Re: Rayman 2
Posted: Wed Oct 16, 2024 6:38 am
Is anyone going to add it to the portal?
No way, how can it be? The first PC I played Rayman 2 on was a K6-2 with a 3dfx card. Worked great. There must be some stupid block in the beta, and I expect it can be worked around.RayCarrot wrote: Tue Oct 15, 2024 7:29 pm Edit 3: Apparently the beta only works on Intel CPUs and not on AMD![]()
Yeah Rib managed to fix itdr_st wrote: Thu Oct 17, 2024 6:50 amNo way, how can it be? The first PC I played Rayman 2 on was a K6-2 with a 3dfx card. Worked great. There must be some stupid block in the beta, and I expect it can be worked around.RayCarrot wrote: Tue Oct 15, 2024 7:29 pm Edit 3: Apparently the beta only works on Intel CPUs and not on AMD![]()
![]()
With Raycarrot's help and permission, we have rechecked and updated the list!StrangeSolo wrote: Tue Oct 15, 2024 10:34 pmAs someone, who have tried the beta, I can say what worked and not worked for me!Droolie wrote: Tue Oct 15, 2024 9:36 pm For whoever can run it, it seems the following keys are checked: (non-numpad) 1, 2, 5, T, J, Q, W, all numpad keys including + and - and Shift. You guys probably already checked it, but maybe one of these will do something interesting?![]()
Non-numpad 1 and 2 worked, as they switched modes between light balls and fists to shoot with!
Non-numpad 5 didn't work for me at all unfortunately.![]()
Same with T, J and Q letters.
Q actually works, but in noclip mode only, which can be activated by pressing B. It makes you move faster in noclip mode and it can be useful!
As I mentioned before, you can enter into noclip mode by pressing B.
Numpad + and - didn't work for me.
Shift changes the way your camera moves in free-cam mode (which can be activated with numpad 1), so instead of moving around, you can change the position of it.
As I mentioned earlier, numpad 1 activates free-cam mode and numpad 2 (which is the only key, that for some reason recenters on Rayman's back), numpad 3, numpad 8 and numpad 9 disables free-cam.
A makes you move up in both noclip and free-cam, and Z - down.
And also D makes you enter into this vector (?) mode.
image_2024-10-16_003352400.png
Code: Select all
Arrow keys - move
A - jump/move up in no-clip and free-cam
Space - shoot
C - Disables all other inputs (?)
D - toggle wireframe mode
B - toggle no-clip
Z - move down in no-clip and free-cam
Numpad 1 - enter free-cam mode
Numpad 2 - exit free-cam mode with centered camera
Numpad 6 - exit free-cam mode
Numpad 7 - lock camera
1 - telescopic fist
2 - energy shots
F11 - restart map
F8 - take a snapshot
Shift - speed up no-clip
Ctrl - strafe/move backwards under waterI believe PCem is also available on Linux, so I would recommend giving that a try! That's what some of us used before Rib made the AMD patch.PluMGMK wrote: Sun Oct 20, 2024 11:42 pm Only finally got around to trying it – and it's so messed up that when I run it under Wine, I get a straight segfault, rather than the usual Windows-style crash dialogue!The entire EXE is encrypted, and it contains its own decryption code and self-modifies the different sections successively in what feels like a really evil manner… Not sure if that's anything to do with the segfault I'm getting, but I'm sure it doesn't help
Gonna keep trying, haven't watched any of the videos yet![]()
Since the damaging systems work in different ways, you can’t really say one does more damage than the otherHunchman801 wrote: Thu Oct 24, 2024 9:43 am Is it just me or the telescopic fist feels a bit useless next to the magic fist? Does it actually deal more damage, or is it just the same thing but with a lesser range?
Can you elaborate on that? I can't quite tell the difference from the videos.Greengoop wrote: Thu Oct 24, 2024 4:27 pm Since the damaging systems work in different ways, you can’t really say one does more damage than the other
Managed to write a working decrypter: https://github.com/PluMGMK/r2_beta_15h50_decrypterPluMGMK wrote: Sun Oct 20, 2024 11:42 pm Only finally got around to trying it – and it's so messed up that when I run it under Wine, I get a straight segfault, rather than the usual Windows-style crash dialogue!The entire EXE is encrypted, and it contains its own decryption code and self-modifies the different sections successively in what feels like a really evil manner… Not sure if that's anything to do with the segfault I'm getting, but I'm sure it doesn't help
Gonna keep trying, haven't watched any of the videos yet![]()
Yeah, that's correct. Sadly all there is from other levels are the map names which I posted earlier. Robin has been digging into the beta though and restoring some unused mechanics still in there. For example it appears yellow lums were originally not a normal collectible, but rather magic you collected to fill up a magic meter which would allow you to shoot the energy balls!Master wrote: Fri Nov 01, 2024 3:48 pm I'll have to be fact-checked on this, but the impression I got from those who have been messing with the beta was that the only level files were the two we've seen, there's references to other levels but no maps or level data?