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Re: Rayman Optimum

Posted: Tue Sep 09, 2014 10:56 pm
by PluMGMK
In my experience that changes only the output from the headphone port on the drive itself.

Re: Rayman Optimum

Posted: Wed Sep 10, 2014 10:05 am
by Outerbeast
LoveMetal wrote:Well, volume for which music ? The game music can be adjusted ingame, and the launcher music... well there will not be any launcher music. And by the way, the configuration tool will be completely rewritten and it will be a part of the launcher-updater. It is something I almost achieved right now.
It will be the in game music volume i believe.
Adsolution wrote:You can only change the sound effects volume, the music can only be turned on or off.

Adding that kind of an option to the menu would likely prove very difficult, since at that point you'd be directly modifying the game's code in a way that exceeds simply changing a value. However, I do think it would be pretty easy to add an option for that to the Optimum config menu given that the game just reads CDDA, or to create a command for it you can change on-the-fly in DosBox.
Yeah thats what i was meaning to ask.
I would like to point out that other ports of Rayman 1, such as the PSX and Saturn ports, have a music volume setting except the PC port; it only allows you to turn off and turn on the music.

Re: Rayman Optimum

Posted: Wed Sep 10, 2014 1:37 pm
by LoveMetal
Well then, I think I could make an option to adjust the master volume of dosbox, but I'm afraid that a restart would be needed.

Re: Rayman Optimum

Posted: Wed Sep 10, 2014 2:55 pm
by Shrooblord
A Master Volume slider along with the ability to change sound effect volume should emulate something close to the music volume being altered.

Re: Rayman Optimum

Posted: Wed Sep 10, 2014 9:21 pm
by Adsolution
Hm, would it be possible to create a custom music player that queues and plays the music in the background automatically when a certain area is loaded? Presumably, if we don't know where that code is, we could capture the unique hex data that loads at the start of each different part of the game and use those as triggers? That seems like a way to get both the full soundtrack and a volume slider.

Re: Rayman Optimum

Posted: Wed Sep 10, 2014 11:45 pm
by Shrooblord
If this works out, you guys will have created Rayman 1 on steroids.

Re: Rayman Optimum

Posted: Thu Sep 11, 2014 6:23 am
by Fifo
You could adjust the music volume with the ‘mixer’ command in DOSBox.

Re: Rayman Optimum

Posted: Thu Sep 11, 2014 8:11 am
by Outerbeast
Would a .chm help file be a good idea to use instead of the .txt file? I would be nice if the rayman configuration help button opens a .chm help file so that stuff can be searched for easier and removes all the clutter. Also stuff like update history or bugfixes can be written in the help file and several translations could also be done. I can see a full Rayman 1 Instruction manual complete with pictures!

Im in the process of creating a .chm help file to replace the ReadMe.txt instructions, but im keeping the original text from the .txt file. I may also add instructions for creating maps for Rayman Designer.

So you if are squinting your eyes to read this, I really, REALLY suck at html coding. If you are good at html stuffs please let me know thanks

Re: Rayman Optimum

Posted: Thu Sep 11, 2014 7:32 pm
by LoveMetal
Chm is a proprietary Window format and even if some software handle it on linux, I can't do a system call to open it because we can't be sure these softwares are installed.
Fifo wrote:You could adjust the music volume with the ‘mixer’ command in DOSBox.
No, impossible, are you sure ? :P
Adsolution wrote:Hm, would it be possible to create a custom music player that queues and plays the music in the background automatically when a certain area is loaded? Presumably, if we don't know where that code is, we could capture the unique hex data that loads at the start of each different part of the game and use those as triggers? That seems like a way to get both the full soundtrack and a volume slider.
This would be the most realistic option, but in addition of that we didn't planned that originally in the incoming release and it would substantially extend the development time for a simple music slider, I'd need to keep running the JRE in the background for timed checks, and it is very resources demanding for a real time use.

Re: Rayman Optimum

Posted: Thu Sep 11, 2014 8:25 pm
by Fifo
LoveMetal wrote:
Fifo wrote:You could adjust the music volume with the ‘mixer’ command in DOSBox.
No, impossible, are you sure ? :P
Yup, possible:
Image

Re: Rayman Optimum

Posted: Thu Sep 11, 2014 8:30 pm
by LoveMetal
It was irony. :P Even if I'm not a specialist in that domain, you can imagine that if I'm the new coder of Roptimum I have some knowledge about dosbox... And I know how to use google. :)

Re: Rayman Optimum

Posted: Fri Sep 12, 2014 4:17 am
by technology4617
LoveMetal wrote:This would be the most realistic option, but in addition of that we didn't planned that originally in the incoming release and it would substantially extend the development time for a simple music slider, I'd need to keep running the JRE in the background for timed checks, and it is very resources demanding for a real time use.
Hm, not that I know anything about coding, but couldn't you provide a way to toggle it on and off, or provide it as a DLC, so people with crappier machines could still run the game like before?

Re: Rayman Optimum

Posted: Fri Sep 12, 2014 11:15 am
by Outerbeast
LoveMetal wrote:Chm is a proprietary Window format and even if some software handle it on linux, I can't do a system call to open it because we can't be sure these softwares are installed
So your saying this would be useless for the Mac port?

Re: Rayman Optimum

Posted: Fri Sep 12, 2014 8:17 pm
by LoveMetal
Mac and Linux. And I think there are a lot of Linux users down here.

Re: Rayman Optimum

Posted: Sat Sep 13, 2014 12:22 am
by Adsolution
LoveMetal wrote:This would be the most realistic option, but in addition of that we didn't planned that originally in the incoming release and it would substantially extend the development time for a simple music slider, I'd need to keep running the JRE in the background for timed checks, and it is very resources demanding for a real time use.
Well, would it be noticeably resource demanding? As in, would it affect anyone's overall experience in the OS to any noticeable extent unless they're doing a buttload at once?

Re: Rayman Optimum

Posted: Sat Sep 13, 2014 1:04 pm
by Outerbeast
LoveMetal wrote:Mac and Linux. And I think there are a lot of Linux users down here.
Yeah that's rather unfortunate. I really wanted to make a full Rayman Optimum Instruction Manual complete with pictures. I guess i will stop development :cry:

Btw do you want the project files anyways? Im using HTML Help Workshop to make the stuff, if you are interested let me know.

Re: Rayman Optimum

Posted: Sat Sep 13, 2014 6:56 pm
by Shrooblord
You could make the help manual an html file instead. That'll be readable on any OS.

Re: Rayman Optimum

Posted: Sat Sep 13, 2014 8:40 pm
by LoveMetal
^ this.
Adsolution wrote:Well, would it be noticeably resource demanding? As in, would it affect anyone's overall experience in the OS to any noticeable extent unless they're doing a buttload at once?
I just tested, it uses 7.5% of a 4 Ghz proc. Of course I can optimize that, but I'd need at least a form running because of Swing. And in my opinion, it's a lot of work for a single volume slider. :mrgreen:
So probably not in the next release, but maybe later. And it will be opensource, so if anyone really need this...

Re: Rayman Optimum

Posted: Sat Sep 13, 2014 9:22 pm
by Adsolution
Well, the boon of that suggestion was supposed to be the 50-part soundtrack...

Re: Rayman Optimum

Posted: Sun Sep 14, 2014 4:06 am
by Shrooblord
I.e. more music tracks in a version that didn't originally support it.