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Re: The final version of RayWiki is available!
Posted: Sun Nov 01, 2009 12:19 am
by Cairnie
If you do it then that'll be a real help; I'm sick of people's edits reading like they're from the GameFAQs forums.
Re: The final version of RayWiki is available!
Posted: Sun Nov 01, 2009 8:39 pm
by Xenon
So far I've edited the articles for the Slapdash, Heckler, Hoodstormer and Spinneroo. They're fairly basic so if you guys have anything to add feel free.
Re: The final version of RayWiki is available!
Posted: Sun Nov 01, 2009 9:24 pm
by Cairnie
A little tip: you only need to bold the article's subject just once, k? The rest has been good.
Re: The final version of RayWiki is available!
Posted: Mon Nov 02, 2009 7:27 am
by Holy Crap
I've done some stuff here and there, mainly Hoodlum related things and some stuff from Revolution on the r2 level pages.
Re: The final version of RayWiki is available!
Posted: Mon Nov 02, 2009 12:04 pm
by Hunchman801
We're gonna have to use the right template (i.e. {{Enemy}}) for Hoodlums, but I'm not sure I remember their resistance correctly.
- Hoodblaster: 3 HP
- Elite hoodblaster: 6 HP
- Slapdash: 1 HP
- Hoodbom: 6HP?
- Hoodlock: 6HP?
- Hoodstormer: 4HP?
- Heckler: ?
- Grim: 1 HP
- Grim Keeper: ?
- Hoodoo: 5HP?
Help is welcome

Re: The final version of RayWiki is available!
Posted: Mon Nov 02, 2009 5:02 pm
by PluMGMK
I think the Grim Keepers are 3.
Re: The final version of RayWiki is available!
Posted: Tue Nov 03, 2009 12:39 am
by Xenon
Hoodboom: 6
Hoodlock: Depends
Hoodstormer: 5
Heckler: God knows!
Grim Keeper: 3
Hoodoo: 4
Re: The final version of RayWiki is available!
Posted: Tue Nov 03, 2009 4:00 pm
by Hunchman801
If I'm not mistaken, you need no less than a fully charged heavy metal fist to get rid of a hoodlock without pushing it into water, lava or fire. Thus, the equivalent is 6 HP. As concerns the heckler, we'll just have to count the hits with the HMF and double them

Re: The final version of RayWiki is available!
Posted: Tue Nov 03, 2009 8:49 pm
by Xenon
It's kind of difficult with the Hoodlock then. He can take infinite shots without HMF-influence but as soon as the powerup is activated he's dead (I'm pretty sure a semi-charged fist would be enough). Maybe his strength should be measured in something else.
As for the Heckler, I'd guess 25-30 shots would be required, but that's a rough estimate.
Re: The final version of RayWiki is available!
Posted: Tue Nov 03, 2009 10:29 pm
by Hunchman801
Xenon wrote:It's kind of difficult with the Hoodlock then. He can take infinite shots without HMF-influence but as soon as the powerup is activated he's dead (I'm pretty sure a semi-charged fist would be enough). Maybe his strength should be measured in something else.
I think it actually makes perfect sense: he has 6 HP, but can only be killed one hit.
Xenon wrote:As for the Heckler, I'd guess 25-30 shots would be required, but that's a rough estimate.
Someone's gonna have to count

Re: The final version of RayWiki is available!
Posted: Tue Nov 03, 2009 10:54 pm
by Xenon
I think it actually makes perfect sense: he has 6 HP, but can only be killed one hit.
A fully charged fist with the HMF is worth six regular hits. I'm 90% sure the Hoodlock can be defeated with a semi-charged fist as I seem to remember waiting a while to kill the one at the beginning of SBTC part 1.
Someone's gonna have to count
Count me out.

Re: The final version of RayWiki is available!
Posted: Wed Nov 04, 2009 12:10 am
by Hunchman801
Xenon wrote:I'm 90% sure the Hoodlock can be defeated with a semi-charged fist as I seem to remember waiting a while to kill the one at the beginning of SBTC part 1.
Then again someone will have to check it out

Re: The final version of RayWiki is available!
Posted: Wed Nov 04, 2009 7:27 am
by Holy Crap
If memory serves only a fully charged fist defeats it.
I'd check but my PS2 is not available...
Re: The final version of RayWiki is available!
Posted: Wed Nov 04, 2009 4:02 pm
by spiraldoor
I think we should have leaderboards, showing the top ten people who've made the most edits, who've edited the most different pages, who've uploaded the most pictures, who've created the most new pages, and who've added the most characters. It would be awesome.
*By "characters", I mean letters, numbers and punctuation marks, not game characters.*
Re: The final version of RayWiki is available!
Posted: Wed Dec 16, 2009 11:57 am
by #Rubber mark#
spiraldoor wrote:*By "characters", I mean letters, numbers and punctuation marks, not game characters.*
Even jinzo would have understood that.
Re: The final version of RayWiki is available!
Posted: Wed Dec 16, 2009 2:50 pm
by spiraldoor
I'm afraid I don't know who you're talking about.
Re: The final version of RayWiki is available!
Posted: Wed Dec 16, 2009 2:56 pm
by #Rubber mark#
spiraldoor wrote:I'm afraid I don't know who you're talking about.
Which can only be a good thing when it comes to jinzo.
Re: The final version of RayWiki is available!
Posted: Sun Dec 20, 2009 5:11 pm
by Hunchman801
By the way, I have a question about lemonade lakes in Candy Château. I know they're green in the PC version of the original game, and blue in the Jaguar version and in Rayman Junior, and I also remember seeing yellow lakes, but I can't remember where. Is that in Designer?
Re: The final version of RayWiki is available!
Posted: Sun Dec 20, 2009 5:47 pm
by spiraldoor
They're yellow in the PS1 version, and I'm pretty sure that they're green in Designer (though I could be wrong; they might be blue). For some reason, I always thought that they were honey pools, not lemonade ones...
Re: The final version of RayWiki is available!
Posted: Sun Dec 20, 2009 6:00 pm
by Hunchman801
It seems that they're actually blue as well in Designer. Thank you, I'll check the PlayStation version right now. Whether it is honey or lemonade... well, I remember reading the latter once, but I couldn't tell you where...