Rayman Optimum

Discuss tools to aid in the modification and running of Rayman games.

Moderator: Modding and utilities team

Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
PluMGMK
Annetta Fish
Posts: 40518
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136656

Re: Rayman Optimum

Post by PluMGMK »

In my experience that changes only the output from the headphone port on the drive itself.
Outerbeast
Tentacle claw
Posts: 90
Joined: Tue Mar 18, 2014 7:58 pm
Location: Behind you
Contact:
Tings: 500

Re: Rayman Optimum

Post by Outerbeast »

LoveMetal wrote:Well, volume for which music ? The game music can be adjusted ingame, and the launcher music... well there will not be any launcher music. And by the way, the configuration tool will be completely rewritten and it will be a part of the launcher-updater. It is something I almost achieved right now.
It will be the in game music volume i believe.
Adsolution wrote:You can only change the sound effects volume, the music can only be turned on or off.

Adding that kind of an option to the menu would likely prove very difficult, since at that point you'd be directly modifying the game's code in a way that exceeds simply changing a value. However, I do think it would be pretty easy to add an option for that to the Optimum config menu given that the game just reads CDDA, or to create a command for it you can change on-the-fly in DosBox.
Yeah thats what i was meaning to ask.
I would like to point out that other ports of Rayman 1, such as the PSX and Saturn ports, have a music volume setting except the PC port; it only allows you to turn off and turn on the music.
LoveMetal
André
Posts: 15108
Joined: Fri Oct 09, 2009 6:11 pm
Tings: 225055

Re: Rayman Optimum

Post by LoveMetal »

Well then, I think I could make an option to adjust the master volume of dosbox, but I'm afraid that a restart would be needed.
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Rayman Optimum

Post by Shrooblord »

A Master Volume slider along with the ability to change sound effect volume should emulate something close to the music volume being altered.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman Optimum

Post by Adsolution »

Hm, would it be possible to create a custom music player that queues and plays the music in the background automatically when a certain area is loaded? Presumably, if we don't know where that code is, we could capture the unique hex data that loads at the start of each different part of the game and use those as triggers? That seems like a way to get both the full soundtrack and a volume slider.
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Rayman Optimum

Post by Shrooblord »

If this works out, you guys will have created Rayman 1 on steroids.
Fifo
Razorwife
Posts: 10775
Joined: Thu Sep 19, 2013 7:08 pm
Location: rm –rf /*
Contact:
Tings: 104520

Re: Rayman Optimum

Post by Fifo »

You could adjust the music volume with the ‘mixer’ command in DOSBox.
Outerbeast
Tentacle claw
Posts: 90
Joined: Tue Mar 18, 2014 7:58 pm
Location: Behind you
Contact:
Tings: 500

Re: Rayman Optimum

Post by Outerbeast »

Would a .chm help file be a good idea to use instead of the .txt file? I would be nice if the rayman configuration help button opens a .chm help file so that stuff can be searched for easier and removes all the clutter. Also stuff like update history or bugfixes can be written in the help file and several translations could also be done. I can see a full Rayman 1 Instruction manual complete with pictures!

Im in the process of creating a .chm help file to replace the ReadMe.txt instructions, but im keeping the original text from the .txt file. I may also add instructions for creating maps for Rayman Designer.

So you if are squinting your eyes to read this, I really, REALLY suck at html coding. If you are good at html stuffs please let me know thanks
Last edited by Outerbeast on Fri Sep 12, 2014 11:52 am, edited 1 time in total.
LoveMetal
André
Posts: 15108
Joined: Fri Oct 09, 2009 6:11 pm
Tings: 225055

Re: Rayman Optimum

Post by LoveMetal »

Chm is a proprietary Window format and even if some software handle it on linux, I can't do a system call to open it because we can't be sure these softwares are installed.
Fifo wrote:You could adjust the music volume with the ‘mixer’ command in DOSBox.
No, impossible, are you sure ? :P
Adsolution wrote:Hm, would it be possible to create a custom music player that queues and plays the music in the background automatically when a certain area is loaded? Presumably, if we don't know where that code is, we could capture the unique hex data that loads at the start of each different part of the game and use those as triggers? That seems like a way to get both the full soundtrack and a volume slider.
This would be the most realistic option, but in addition of that we didn't planned that originally in the incoming release and it would substantially extend the development time for a simple music slider, I'd need to keep running the JRE in the background for timed checks, and it is very resources demanding for a real time use.
Fifo
Razorwife
Posts: 10775
Joined: Thu Sep 19, 2013 7:08 pm
Location: rm –rf /*
Contact:
Tings: 104520

Re: Rayman Optimum

Post by Fifo »

LoveMetal wrote:
Fifo wrote:You could adjust the music volume with the ‘mixer’ command in DOSBox.
No, impossible, are you sure ? :P
Yup, possible:
Image
LoveMetal
André
Posts: 15108
Joined: Fri Oct 09, 2009 6:11 pm
Tings: 225055

Re: Rayman Optimum

Post by LoveMetal »

It was irony. :P Even if I'm not a specialist in that domain, you can imagine that if I'm the new coder of Roptimum I have some knowledge about dosbox... And I know how to use google. :)
technology4617
Antitoon
Posts: 2340
Joined: Thu Jan 10, 2013 6:25 am
Location: Small children.
Tings: 10

Re: Rayman Optimum

Post by technology4617 »

LoveMetal wrote:This would be the most realistic option, but in addition of that we didn't planned that originally in the incoming release and it would substantially extend the development time for a simple music slider, I'd need to keep running the JRE in the background for timed checks, and it is very resources demanding for a real time use.
Hm, not that I know anything about coding, but couldn't you provide a way to toggle it on and off, or provide it as a DLC, so people with crappier machines could still run the game like before?
Outerbeast
Tentacle claw
Posts: 90
Joined: Tue Mar 18, 2014 7:58 pm
Location: Behind you
Contact:
Tings: 500

Re: Rayman Optimum

Post by Outerbeast »

LoveMetal wrote:Chm is a proprietary Window format and even if some software handle it on linux, I can't do a system call to open it because we can't be sure these softwares are installed
So your saying this would be useless for the Mac port?
LoveMetal
André
Posts: 15108
Joined: Fri Oct 09, 2009 6:11 pm
Tings: 225055

Re: Rayman Optimum

Post by LoveMetal »

Mac and Linux. And I think there are a lot of Linux users down here.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman Optimum

Post by Adsolution »

LoveMetal wrote:This would be the most realistic option, but in addition of that we didn't planned that originally in the incoming release and it would substantially extend the development time for a simple music slider, I'd need to keep running the JRE in the background for timed checks, and it is very resources demanding for a real time use.
Well, would it be noticeably resource demanding? As in, would it affect anyone's overall experience in the OS to any noticeable extent unless they're doing a buttload at once?
Outerbeast
Tentacle claw
Posts: 90
Joined: Tue Mar 18, 2014 7:58 pm
Location: Behind you
Contact:
Tings: 500

Re: Rayman Optimum

Post by Outerbeast »

LoveMetal wrote:Mac and Linux. And I think there are a lot of Linux users down here.
Yeah that's rather unfortunate. I really wanted to make a full Rayman Optimum Instruction Manual complete with pictures. I guess i will stop development :cry:

Btw do you want the project files anyways? Im using HTML Help Workshop to make the stuff, if you are interested let me know.
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Rayman Optimum

Post by Shrooblord »

You could make the help manual an html file instead. That'll be readable on any OS.
LoveMetal
André
Posts: 15108
Joined: Fri Oct 09, 2009 6:11 pm
Tings: 225055

Re: Rayman Optimum

Post by LoveMetal »

^ this.
Adsolution wrote:Well, would it be noticeably resource demanding? As in, would it affect anyone's overall experience in the OS to any noticeable extent unless they're doing a buttload at once?
I just tested, it uses 7.5% of a 4 Ghz proc. Of course I can optimize that, but I'd need at least a form running because of Swing. And in my opinion, it's a lot of work for a single volume slider. :mrgreen:
So probably not in the next release, but maybe later. And it will be opensource, so if anyone really need this...
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman Optimum

Post by Adsolution »

Well, the boon of that suggestion was supposed to be the 50-part soundtrack...
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Rayman Optimum

Post by Shrooblord »

I.e. more music tracks in a version that didn't originally support it.
Post Reply