pm
by gamerz31w
i tried to present earthbound 64(revival) on starmen.net and blenderartists.org,but they hate my modelling skills.So on starmen.net i always had banishments.
Re: Rayman - AFG [BETA #2]
Posted: Sat Dec 26, 2015 3:32 am
by DandyGuy
I believe your banishments were for being off topic (according to the posts I read), not bad modeling skills. Although one person trying to revive a 20 year old game does seem far fetched. Since you would need to be a skilled at,
Modeling
Rigging
Texturing
Programming &
Music & sound effects
The only person I've ever encountered who was skilled at all of that was Adsolution. Looking back on his posts it took years to accomplish (2009-2015) I recommend start watching YouTube or DigitalTutors tutorials to improve before starting a huge project like that. Just remember to stay on topic

Re: Rayman - AFG [BETA #2]
Posted: Sat Dec 26, 2015 11:22 am
by Raymanni
Back to the topic shall we?
The demo was amazing. I cannot describe in words how great it is! It's like a proper Rayman 3D game and it just keeps getting better.

Re: Rayman - AFG [BETA #2]
Posted: Sat Dec 26, 2015 4:33 pm
by gamerz31w
Of course.I found a secret passage of first demo level.Still one lum left.
Re: Rayman - AFG [BETA #2]
Posted: Sat Dec 26, 2015 6:46 pm
by Master
Finally gave this a shot, very well done!
Some personal notes:
- Rayman feels a little odd to control, I'm not the best at describing these things, but he feels a little loose on the ground, yet stiff when airborne. I was controlling with a keyboard, I'll try using a controller next.
- Being unable to attack when in an invincibility frame. It makes it very difficult to counteract an enemy attack, and I've been demolished by antitoons at close range
- Lock-on, I'm guessing this'll be something you're working on anyways, but I feel I should mention it just in case.
- The game initially was using the IGP, some textures looked rather weird when using it, when I switched to the GeForce, it looked right.
All in all, I think you've made a tremendous start, I love the combination between the differing eras of Rayman, from the original all the way to the UbiArt era. I hope you make great progress, and I'll be keeping a close eye on this.
Re: Rayman - AFG [BETA #2]
Posted: Sat Dec 26, 2015 7:07 pm
by lucky3
Raymanni, master: thanks for your feedback!
- Rayman feels a little odd to control, I'm not the best at describing these things, but he feels a little loose on the ground, yet stiff when airborne. I was controlling with a keyboard, I'll try using a controller next.
Hmm, I have no idea... Could this come from:
-the slope speed effect? The more slope, the less speed when going up forward.
-the little progressive speed up when starting to move, and progressive slow down when stopping
- Being unable to attack when in an invincibility frame. It makes it very difficult to counteract an enemy attack, and I've been demolished by antitoons at close range
Yup, this makes things harder

But you can escape antitoons by running in the opposite direction.
- Lock-on, I'm guessing this'll be something you're working on anyways, but I feel I should mention it just in case.
Straffing? Maybe i'll work on it, but it's not a priority at the moment.
- The game initially was using the IGP, some textures looked rather weird when using it, when I switched to the GeForce, it looked right.
It's a pity Unity doesn't handle this well. I thought it was bullet proof enough, but no ^^
Re: Rayman - AFG [BETA #2]
Posted: Sat Dec 26, 2015 9:32 pm
by gamerz31w
awesome fangame
Re: Rayman - AFG [BETA #2]
Posted: Sat Dec 26, 2015 9:40 pm
by GOT4N
amazing fan game mah boy, keep doing it!
