Re: Rayman Optimum
Posted: Tue Sep 09, 2014 10:56 pm
In my experience that changes only the output from the headphone port on the drive itself.
It will be the in game music volume i believe.LoveMetal wrote:Well, volume for which music ? The game music can be adjusted ingame, and the launcher music... well there will not be any launcher music. And by the way, the configuration tool will be completely rewritten and it will be a part of the launcher-updater. It is something I almost achieved right now.
Yeah thats what i was meaning to ask.Adsolution wrote:You can only change the sound effects volume, the music can only be turned on or off.
Adding that kind of an option to the menu would likely prove very difficult, since at that point you'd be directly modifying the game's code in a way that exceeds simply changing a value. However, I do think it would be pretty easy to add an option for that to the Optimum config menu given that the game just reads CDDA, or to create a command for it you can change on-the-fly in DosBox.
No, impossible, are you sure ?Fifo wrote:You could adjust the music volume with the ‘mixer’ command in DOSBox.
This would be the most realistic option, but in addition of that we didn't planned that originally in the incoming release and it would substantially extend the development time for a simple music slider, I'd need to keep running the JRE in the background for timed checks, and it is very resources demanding for a real time use.Adsolution wrote:Hm, would it be possible to create a custom music player that queues and plays the music in the background automatically when a certain area is loaded? Presumably, if we don't know where that code is, we could capture the unique hex data that loads at the start of each different part of the game and use those as triggers? That seems like a way to get both the full soundtrack and a volume slider.
Yup, possible:LoveMetal wrote:No, impossible, are you sure ?Fifo wrote:You could adjust the music volume with the ‘mixer’ command in DOSBox.![]()
Hm, not that I know anything about coding, but couldn't you provide a way to toggle it on and off, or provide it as a DLC, so people with crappier machines could still run the game like before?LoveMetal wrote:This would be the most realistic option, but in addition of that we didn't planned that originally in the incoming release and it would substantially extend the development time for a simple music slider, I'd need to keep running the JRE in the background for timed checks, and it is very resources demanding for a real time use.
So your saying this would be useless for the Mac port?LoveMetal wrote:Chm is a proprietary Window format and even if some software handle it on linux, I can't do a system call to open it because we can't be sure these softwares are installed
Well, would it be noticeably resource demanding? As in, would it affect anyone's overall experience in the OS to any noticeable extent unless they're doing a buttload at once?LoveMetal wrote:This would be the most realistic option, but in addition of that we didn't planned that originally in the incoming release and it would substantially extend the development time for a simple music slider, I'd need to keep running the JRE in the background for timed checks, and it is very resources demanding for a real time use.
Yeah that's rather unfortunate. I really wanted to make a full Rayman Optimum Instruction Manual complete with pictures. I guess i will stop developmentLoveMetal wrote:Mac and Linux. And I think there are a lot of Linux users down here.
I just tested, it uses 7.5% of a 4 Ghz proc. Of course I can optimize that, but I'd need at least a form running because of Swing. And in my opinion, it's a lot of work for a single volume slider.Adsolution wrote:Well, would it be noticeably resource demanding? As in, would it affect anyone's overall experience in the OS to any noticeable extent unless they're doing a buttload at once?