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Re: Rayman Legends

Posted: Thu Aug 22, 2013 8:48 pm
by Haruka
spiraldoor wrote:
sergiomonty wrote:Ok... stay away from reality, then. Keep replaying Rayman 2 over and over for the rest of your life.
A pigheaded response that doesn't engage with my points at all. I don't know why I expected anything else.
Indeed. The thing is that my favourite games are all from the 90s, where there were no achievements at all. I can list other games other than Rayman 2 that I replayed and never had achievements.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:08 pm
by MyBodyIsReady
http://ipad.starapp.net/applications/ra ... 96534/home I wonder what is this? Some kind of music app for iPad?

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:12 pm
by OCG
Rayrobi wrote:
OldClassicGamer wrote:I saw comments on The Wonderful 101 review by IGN, and it is really funny how some guys are arguing about Wii U in comments section.
I once saw on a Nintendo site how those nigger Nintendo fanboys are arguing about Rayman Legends coming to the PSVita too, and how they say it will suck and why not make it for 3DS... Just what are they expecting the game to be like on a 3DS, when all ports of Rayman games suck on it?
I might have 3DS and not Vita, but I actually agree with you. All Rayman games on 3DS were bad ports.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:16 pm
by Rulez
MyBodyIsReady wrote:http://ipad.starapp.net/applications/ra ... 96534/home I wonder what is this? Some kind of music app for iPad?
Hey cool! Could that possibly be kinda like the Gorillaz' version of that Korg thingamajig?
globolk wrote:and spiraldoor, i love pigs and they did NOTHING to deserve a harsh offensive comment about them like that. i hope they EAT YOU WHILE YOU SLEEP!!! :fou:
Heheh, while your execution was shit, I like your joke (the one that secretly insults Sergio). Unless it wasn't your intention and you were accidentally funny.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:25 pm
by El Dango
spiraldoor wrote: I dislike the "replay value" concept since it usually involves empty busywork like reaching a certain level or collecting a certain number of tokens.
The trick is, of course, to avoid making all this feel like busywork. A critical mistake is to simply fill a level with collectibles, thinking that it won't make a difference. Most good games manage replay value through collectibles by attaching each one to a challenge, much like the cages in Rayman Origins. It's important that the game doesn't just have to player run from location to location, there has to be enough variety to keep the game interesting.

Personally, I often enjoy the added replay value of modern games. I love the addition of challenge modes especially. It's a nice compliment to the fact that the games have gotten longer, more complex, and more story-heavy over the years. I often find myself wanting to play a game, without necessarily wanting to go up against the final boss or replay the tutorial or anything like that, so to be able to simply jump into the meat of a game, without having to be forced through the game's story once again, is a blessing to me.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:31 pm
by Master
Hm, I like games that have a "scene select" a la Jak 2 and 3, where you can jump into your favourite mission whenever you please, the Rayman series tends to not have as major a problem these days, but the original trilogy does not make it as easy to revisit set events, such as bosses, Rayman 3 isn't hindered as much, as you replay levels in the same state anyways, not revisiting per se, but it still can take some effort to revisit the one level you enjoy.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:32 pm
by MyBodyIsReady
OldClassicGamer wrote:All Rayman games on 3DS were bad ports.
Rayman 3D wasn't a bad port.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:34 pm
by Master
Hm, it had a few annoying glitches, such as the 1000th lum problem, but not to the extent of Rayman DS, that being said, it doesn't really do the original copies justice, in my opinion, I believe it was also host to sound problems, and I hear the 3D can be hit and miss.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:34 pm
by Rulez
Master wrote:Hm, I like games that have a "scene select" a la Jak 2 and 3, where you can jump into your favourite mission whenever you please, the Rayman series tends to not have as major a problem these days, but the original trilogy does not make it as easy to revisit set events, such as bosses, Rayman 3 isn't hindered as much, as you replay levels in the same state anyways, not revisiting per se, but it still can take some effort to revisit the one level you enjoy.
Rayman 2 handled it in a weird way. When you revisited the levels, for example bosses were already beaten etc. so it felt like you're really revisiting that level... but other stuff, like half of the things in the Precipice, reappeared for no reason, so it was pretty much like an alternate reality, where you kinda beat the level but not.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:40 pm
by Master
Indeed, certain events always happen, regardless of revisit or first visit, which can be a bit odd, in some cases, and then, other events, such as boss fights, are one-off, a pity too, I do enjoy fighting Foutch, but I haven't in ages, despite my frequent revisits to the Sanctuary's underbelly.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 9:42 pm
by OCG
MyBodyIsReady wrote:
OldClassicGamer wrote:All Rayman games on 3DS were bad ports.
Rayman 3D wasn't a bad port.
I did not like it, and apperantly I was not the only one. I do not own the game (but I tried it out) so maybe I cannot fully judge it, but ask others same question and I think most of them will tell you it could have been ported better.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 10:10 pm
by Haruka
El Dango wrote: The trick is, of course, to avoid making all this feel like busywork. A critical mistake is to simply fill a level with collectibles, thinking that it won't make a difference. Most good games manage replay value through collectibles by attaching each one to a challenge, much like the cages in Rayman Origins. It's important that the game doesn't just have to player run from location to location, there has to be enough variety to keep the game interesting.
This is why I think Nintendo is one of the best when it comes to in-game collectibles. I prefer this over achievements.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 10:12 pm
by sergiomonty
OldClassicGamer wrote:I saw comments on The Wonderful 101 review by IGN, and it is really funny how some guys are arguing about Wii U in comments section.
I tried the demo of Wonderful 101. The game is freaking awesome even despite the fact that the controls take a while to master. I think saying that the game takes a while to get used to isn't an excuse for a mediocre 7.4

I think those people have the right to disagree with an unfair score as long as they don't turn too offensive.

Now, people who go to the comments section just to say "LOL, THIS GAME SUCKS, WII U IS DOOMED"... they're totally asking for it.
Rayrobi wrote:
OldClassicGamer wrote:I saw comments on The Wonderful 101 review by IGN, and it is really funny how some guys are arguing about Wii U in comments section.
I once saw on a Nintendo site how those nigger Nintendo fanboys
Your post lost value immediately when you used "nigger" as an insult. Asshole.
Haruka wrote:
El Dango wrote: The trick is, of course, to avoid making all this feel like busywork. A critical mistake is to simply fill a level with collectibles, thinking that it won't make a difference. Most good games manage replay value through collectibles by attaching each one to a challenge, much like the cages in Rayman Origins. It's important that the game doesn't just have to player run from location to location, there has to be enough variety to keep the game interesting.
This is why I think Nintendo is one of the best when it comes to in-game collectibles. I prefer this over achievements.
You can bet that!

Re: Rayman Legends

Posted: Thu Aug 22, 2013 10:34 pm
by OCG
I saw trailer of it and it looked really good. Concept of gameplay looks really good .

So far, best Wii U games I saw are New Super Mario Bros U (including New Super Luigi U), Mario Kart 8, Pikmin 3, Donkey Kong Country Tropical Freeze, Wonderful 101, Sonic Lost World, ZombiU, Bayonetta 2, Monster Hunter 3, New Smash Bros game, New Super Mario 3D World...
I didn't counted Rayman Legends since it is not Nintendo exclusive.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 10:42 pm
by sergiomonty
OldClassicGamer wrote:I saw trailer of it and it looked really good. Concept of gameplay looks really good .

So far, best Wii U games I saw are New Super Mario Bros U (including New Super Luigi U), Mario Kart 8, Pikmin 3, Donkey Kong Country Tropical Freeze, Wonderful 101, Sonic Lost World, ZombiU, Bayonetta 2, Monster Hunter 3, New Smash Bros game, New Super Mario 3D World...
I didn't counted Rayman Legends since it is not Nintendo exclusive.
Come on... you know you want it...

Image

Re: Rayman Legends

Posted: Thu Aug 22, 2013 10:54 pm
by Rulez
sergiomonty wrote:
Rayrobi wrote:
OldClassicGamer wrote:I saw comments on The Wonderful 101 review by IGN, and it is really funny how some guys are arguing about Wii U in comments section.
I once saw on a Nintendo site how those nigger Nintendo fanboys
Your post lost value immediately when you used "nigger" as an insult. Asshole.
Whoa. What the fuck is wrong with him!? Fucking racist asshole :tssk:

Re: Rayman Legends

Posted: Thu Aug 22, 2013 11:06 pm
by globolk
http://www.gonintendo.com/?mode=viewstory&id=210550 montpellier team considering DLC for legends... does this mean i should just download the game instead of getting the retail version?... :?

Re: Rayman Legends

Posted: Thu Aug 22, 2013 11:08 pm
by spiraldoor
El Dango wrote:The trick is, of course, to avoid making all this feel like busywork. A critical mistake is to simply fill a level with collectibles, thinking that it won't make a difference. Most good games manage replay value through collectibles by attaching each one to a challenge, much like the cages in Rayman Origins. It's important that the game doesn't just have to player run from location to location, there has to be enough variety to keep the game interesting.

Personally, I often enjoy the added replay value of modern games. I love the addition of challenge modes especially. It's a nice compliment to the fact that the games have gotten longer, more complex, and more story-heavy over the years. I often find myself wanting to play a game, without necessarily wanting to go up against the final boss or replay the tutorial or anything like that, so to be able to simply jump into the meat of a game, without having to be forced through the game's story once again, is a blessing to me.
When a game tries to achieve replay value through a large number of tasks or tokens, it ties its value to the idea of completion. When a game like this is maxed out, it loses its appeal. None of that stuff matters unless the underlying mechanisms and atmosphere of the game are so interesting that you keep playing it and thinking about it even when you've strictly done everything that's there for you to do.
Master wrote:Hm, I like games that have a "scene select" a la Jak 2 and 3, where you can jump into your favourite mission whenever you please, the Rayman series tends to not have as major a problem these days, but the original trilogy does not make it as easy to revisit set events, such as bosses, Rayman 3 isn't hindered as much, as you replay levels in the same state anyways, not revisiting per se, but it still can take some effort to revisit the one level you enjoy.
Oh yeah, the player's inability to repeat certain experiences is one of the worst things about the first two games. Rayman 3 greatly improved this by streamlining the campaign, removing Rayman's literal backtracking in favour of allowing the player to revisit an earlier point in Rayman's adventure. This spares us the nonsense of boss-free, story-free versions of levels we had to endure in the previous games.
Rulez wrote:Rayman 2 handled it in a weird way. When you revisited the levels, for example bosses were already beaten etc. so it felt like you're really revisiting that level... but other stuff, like half of the things in the Precipice, reappeared for no reason, so it was pretty much like an alternate reality, where you kinda beat the level but not.
I've never really given that much thought. Everything in Rayman 2 resets when you die, and Rayman's deaths are incorporated into the story through the Green Lums. Revisiting levels seems like an extension of this: some stuff gets reset, some doesn't.
globolk wrote: http://www.gonintendo.com/?mode=viewstory&id=210550 montpellier team considering DLC for legends... does this mean i should just download the game instead of getting the retail version?... :?
No, it doesn't.

Re: Rayman Legends

Posted: Thu Aug 22, 2013 11:11 pm
by globolk
spiraldoor wrote:
globolk wrote: http://www.gonintendo.com/?mode=viewstory&id=210550 montpellier team considering DLC for legends... does this mean i should just download the game instead of getting the retail version?... :?
No, it doesn't.
hmm, i guess not since it could just be costumes or challenges... but i still wouldn't want to miss out if it's something BIG like how new super luigi u was! globox legends...
:P

Re: Rayman Legends

Posted: Thu Aug 22, 2013 11:12 pm
by MyBodyIsReady
Rulez wrote:
sergiomonty wrote:
Rayrobi wrote:
OldClassicGamer wrote:I saw comments on The Wonderful 101 review by IGN, and it is really funny how some guys are arguing about Wii U in comments section.
I once saw on a Nintendo site how those nigger Nintendo fanboys
Your post lost value immediately when you used "nigger" as an insult. Asshole.
Whoa. What the fuck is wrong with him!? Fucking racist asshole :tssk:
Those nigger Nintendo fanboys don't get pretty much anything from third parties. When the new exclusive title is coming and some reviewers, but not the majority are giving it a bad score Nintendo guys are mad (IGN's score wasn't bad, but could've been better, I'm talking about that site which spawned from TGWTG.com). Plus, I think I'm the only Nintendo fanboy who actually appreciates the delay and the other consoles port of RL. Mainly because of having a bigger audience, having more content and having everything ripped from the game files.