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Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:17 pm
by OCG
MyBodyIsReady wrote:Those nigger Nintendo fanboys don't get pretty much anything from third parties. When the new exclusive title is coming and some reviewers, but not the majority are giving it a bad score Nintendo guys are mad (IGN's score wasn't bad, but could've been better, I'm talking about that site which spawned from TGWTG.com). Plus, I think I'm the only Nintendo fanboy who actually appreciates the delay and the other consoles port of RL. Mainly because of having a bigger audience, having more content and having everything ripped from the game files.
Then you are not a Nintendo fanboy but a fan, which is actually better. Many people consider word fanboy an insult.
sergiomonty wrote:OldClassicGamer wrote:Come on... you know you want it...

I think I should stop denying it

I will tell the truth, I want it. I was thinking these days a lot about it and I decided that after buying Oddworld games on Steam alongside with new remake, I will start saving YouTube money for Wii U. Since I have hacked Wii, maybe I should just get European Wii U and not use it for hacking. After all, then I can use internet, Miiverse and Nintendo Network. Anyone wants to leave some thoughts about my idea? Should I go with Japanese or European? Hack it and not use online or not hack it and use online?
Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:21 pm
by Haruka
spiraldoor wrote:
Master wrote:Hm, I like games that have a "scene select" a la Jak 2 and 3, where you can jump into your favourite mission whenever you please, the Rayman series tends to not have as major a problem these days, but the original trilogy does not make it as easy to revisit set events, such as bosses, Rayman 3 isn't hindered as much, as you replay levels in the same state anyways, not revisiting per se, but it still can take some effort to revisit the one level you enjoy.
Oh yeah, the player's inability to repeat certain experiences is one of the worst things about the first two games. Rayman 3 greatly improved this by streamlining the campaign, removing Rayman's literal backtracking in favour of allowing the player to revisit an earlier point in Rayman's adventure. This spares us the nonsense of boss-free, story-free versions of levels we had to endure in the previous games.
It is something that makes me relatively sad with the first two games: after beating the games at 100%, you cannot replay bosses (with exception of Razorbeard in Rayman 2). If you want to play against the bosses again, you need to start the games over (Now imagine me, that some of my favourite bosses are Mr Skops and Foutch). It isn't like I hate to restart the first two games but sometimes I would just feel like to replay a battle... At least in Rayman 3 and Origins you can replay boss battles.
Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:21 pm
by THEdragon
Everyone is being all serious with their strong opinions and stuff and here I am just wondering how Funky Ray glides with an afro.
Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:24 pm
by TFDS
THEdragon wrote:Everyone is being all serious with their strong opinions and stuff and here I am just wondering how Funky Ray glides with an afro.
We have already talked about this.
Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:27 pm
by sergiomonty
spiraldoor wrote:When a game tries to achieve replay value through a large number of tasks or tokens, it ties its value to the idea of completion. When a game like this is maxed out, it loses its appeal. None of that stuff matters unless the underlying mechanisms and atmosphere of the game are so interesting that you keep playing it and thinking about it even when you've strictly done everything that's there for you to do.
Just because a game has specific goals doesn't mean that such world can't be immersive and unique. Super Mario Galaxy 2 has multiple collectables, but even when i beat the game, I wanted to play it again because it was a gorgeous world... or galaxy.
Replay value is important to make a game last longer, since nowadays there's no motivation from nowadays' gamers to keep playing the same game again and again.
A game must come to an end at some point. Even games like Animal Crossing do: You finish when you feel satisfied with what you did. Why must they end? because we have to move on and buy more games. That's how the industry works. Developers want to give us enough content to play the same game again and again, but also being aware that there are more games to produce for us. And yet here we are, still buying Rayman Legends because Rayman's universe is so magical and unique we want to have a new adventure. Not just stick to Rayman 1 and find the Electoons again and again (which, sadly for you, still count as part of the system of replay value).
THEdragon wrote:Everyone is being all serious with their strong opinions and stuff and here I am just wondering how Funky Ray glides with an afro.

Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:28 pm
by THEdragon
TFDs39 wrote:THEdragon wrote:Everyone is being all serious with their strong opinions and stuff and here I am just wondering how Funky Ray glides with an afro.
We have already talked about this.
Really? I guess I missed it. You know me, usually one or two steps behind.

Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:29 pm
by Adsolution
spiraldoor wrote:Oh yeah, the player's inability to repeat certain experiences is one of the worst things about the first two games. Rayman 3 greatly improved this by streamlining the campaign, removing Rayman's literal backtracking in favour of allowing the player to revisit an earlier point in Rayman's adventure. This spares us the nonsense of boss-free, story-free versions of levels we had to endure in the previous games.
I'm not sure whether I like the Rayman 1/2 method or 3's better. In the first two games, it made the boss fights feel very special; after beating the game, walking around in previous levels without bosses felt like your were peacefully moving through a rescued world. Not that that isn't the case with Rayman 3, but the levels are long enough for each to feel like its own little solo adventure.
spiraldoor wrote:I've never really given that much thought. Everything in Rayman 2 resets when you die, and Rayman's deaths are incorporated into the story through the Green Lums. Revisiting levels seems like an extension of this: some stuff gets reset, some doesn't.
Around a year ago is when I noticed how strange it was that, even after you beat Razorbeard himself and the game saves, the minions are still there, patrolling and such, whereas the bosses and large level events become nonexistent. It doesn't make any sense when it comes to continuity, but it's obviously one of those things we weren't meant to think about.
Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:33 pm
by TFDS
THEdragon wrote:TFDs39 wrote:THEdragon wrote:Everyone is being all serious with their strong opinions and stuff and here I am just wondering how Funky Ray glides with an afro.
We have already talked about this.
Really? I guess I missed it. You know me, usually one or two steps behind.

Read the 513th page.
Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:51 pm
by spiraldoor
sergiomonty wrote:Not just stick to Rayman 1 and find the Electoons again and again (which, sadly for you, still count as part of the system of replay value).
The hunt for Electoon cages was cool because it served as a framework for the player to explore strange passageways and discover hidden areas. That was the joy of it. I'd have done it anyway.
THEdragon wrote:TFDs39 wrote:THEdragon wrote:Everyone is being all serious with their strong opinions and stuff and here I am just wondering how Funky Ray glides with an afro.
We have already talked about this.
Really? I guess I missed it. You know me, usually one or two steps behind.

Quite a lot of steps in this case – we've been trying to figure out how Rayman would helicopter with an afro since 2005.
Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:56 pm
by Haruka
spiraldoor wrote:
THEdragon wrote:TFDs39 wrote:THEdragon wrote:Everyone is being all serious with their strong opinions and stuff and here I am just wondering how Funky Ray glides with an afro.
We have already talked about this.
Really? I guess I missed it. You know me, usually one or two steps behind.

Quite a lot of steps in this case – we've been trying to figure out how Rayman would helicopter with an afro since 2005.
Only in theory, because we never saw Rayman using the helicopter in the E3 trailers of the canceled Rayman 4.
Re: Rayman Legends
Posted: Thu Aug 22, 2013 11:58 pm
by globolk
MyBodyIsReady wrote:Rulez wrote:sergiomonty wrote:
Rayrobi wrote:OldClassicGamer wrote:I saw comments on The Wonderful 101 review by IGN, and it is really funny how some guys are arguing about Wii U in comments section.
I once saw on a Nintendo site how those nigger Nintendo fanboys
Your post lost value immediately when you used "nigger" as an insult. Asshole.
Whoa. What the fuck is wrong with him!? Fucking racist asshole

Those nigger Nintendo fanboys don't get pretty much anything from third parties. When the new exclusive title is coming and some reviewers, but not the majority are giving it a bad score Nintendo guys are mad (IGN's score wasn't bad, but could've been better, I'm talking about that site which spawned from TGWTG.com). Plus, I think I'm the only Nintendo fanboy who actually appreciates the delay and the other consoles port of RL. Mainly because of having a bigger audience, having more content and having everything ripped from the game files.
i hated the delay at first, but now i feel like it wouldn't be that great a game if the delay hadn't happened!

Re: Rayman Legends
Posted: Fri Aug 23, 2013 12:53 am
by Bionichute
I think they could get a lot of mileage out of DLC. I'd like to see more worlds like Fiesta de los Muertos, cartoony versions of real world locations and mythology. Maybe a feudal Japan world, an ancient Egypt world, and maybe they could finish that Dracula world. I would really like that.
Re: Rayman Legends
Posted: Fri Aug 23, 2013 1:17 am
by OCG
Please Ubi, Feudal Japan World and Rayman Samurai skin.
Re: Rayman Legends
Posted: Fri Aug 23, 2013 1:18 am
by globolk
Bionichute wrote:I think they could get a lot of mileage out of DLC. I'd like to see more worlds like Fiesta de los Muertos, cartoony versions of real world locations and mythology. Maybe a feudal Japan world, an ancient Egypt world, and maybe they could finish that Dracula world. I would really like that.
i've wanted and indian and egyptian world from the start... and it seems by all the old concept art that they already worked on the indian (not american!) world...
Re: Rayman Legends
Posted: Fri Aug 23, 2013 1:41 am
by sergiomonty
Still waiting for my Rabbids dlc u_u
Re: Rayman Legends
Posted: Fri Aug 23, 2013 1:44 am
by Bradandez
No more rabbids, man.
Re: Rayman Legends
Posted: Fri Aug 23, 2013 2:10 am
by sergiomonty
Bradandez wrote:No more rabbids, man.
No! The Rabbids DLC must happen!

I saw them on the beta trailer

... It's an excellent opportunity to finally make a right move with them...
Re: Rayman Legends
Posted: Fri Aug 23, 2013 2:26 am
by globolk
sergiomonty wrote:Still waiting for my Rabbids dlc u_u
i think we've had enough rabbids past couple of years...

Re: Rayman Legends
Posted: Fri Aug 23, 2013 2:42 am
by Bradandez
sergiomonty wrote:Bradandez wrote:No more rabbids, man.
No! The Rabbids DLC must happen!

I saw them on the beta trailer

... It's an excellent opportunity to finally make a right move with them...
But even Micheal Ancel stated the two franchises are separated for good.
Re: Rayman Legends
Posted: Fri Aug 23, 2013 2:51 am
by Dark Lum Lord
Bradandez wrote:sergiomonty wrote:Bradandez wrote:No more rabbids, man.
No! The Rabbids DLC must happen!

I saw them on the beta trailer

... It's an excellent opportunity to finally make a right move with them...
But even Micheal Ancel stated the two franchises are separated for good.
And rightfully so.