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Re: Rayman Legends
Posted: Sat May 19, 2012 12:46 pm
by Haruka
I would love to see a new Rayman Designer. I think the whole forum would create levels.
Re: Rayman Legends
Posted: Sat May 19, 2012 12:48 pm
by Danone
Am I the only one using that game?
Re: Rayman Legends
Posted: Sat May 19, 2012 12:53 pm
by THEdragon
I'd love to try Rayman Designer at some point.
Re: Rayman Legends
Posted: Sat May 19, 2012 12:54 pm
by Haruka
Danone wrote:Am I the only one using that game?
I should create more levels, but so far I only did experimental ones. They are in my Youtube by the way.
Re: Rayman Legends
Posted: Sat May 19, 2012 1:46 pm
by Mammothphant 2
The ugly potatoes dont make much sense to me as common enemies. I hope there will be many big bosses like in RO, but this time a bit harder.
Re: Rayman Legends
Posted: Sat May 19, 2012 2:58 pm
by Reiska
I'd like to have spiral doors in this game. A spiral door could throw you to the level and they could work as exit points, too.
I hope that cages are like in Rayman 2, hanging on the roof or hidden in different places like skull coins.
I wonder how they will make the level selection.
Re: Rayman Legends
Posted: Sat May 19, 2012 4:23 pm
by Spanex
Reiska wrote:I hope that cages are like in Rayman 2, hanging on the roof or hidden in different places like skull coins.
I actually liked Origins' approach of cages, where you faced something different each time before you could reach the cage and open it.
Re: Rayman Legends
Posted: Sat May 19, 2012 4:43 pm
by spiraldoor
I didn’t. It made the game’s world feel segmented and compartmentalised. I greatly preferred the original game’s approach, where the cages (along with everything else) felt like they were part of a cohesive area that we were exploring.
Re: Rayman Legends
Posted: Sat May 19, 2012 4:44 pm
by sergiomonty
Though hiding them in rooms was sort of a mistake. I want the gendoors back

btw, why isn't there an article about gendoors in the wiki?
Re: Rayman Legends
Posted: Sat May 19, 2012 4:45 pm
by spiraldoor
There is no real reason. We just haven’t bothered to make one yet.
Re: Rayman Legends
Posted: Sat May 19, 2012 4:54 pm
by Fauch
Haruka wrote:I would love to see a new Rayman Designer. I think the whole forum would create levels.
oh yes!!! I used to make lots of maps, but I don't have the game anymore (or I couldn't get it to work on my new computer, don't remember...)
though, I would rather have the editor on my console.
if they do it, I hope they give us all the textures, like in designer, because it would be hard to draw everything yourself

Re: Rayman Legends
Posted: Sat May 19, 2012 4:55 pm
by Haruka
Of course they would give away in-game textures, or else people would start to draw innapropriate content.
Re: Rayman Legends
Posted: Sat May 19, 2012 5:22 pm
by sergiomonty
Haruka wrote:Of course they would give away in-game textures, or else people would start to draw innapropriate content.
"Hey guyz I just cr3ated a awesomesauce rayman gameh with da new rahman disigner, I call it RAIMAN V.S DA GIANT PENISES , I created da enemys with mah art skills LOLOLOLOLOLOL I'LL SHARE IT ONLINE LOLOLOLOLOL I'ma so zmart".
Something like that, I guess
Re: Rayman Legends
Posted: Sat May 19, 2012 5:39 pm
by Fauch
"I remember EA and Microsoft panicking about the Xbox version saying, 'Well with this people can go out and make a map that says 'F**k!' They can make 'F**k' maps!' We said, well you can write that word on a piece of paper if you want to, don't worry about it. Then one of the first user created maps that came out online was a mission which was to go to EA HQ and assassinate John Riticello!"

Re: Rayman Legends
Posted: Sat May 19, 2012 8:44 pm
by sergiomonty
Now that I think about it... I hope Rayman Legends has a more clear story, unlike Rayman Origins, which forced us to "connect the points" to understand what actually is just a wacky story.
Re: Rayman Legends
Posted: Sat May 19, 2012 9:12 pm
by Fauch
yeah, it was fun to do in deus ex, but in rayman...

Re: Rayman Legends
Posted: Sat May 19, 2012 10:28 pm
by The Edditaur
sergiomonty wrote:Now that I think about it... I hope Rayman Legends has a more clear story, unlike Rayman Origins, which forced us to "connect the points" to understand what actually is just a wacky story.
I'm just going to be marveled as to how they manage to make the story work with the "Rayman Origins in Time" setup going on.
Re: Rayman Legends
Posted: Sat May 19, 2012 10:40 pm
by TeensieKing
spiraldoor wrote:I didn’t. It made the game’s world feel segmented and compartmentalised. I greatly preferred the original game’s approach, where the cages (along with everything else) felt like they were part of a cohesive area that we were exploring.
This! I really hope they go back to that,I didn't really like RO's cage system.Because:
1.Those rooms were too easy to find
2.It makes no sense to get electoons from the Magician when you collect Lums: If the Magician has electoons,why didn't Rayman wonder why and why he didn't release them? And wouldn't it have been easier to knock out the Magician and get the electoons for free?
3.Where does the time trial electoon come from? And why do you get it just for running around?
And that of an online level editor like LBP's would be epicly awesome! I would be all time time creating/playing custom levels and the fun would never end!
Re: Rayman Legends
Posted: Sat May 19, 2012 11:01 pm
by Fauch
1.Those rooms were too easy to find
imo, that's the way the maps are built. maps were much more maze-ish in the 1st game, if I remember well, you had a lot of independent floating platforms, whereas more or less everything is connected in origins so you immediately spot an irregularity. it's also much easier to hide stuffs in a 3D game.
Re: Rayman Legends
Posted: Sat May 19, 2012 11:07 pm
by Haruka
I understand that they wanted to make Rayman Origins less frustrating than Rayman 1, but I also think they could have added more challenge in the cages. They were easy to find.