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Re: Rayman Optimum
Posted: Sun Aug 03, 2014 4:41 pm
by Outerbeast
Thanks mate, it now works to perfection.
I assume this build had no music?
Re: Rayman Optimum
Posted: Sun Aug 03, 2014 5:13 pm
by Snagglebee
The Squishy Potatoe wrote:I assume this build had no music?
Nope there was no music in this build even if you had the original disc.
Re: Rayman Optimum
Posted: Tue Aug 05, 2014 10:11 am
by LoveMetal
Annoying fact: Truner didn't answer for like 2 months and I still need these gfx for da new launcher.
Re: Rayman Optimum
Posted: Wed Aug 06, 2014 5:41 pm
by Truner
LoveMetal wrote:Annoying fact: Truner didn't answer for like 2 months and I still need these gfx for da new launcher.
Bitching about it isn't going to help.
EDIT: I might try to do something this Saturday, okay?
Re: Rayman Optimum
Posted: Fri Aug 08, 2014 12:08 pm
by LoveMetal
I'm not complaining, I just point that out because I thought you progressively deserted the RPC and this project.

Do that when you want.
Re: Rayman Optimum
Posted: Fri Aug 08, 2014 4:33 pm
by technology4617
Truner wrote:LoveMetal wrote:Annoying fact: Truner didn't answer for like 2 months and I still need these gfx for da new launcher.
Bitching about it isn't going to help.
Nor will being extremely negative.
Re: Rayman Optimum
Posted: Sat Aug 09, 2014 5:47 pm
by Truner
Re: Rayman Optimum
Posted: Sat Aug 09, 2014 6:29 pm
by OCG
Nice font. Will use it once when doing walkthrough of Rayman Optiumum.
Re: Rayman Optimum
Posted: Sat Aug 09, 2014 9:32 pm
by LoveMetal
That huge'n'nice font... Thank you, anyway ^^'
Re: Rayman Optimum
Posted: Sat Aug 09, 2014 10:10 pm
by Truner
LoveMetal wrote:That huge'n'nice font... Thank you, anyway ^^'
I don't quite know how to do the selection background just yet. I guess I do have an idea, but it depends on how good you are at Java or whatever you are using.
Also, the size is just to show why it's so god damn hard for me to do this shit. Instead of making sure the graphics look nice and perfect, I use huge ass sizes to make sure they look good at the required resolution. Less effort, but requires me to sit in front of a competent computer. Even said competent computer had a hard time dealing with a 10000x10000 canvas.
Anyway, font done and I hope to god you can:
1. resize it properly
2. use it with pixel perfect alignment
Because I don't think I'll be able to open the image on the Notebook I'm on usually. Though I can try if you give me proper instructions on how you want the texture to look. Better do that in private, instead of cluttering the thread up.
Re: Rayman Optimum
Posted: Sat Aug 09, 2014 10:18 pm
by technology4617
Ye, that font's fucking sexy. It might look nice with shadowing, though.
Re: Rayman Optimum
Posted: Sun Aug 10, 2014 11:29 am
by LoveMetal
Truner wrote:Better do that in private, instead of cluttering the thread up.
Of course, although I can't code anything for 2 or 3 days.
Also, to simplify the future code I'd prefere to have all the characters without space between them and on a single line, but if your pc too slow for an editing like that, I'll do it.
technology4617 wrote:It might look nice with shadowing, though.
Swing doesn't even have a built-in rotating method (had to do this by hand, it's fucking trigonometry), and you think it would have a shadowing method ?

Re: Rayman Optimum
Posted: Sun Aug 10, 2014 4:42 pm
by Outerbeast
It looks nice and its a good color
Is the font being used for the launcher or something different?
Re: Rayman Optimum
Posted: Mon Aug 11, 2014 11:58 pm
by LoveMetal
Yes it is !
Re: Rayman Optimum
Posted: Tue Aug 12, 2014 8:47 pm
by KOManiacJim
Sorry that I've been away for so long, Could a libretro port be too much to handle? Libretro is basically the programming code for Retroarch and you can find out more about it
HERE.
Re: Rayman Optimum
Posted: Wed Aug 13, 2014 9:36 pm
by LoveMetal
Well, in fact I already looked at libretro. And yes it would be a lot: different languages to handle, complicated and time consuming wrapper, reduced compatibility, and thousands of lines of code to handle and support through the time...
Re: Rayman Optimum
Posted: Fri Aug 15, 2014 7:35 pm
by Outerbeast
Id love to see Rayman Optimum greenlit on steam.
Though that would never happen.
Re: Rayman Optimum
Posted: Fri Aug 15, 2014 7:57 pm
by saerleiya
That's an option, I guess, but for now, let them focus on the game itself.
Re: Rayman Optimum
Posted: Sat Aug 16, 2014 10:57 am
by LoveMetal
I hardly see a project which use 4 ubisoft pirated games on greenlight to be honest.
Re: Rayman Optimum
Posted: Sat Aug 16, 2014 11:49 am
by Truner
Once we are 100% done with the project, I wouldn't mind handing it to Ubisoft (given that everyone else who worked on it is also okay with it). The world deserves properly done DOSBox releases.