Page 6 of 7
Re: Super Mario Maker
Posted: Sun Dec 27, 2015 7:01 pm
by Keane
Finally got all the levels, sorry guys, forgot about the thread for a while.
-
Checkpoints are a pretty gnarly feature so far, long levels are way more approachable now. I think the levels are getting better too - It seems like most people are catching onto the fact that most levels just got way too hard and tedious at the start.
Re: Super Mario Maker
Posted: Sun Dec 27, 2015 7:22 pm
by Eren
Keane wrote:Finally got all the levels, sorry guys, forgot about the thread for a while.
...What about mine?
Re: Super Mario Maker
Posted: Sun Dec 27, 2015 7:48 pm
by Keane
Wtf, I added it as a level from Dart for some reason, fixed it.
Re: Super Mario Maker
Posted: Wed Dec 30, 2015 9:17 pm
by Imco
New level! It's not too hard, as there's a checkpoint, but it does involve some thinking
★★★ This Needs Some Thinking ★★★ (A303-0000-015B-6A76)

Re: Super Mario Maker
Posted: Thu Jan 28, 2016 12:17 pm
by Pirez
I just made a new level and it's amazing. It's called "Hang in there!!"
Code : C2E6-0000-01AC-F7A2
Re: Super Mario Maker
Posted: Sat Jan 30, 2016 12:42 am
by Sigmundberg
Ooh, so there was a thread like this.
I'll share my levels as well, if y'all don't mind.
Dry Dry Ruins - D211-0000-0191-3B9B - Inspired by the dungeon with the same name from Paper Mario !
Metal Shroom Solid - 9DD8-0000-0126-E0EC - An "infiltration" type level.
Commodore Hammerry's Fleet - BDCA-0000-011C-CD6C - Cookies for those who got the historical reference in this title.
Dragon Palace - 0983-0000-011C-CB2C - This level is quite long. I won't mind if you don't want to complete it (there is a checkpoint, though).
Cloud Master - 2629-0000-00F7-3CFE - One of my first levels. You have to move quick !
Bullet Bill Factory - AFAC-0000-00F7-2D86 - Self-explanatory. You knows what to expect !
Shell-Throw Palace - 995A-0000-00F7-0E26 - This one actually came before Dragon Palace, and both are aquatic levels. Title is self-explanatory !
Black Chapel (First Half) - 9A49-0000-00F5-9453 - Very edgy title. When will I do the latter half ? Polokus only knows...
Bowser's Last Resort - 5642-0000-00F4-BEAF - Bowser is after you, in his Koopa-Copter. Run, but also consider pushing him back if he gets a little too close !
Yoshi Genocide - 3D6F-0000-00F3-5507 - Yoshis ? No more than tools that you can use and discard as you please, of course !
Would be very appreciated if I could, at the very least, get some stars, as I still can't upload more than 10 levels for now.
In the meantime, I'm gonna check out your levels

Re: Super Mario Maker
Posted: Sat Feb 06, 2016 5:06 pm
by gamerz31w
This could be great if Flint(early look from EarthBound 2/MOTHER 3 characters only),Kumatora,Rayman,Jazz Jackrabbit,Lucas,Boney,Claus,Duster could appear as Amiibos in NES,SNES and Wii form as characters and enemies customization.
Re: Super Mario Maker
Posted: Sat Feb 13, 2016 1:49 am
by Bradandez
Check out my new level; Dumbfounded Directions! ID: (9B7C-0000-01C9-07AF)

Re: Super Mario Maker
Posted: Fri Feb 19, 2016 10:55 am
by Haruka
http://haruka-tavares.tumblr.com/image/139593439429
Finally, after a long wait. Did a great deal with a mister by purchasing for a significantly lower price than retail shops here. Will try it out this afternoon.

Re: Super Mario Maker
Posted: Fri Feb 19, 2016 12:20 pm
by OCG
Congrats on getting it. I should try to get it myself soon too.
Re: Super Mario Maker
Posted: Sat Feb 20, 2016 9:59 am
by Bradandez
Nice deal, Haruka! Hope you enjoy the game!
Re: Super Mario Maker
Posted: Sat Feb 20, 2016 1:59 pm
by Haruka
I am enjoying it! Has got fun surprises (like a "hidden" fly catch minigame in the middle of a creation!), I like the interface they designed

. There are other fun details like a ticklish Mario and the element placement sound (which is their correspondent name) being in sync with the music!
I still have very few tools so I will spend a good while experimenting things before sharing codes of my levels.
Re: Super Mario Maker
Posted: Thu Feb 25, 2016 10:23 pm
by Haruka
*Bump*
I published a level by using the first tools that the game gives me. It is very easy to pass.
Paravillagers: 81EC-0000-01DD-4BBA
This one was also with the initial tools though it is slightly trickier...
Mario awake everyone: 5BBC-0000-01DD-5D0B
Re: Super Mario Maker
Posted: Sun Feb 28, 2016 4:53 am
by Bradandez
Played all your uploaded levels, Haruka. They're simple, but they're a good start!
Re: Super Mario Maker
Posted: Sun Feb 28, 2016 7:59 pm
by Haruka
Yes, they aren't really hard at all, I also only used the very first tools yet

. I am in a very experimental phase for now but once I explore everything I will start to come with more challenging stuff.

Re: Super Mario Maker
Posted: Fri Mar 04, 2016 5:47 pm
by neo
So I am actually pretty excited about the update that will come on March 9th. Also Haruka I'll try out your levels sometime.
I'll be sure to check other levels too.
Re: Super Mario Maker
Posted: Fri Mar 04, 2016 9:19 pm
by Bradandez
The Update isn't all that fantastic. I really want more power ups and themes. Come on Nintendo, give us the good stuff.
Re: Super Mario Maker
Posted: Fri Mar 04, 2016 9:23 pm
by neo
I do too. I hope they aren't getting lazy, but I was under the expectation they wouldn't deliver anything, so my standards were low and have been exceeded.
Re: Super Mario Maker
Posted: Wed Mar 09, 2016 10:27 pm
by Pirez
I have a brand new level : It's called "Three paths: one easy, two hard!"
A7CD-0000-01EE-B64A
Re: Super Mario Maker
Posted: Sun Mar 13, 2016 6:15 am
by neo
New level!
ID: 2208-0000-01F4-8CBB
Title: Going deep within Bowser's Ship.
You'll be boarding the ship, going through it's defense, unscathed, and then you'll transition within the ship, which has a castle interior. You'll need to collect a few things to pass through and eventually fight Bowser Jr for the key he holds to leave the level. The story? We are upset, so we came in to stomp on Bowser or Bowser Jr, since Bowser is absent. Most likely being with the Princess.