Project: UnLockRay ( ULR / REL )

Discuss tools to aid in the modification and running of Rayman games.

Moderator: Modding and utilities team

Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
GOT4N
Photographer
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Eren wrote:I remember always noticing the green hands in the trailer, but I just thought it was my TV for some reasons :P
Also yes, there are some IGN videos in Count Razoff mansion in which you can see a lot of crowns around the mansion, there are also videos with beta music, early piggybanks, black lums and other stuff.
I remember that green hands were also present in the prototype!
I saw the IGN videos yeah, but I didn't knew there were beta black lums there :mryellow:
Thanks! :P
I'm wondering why the leptys was shooting thunders tho
GOT4N
Photographer
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Time for more updates!
There's a new method that allows to decrypt PSVita cartridges, fortunately, the only game I have on this console is Origins, so I could decrypt the game files (as they're encrypted) thanks to Major Tom!
Here's a video of the relic cutscene about Rayman it's used in vita version, altho there, it's directly from the game files itself, and not with a camera, so this is pretty much the best quality we'll ever get for this cutscene! I can give an mp4 link if it can help for the wiki! :P
Also, I've found this trailer on YouTube: It's a bit interesting, because we can see lock is different from final version, so it's between september and december 2002.
0:55 Rayman is blue, I think it looks like Globox textures
0:58, Globox part is vertical, it was supposed to be like that before
but most interesting is at 0:48, where we can see again the Leptys himself (not shown) but shooting some thunder, like saw in the trailer!
Eren
El Stomacho (good)
Posts: 2500
Joined: Sat Jul 25, 2015 2:46 pm
Location: Italy
Tings: 24283

Re: Project: UnLockRay ( ULR / REL )

Post by Eren »

Oh God the fact that the goddamn Leptys himself was going to shoot thunders at you is darn awesome, also I didn't know they used that Rayman 2 like logo in official trailers, I only saw it sometimes on the old Rayman 3 site
Also thanks for the Origins cutscene, I wonder why these cutscenes were only in the PSVITA version, they should've been in all versions in my opinion.
GOT4N
Photographer
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Eren wrote:Oh God the fact that the goddamn Leptys himself was going to shoot thunders at you is darn awesome, also I didn't know they used that Rayman 2 like logo in official trailers, I only saw it sometimes on the old Rayman 3 site
Also thanks for the Origins cutscene, I wonder why these cutscenes were only in the PSVITA version, they should've been in all versions in my opinion.
I know right, leptys thing is so intriguing!
Also, I guess this is a thing? :P
gamerz31w
Green Teensy
Posts: 862
Joined: Sun Nov 22, 2015 3:35 pm
Tings: 1395

Re: Project: UnLockRay ( ULR / REL )

Post by gamerz31w »

this project unlock ray is like alternate game reality from different rayman games it will sounds in future like G-Mod or Sonic World(maybe Rayman World) to me.
RayCarrot
Carmen
Posts: 2476
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 40322

Re: Project: UnLockRay ( ULR / REL )

Post by RayCarrot »

GOT4N wrote:
Eren wrote:Oh God the fact that the goddamn Leptys himself was going to shoot thunders at you is darn awesome, also I didn't know they used that Rayman 2 like logo in official trailers, I only saw it sometimes on the old Rayman 3 site
Also thanks for the Origins cutscene, I wonder why these cutscenes were only in the PSVITA version, they should've been in all versions in my opinion.
I know right, leptys thing is so intriguing!
Also, I guess this is a thing? :P
Wow, nice find! :D Seems like Raving Rabbids was meant to have some more focus on the multiplayer, and not just "who scores the most" like it ended up being. I hope you'll be able to get the other levels to load some day, would be interesting to see them as well!
Eeeebray
The Captain
Posts: 493
Joined: Sat Jul 17, 2010 1:21 pm
Location: Germany
Tings: 9120

Re: Project: UnLockRay ( ULR / REL )

Post by Eeeebray »

GOT4N wrote:
Eren wrote:Oh God the fact that the goddamn Leptys himself was going to shoot thunders at you is darn awesome, also I didn't know they used that Rayman 2 like logo in official trailers, I only saw it sometimes on the old Rayman 3 site
Also thanks for the Origins cutscene, I wonder why these cutscenes were only in the PSVITA version, they should've been in all versions in my opinion.
I know right, leptys thing is so intriguing!
Also, I guess this is a thing? :P
You know what, I long time ago found a screenshot of this. I think I once showed it years ago. I'll try finding it after returning from vacation.
CheatCat
Mocking Bird (good)
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

Whats TCRF?

And you can extract and import textures now? Thats cool!
Changing fonts sounds funny too, someone should make a joke version of Rayman 2.

Too bad those old games runs ill on newer systems. I think Rayman 2 is 16 bit architecture or something, hope we on day have enough to recreate the engine.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Project: UnLockRay ( ULR / REL )

Post by Master »

The Cutting Room Floor, it's a Wiki which catalogues hidden and unreleased content found in games.
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

R2's DRM is 16-bit, so it can't be installed on 64-bit Windows without a noCD. But the GOG version solves all that.
GOT4N
Photographer
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

CheatCat wrote:Whats TCRF?

And you can extract and import textures now? Thats cool!
Changing fonts sounds funny too, someone should make a joke version of Rayman 2.

Too bad those old games runs ill on newer systems. I think Rayman 2 is 16 bit architecture or something, hope we on day have enough to recreate the engine.
Been long time lol, lots of progress has been made since, I'm happy of where we are now!
By the way, Sadly nothing interesting, gets into a bootloop, present in both Wii and PC version, idk about rest of it though, notice the 2005 caption at the bottom left though, that means this title screen was likely from RRR beat'em all prototype!
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

I have to say, it looks exactly like the Rayman 3 title screen, except the background map it's supposed to load is missing.
Eren
El Stomacho (good)
Posts: 2500
Joined: Sat Jul 25, 2015 2:46 pm
Location: Italy
Tings: 24283

Re: Project: UnLockRay ( ULR / REL )

Post by Eren »

That's very neat, I'm guessing maybe the level in the 2006 trailer was supposed to be the background map

By the way GOT4N, I was seeing your channel and saw that you uploaded a unused animation where Rayman was basically surfing like he did with sssssam, does this mean he maybe was going to appear in the prototype? :P
GOT4N
Photographer
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

PluMGMK wrote:I have to say, it looks exactly like the Rayman 3 title screen, except the background map it's supposed to load is missing.
Eren wrote:That's very neat, I'm guessing maybe the level in the 2006 trailer was supposed to be the background map

By the way GOT4N, I was seeing your channel and saw that you uploaded a unused animation where Rayman was basically surfing like he did with sssssam, does this mean he maybe was going to appear in the prototype? :P
Yeah that's my theory too, I wished it was appearing :o
Eren: Yes he was supposed to return back I think! There are references to a snake in game code along with eagles and sharks, also there are other animations, like the one when in the first trailer we see Rayman running and jumping over water, oh and also there is a swimming animation, I don't know if they're worth uploading
SpyroGuy
Céloche
Posts: 568
Joined: Sat Mar 07, 2015 2:10 pm
Location: Budapest, Hungary
Contact:
Tings: 7421

Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

GOT4N wrote: Eren: Yes he was supposed to return back I think! There are references to a snake in game code along with eagles and sharks, also there are other animations, like the one when in the first trailer we see Rayman running and jumping over water, oh and also there is a swimming animation, I don't know if they're worth uploading
PLEASE! Show us all of your findings! There's no such thing as irrelevant content in the universe of "beta stuff archeology"! :fou:
GOT4N
Photographer
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 400

Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

SpyroGuy wrote:
GOT4N wrote: Eren: Yes he was supposed to return back I think! There are references to a snake in game code along with eagles and sharks, also there are other animations, like the one when in the first trailer we see Rayman running and jumping over water, oh and also there is a swimming animation, I don't know if they're worth uploading
PLEASE! Show us all of your findings! There's no such thing as irrelevant content in the universe of "beta stuff archeology"! :fou:
Lol you don't have to ask that nicely xD There are more iirc, but as I said at end it's super hard to find them back
Eeeebray
The Captain
Posts: 493
Joined: Sat Jul 17, 2010 1:21 pm
Location: Germany
Tings: 9120

Re: Project: UnLockRay ( ULR / REL )

Post by Eeeebray »

Another great job as always! I love how TCRF is growing with unused Rayman stuff.

It is great to see all those unused animations of Rayman. Such a pity such amazing stuff got scrapped.
SpyroGuy
Céloche
Posts: 568
Joined: Sat Mar 07, 2015 2:10 pm
Location: Budapest, Hungary
Contact:
Tings: 7421

Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

I keep wondering that what results some extensive datamining could bring to the table...if only more people would care to take a look at the game's files instead of..2-3? :?
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

Probably worth noting that this guy is still working on his tools. I've noticed he's switched languages, from C# to D. As far as I can tell he's been able to extract a lot of Rayman 2 data, but doesn't know how to interpret it.
Eren
El Stomacho (good)
Posts: 2500
Joined: Sat Jul 25, 2015 2:46 pm
Location: Italy
Tings: 24283

Re: Project: UnLockRay ( ULR / REL )

Post by Eren »

Awesome GOT4N! Thanks for sharing them! :) I'm surprised all these animations are still in the game.
Post Reply