Ambidextroid wrote:But personally I'd just integrate it into RayTwol and call the whole thing RayMap (Rayman/map/...remap?) or something. Saves you from having to come up with a new name for every editor you decide to create, and saves people from having to download multiple different tools.
Yeah, that's a better idea, I just really like the name RayTwol.
As for the interface colours, alright, I'll keep them. I don't find them quite as appealing as the Rayman 2 ones, but I suppose it still works well.
Update by the way: graphics!
I can't find the colour indices though. If anyone wants to help out here, that'd be great, because both RibShark and I have had a really hard time decoding them.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 5:29 am
by Droolie
I don't remember where exactly the palettes are, but I suggest trying TextureFinder 1.32 (mode: 1555=15+1bit, iirc, as the colors themselves are stored in that 15-bit format) to visualize the image files since you can spot them very easily that way.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 7:45 am
by Adsolution
I played around with the program a bit, but I couldn't seem to work anything out - maybe I'm doing something wrong - would you be able to give it a try?
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 11:52 am
by RibShark
I've managed to locate the colour palettes using this, so thanks!
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 3:16 pm
by RobotHenchman
ad, any update on updates
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 3:59 pm
by PluMGMK
It's been less than eight hours.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 4:07 pm
by Ray502
Is there such thing as an update on an update? Methinks not.
Will this R1 level editor only work on the PC or on the PS1 too?
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 4:37 pm
by RibShark
I believe the level editor is being made specifically for PS1 right now, as that is the better version of the two (better resolution, more colours, etc...) and the file formats are very different between the versions.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 4:48 pm
by Ray502
Ah. It came to me because of the PS1's power and related specs, and if it would be able to contain all of the edited/added information and the mapper itself without crashing or freezing up the game.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 6:02 pm
by RobotHenchman
PluMGMK wrote:It's been less than eight hours.
i was talking about raytwol, its been near enough a month since the release
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 7:59 pm
by Ambidextroid
Maybe the topic should be renamed
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 9:43 pm
by Adsolution
RibShark wrote:I've managed to locate the colour palettes using this, so thanks!
I was really tired and not thinking last night - I figured it out in like five seconds this morning.
RibShark and I spent the last 4-5 hours working, and here we are!
RobotHenchman wrote:ad, any update on updates
Yeah, in a bit there should be a release that allows you to sync RayTwol with the game and do lots of cool things related to that. I'm trying to work out X/Y orientation in Rayman's/the camera's matrices at the moment
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 9:57 pm
by Raymanni
The hype is real. Congrats on getting it working though!
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 10:34 pm
by RobotHenchman
omg i cant believe ad replied omg amazing! cant wait for it!!
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 10:59 pm
by Harpic fraîcheur
RobotHenchman wrote:omg i cant believe ad replied
Kek.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 11:08 pm
by RobotHenchman
Harpic fraîcheur wrote:
RobotHenchman wrote:omg i cant believe ad replied
Kek.
5+
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Feb 04, 2017 11:14 pm
by Harpic fraîcheur
RobotHenchman wrote:
Harpic fraîcheur wrote:
RobotHenchman wrote:omg i cant believe ad replied
Kek.
5+
Thanks.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sun Feb 05, 2017 11:35 pm
by Adsolution
RobotHenchman wrote:omg i cant believe ad replied
haw haw!
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sun Feb 05, 2017 11:46 pm
by Master
Huh, so you're able to get rid of the slipperiness? And was that actually the Jaguar music playing, or was it edited on top?