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Re: Rayman 2
Posted: Tue Jul 12, 2022 11:41 am
by randomguy
Droolie wrote: Mon Jul 11, 2022 9:16 pm
Sadly there's nothing to be done at the moment. I don't think this depends on the graphics driver at all. The 0%-100% transparency distances are an engine thing. They're defined per object, and along with all the other object data, buried deep within the .sna files. To increase the draw distances, either those files would have to be modified, or a memory mod would have to be created. It's a lot of work regardless.
I see, that really sounds like a lot of work. I thought that the release of the cpa engine might have made those values easier to find, but I guess things are much more complicated. Thanks for the answer, I'll be happy with with what I have.
Re: Rayman 2
Posted: Tue Jul 12, 2022 8:55 pm
by Droolie
randomguy wrote: Tue Jul 12, 2022 11:41 am
Droolie wrote: Mon Jul 11, 2022 9:16 pm
Sadly there's nothing to be done at the moment. I don't think this depends on the graphics driver at all. The 0%-100% transparency distances are an engine thing. They're defined per object, and along with all the other object data, buried deep within the .sna files. To increase the draw distances, either those files would have to be modified, or a memory mod would have to be created. It's a lot of work regardless.
I see, that really sounds like a lot of work. I thought that the release of the cpa engine might have made those values easier to find, but I guess things are much more complicated. Thanks for the answer, I'll be happy with with what I have.
They are quite easy to find programmatically, and already were before the engine leak, but we don't have any tools ready to do that. Maybe in the future!

Re: Rayman 2
Posted: Thu Aug 11, 2022 9:17 pm
by need my speed
Did anyone ever think about how The Marshes of Awakening connect to the Cave of Bad Dreams? Does Jano guard over the nightmares created by Polokus - nightmares that awake into the waking world, if they escape from Jano's cave?
Re: Rayman 2
Posted: Thu Aug 11, 2022 9:38 pm
by PluMGMK
Yes, I have noticed the connection between the names. I kinda thought of it more as pertaining to people like Rayman, who visit the Cave: if they get out then they reawaken in the Marshes.
Re: Rayman 2
Posted: Sat Aug 20, 2022 1:50 am
by need my speed
Perhaps, perhaps. It's an interesting name, at any rate - I have also always found 'Anguish Lagoon' to be an odd name, but that is Rayman 1.
I see that the soundtrack of Rayman 2 Forever is not present on RayTunes. An entire playthrough can be found here, for those curious as to the soundtrack:
https://www.youtube.com/watch?v=sP33--CTlao
Re: Rayman 2
Posted: Sun Aug 28, 2022 12:00 pm
by need my speed
This was new for me:
https://www.youtube.com/watch?v=cJQcHip4tDE
There exists a connection between The Fairy Glade and The Echoing Caves in the Hall of Doors.
And there exists a hidden spiral portal behind The Woods of Light (i.e. it would no longer be the first level, when viewed as a sequence) in the Hall of Doors.
Re: Rayman 2
Posted: Sun Aug 28, 2022 12:32 pm
by PluMGMK
Yep, I've seen that one before! I even hacked the Echoing Caves one into my own game once. It's a bit glitchy, sometimes Rayman falls below the map when he's running towards the Caves…
Re: Rayman 2
Posted: Sun Aug 28, 2022 4:30 pm
by dr_st
That connection between The Fairy Glade and The Echoing Caves makes so much sense. The levels are really close to one another in The Hall of Doors, and there exists a connection within the levels. It would have also provided a useful shortcut when traveling between the early and the late levels.
It is disappointing they decided to remove it in the final version, and I can't understand why. Maybe they ran out of time trying to fix the glitch you mentioned?
Re:
Posted: Sun Oct 16, 2022 12:18 pm
by Dynamite Tom
I have a question. I have a sd card whit rayman 2. After installing it in my pc i copy the save files of slot one that i have in my sd card to the slot 1 in my computer.
When i chose the saved game it says: the game doesn't be saved in the disc. Why that happen?
Re: Rayman 2
Posted: Mon Oct 17, 2022 9:16 am
by dr_st
Although I don't remember the details, I do recall that Rayman 2's save game structure is not absolutely straightforward. If you just copy a slot - it will most likely not see it, or see it wrong. There is that 'HiddenSlot' there and it has to be copied as well, I think.
Re: Rayman 2
Posted: Mon Oct 17, 2022 6:46 pm
by Dynamite Tom
My favourite version is the pc. You can put mods in the game to play in HD in widescreen. But the only version that i complete is the gbc version
Re: Rayman 2
Posted: Mon Oct 17, 2022 8:11 pm
by gamerz31w
I remember very well that in pirated copy of Rayman 2 The Great Escape I had Robo-Pirate Skull logo icon symbol placeholder during boss fight with fourth guardian automatically.
Re: Rayman 2
Posted: Sun Dec 11, 2022 11:39 pm
by Steo
I haven't played as much Rayman lately, but a few months back I was playing the N64 version of Rayman 2 for a while. I still can't get used to how weird the soundtrack is on N64 in comparison.

Re: Rayman 2
Posted: Fri Jan 20, 2023 7:37 pm
by Mior
I beat Rayman DS, Rayman Revolution, Rayman 2 N64 and Rayman 2 on gameboy colour... Which Rayman 2 port should I beat next?
Re: Rayman 2
Posted: Fri Jan 20, 2023 11:08 pm
by ItzalDrake
Go with the Dreamcast port and then if you want the PC version so you can see the differences between these ports

Re: Rayman 2
Posted: Wed Jan 25, 2023 8:47 pm
by Hunchman801
I recommend the PlayStation version as well, some content was cut but it also comes with good additions.
Re: Rayman 2
Posted: Thu Jan 26, 2023 6:45 pm
by Fifo
Hunchman801 wrote: Wed Jan 25, 2023 8:47 pm
I recommend the PlayStation version as well, some content was cut but it also comes with good additions.
Nice to see I’m not the only one who thinks the PS1 version has a charm of its own!
Re: Rayman 2
Posted: Fri Jan 27, 2023 4:07 pm
by Hunchman801
Indeed! Revolution has interesting additions too, but most of them only make the game worse.
Re: Rayman 2
Posted: Fri Jan 27, 2023 6:27 pm
by dr_st
Hunchman801 wrote: Fri Jan 27, 2023 4:07 pm
Indeed! Revolution has interesting additions too, but most of them only make the game worse.
All of them except Grolem 13. His music is cool, even though his appearance is basically Axel with MPEG2 compression artifacts on top of it.
Re: Rayman 2
Posted: Sat Jan 28, 2023 2:40 am
by Nipp
Hi friends,
Forgive me if this is not the right place for this. But does anyone know if the retail disc can still be played on modern systems? Tried many of the tools here on the forum - tried both the x64 patcher and Rayman Control Panel and the game refuses to launch. I'm on Windows 11 - wanted to play the PC version to take advantage of the widescreen patch posted here and better graphics. Can I still use patches like that from here with the GOG version? Any help / advice is appreciated.