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Re: Rayman Origins

Posted: Wed Dec 07, 2011 10:19 pm
by Mr. Dark Thingamajig
Shrooblord wrote:I was just thinking: how come the Electoons are once again scattered all around the world? Has the Great Protoon been thiefamefied once more?
this time, the baddies captured and hided them all over the world

Re: Rayman Origins

Posted: Wed Dec 07, 2011 10:21 pm
by Shrooblord
Well, so did Mr. Dark's minions in R1, but he first needed to nab the Great Protoon in order to bring them all off balance so he could do so - or at least, that's the impression I get.

Re: Rayman Origins

Posted: Wed Dec 07, 2011 10:31 pm
by Nannerb3
I wish they hadn't scrapped the feature in which Rayman could stand on the ground and use his hairlycopter to blow wind. :sad:

Re: Rayman Origins

Posted: Wed Dec 07, 2011 10:32 pm
by spiraldoor
Shrooblord wrote:I was just thinking: how come the Electoons are once again scattered all around the world? Has the Great Protoon been thiefamefied once more?
It seems that the heroes have to free Electoons to rebuild the bridges between the worlds, so I guess that forming world-spanning bridges is the natural purpose of these Electoons at least. Maybe that’s what ‘gravitating around the Great Protoon’ actually means? Notice that all the levels in R1 are linked by trails of pink dots – maybe the dots represent Electoons, and Rayman is travelling across Electoon bridges off-screen?
Greenbottle3 wrote:I wish they hadn't scrapped the feature in which Rayman could stand on the ground and use his hairlycopter to blow wind. :sad:
Why? It looked fairly useless to me.

Re: Rayman Origins

Posted: Wed Dec 07, 2011 10:33 pm
by Mr. Dark Thingamajig
Greenbottle3 wrote:I wish they hadn't scrapped the feature in which Rayman could stand on the ground and use his hairlycopter to blow wind. :sad:
they scrapped many fun things

Re: Rayman Origins

Posted: Wed Dec 07, 2011 10:35 pm
by Nannerb3
spiraldoor wrote:
Greenbottle3 wrote:I wish they hadn't scrapped the feature in which Rayman could stand on the ground and use his hairlycopter to blow wind. :sad:
Why? It looked fairly useless to me.
I know, but it would still be fun to use.
Mr. Dark Thingamajig wrote:they scrapped many fun things
Like Soldiers, Zombie Chickens, and so many other things.

Re: Rayman Origins

Posted: Wed Dec 07, 2011 10:49 pm
by Shrooblord
Nice theory, Spiral.
Still, they left a lot of fun things in. Take Globox for example - he's just a whole collection of slapstick. For one he grabs ledges with his face. Also, when he crouches he becomes a living pudding. Lastly, I think his Bubble Form is by far the funniest.

Re: Rayman Origins

Posted: Wed Dec 07, 2011 11:04 pm
by Haruka
spiraldoor wrote:
Greenbottle3 wrote:I wish they hadn't scrapped the feature in which Rayman could stand on the ground and use his hairlycopter to blow wind. :sad:
Why? It looked fairly useless to me.
Right, few days ago I remind that this power got scrapped from the final version of the game. Kind of a pity but I believe Spiral is right.

Re: Rayman Origins

Posted: Wed Dec 07, 2011 11:06 pm
by Nannerb3
Greenbottle3 wrote:
spiraldoor wrote:
Greenbottle3 wrote:I wish they hadn't scrapped the feature in which Rayman could stand on the ground and use his hairlycopter to blow wind. :sad:
Why? It looked fairly useless to me.
I know, but it would still be fun to use.

Re: Rayman Origins

Posted: Wed Dec 07, 2011 11:10 pm
by Shrooblord
Hmm that's sad. I would have expected the scenarios like the one with the dandilions from the trailers would have been used somewhere in the game, but I guess not, judging by these remarks.

Re: Rayman Origins

Posted: Wed Dec 07, 2011 11:12 pm
by Nannerb3
Shrooblord wrote:Hmm that's sad. I would have expected the scenarios like the one with the dandilions from the trailers would have been used somewhere in the game, but I guess not, judging by these remarks.
That was my favorite part of the trailer.

Re: Rayman Origins

Posted: Thu Dec 08, 2011 1:27 am
by sergiomonty
I just wonder, why did they scrap the air-blowing ability? Well, it was obviously replaced by the "shrinking" ability, which I find as the biggest fail in this game. The ability to blow air was intended to:
-Give some air to other gliding characters.
-Propel ship-like objects, like the also scrapped ship watermelon from the second trailer
-Possibly, turn off the also scrapped fiery lums.
-turn on those horny nymphs :hehe:

Re: Rayman Origins

Posted: Thu Dec 08, 2011 1:35 am
by Nannerb3
sergiomonty wrote: Well, it was obviously replaced by the "shrinking" ability, which I find as the biggest fail
I hate that ability. Whenever my friend is bubblized, I attack him and end up flying off a ledge, dying. And it's harder to kill enemies.

Re: Rayman Origins

Posted: Thu Dec 08, 2011 8:05 am
by anchormoth
Rayman Origins is the first good Rayman game since The Great Escape. It mixes everything about that game and Rayman 1, and even some of things from 3 that weren't awful. That's my opinion! The Livid Dead level was really tough but satisfying when you learned how to get through it correctly! :)

Re: Rayman Origins

Posted: Thu Dec 08, 2011 10:32 am
by Gagaman
Getting very close to 100%ing this now, just about 6 electoons to go, all involving getting the majority of Lums in the shooting stages, which I think are easier in 2 player as one can sort out enemies at the top of the screen and the other the bottom. Then it will be Platinum'ed!

Re: Rayman Origins

Posted: Thu Dec 08, 2011 10:37 am
by Adsolution
sergiomonty wrote:-turn on those horny nymphs :hehe:
Yes, but first we need to turn you off, for the love of god.

Re: Rayman Origins

Posted: Thu Dec 08, 2011 10:41 am
by Rizz
Hey Drolpiraat !

I really like your texture archives, but i think i missed a few of them.
Can you line-up all the textures links 4 me please ???
That would be awesome !!
thanks.

Re: Rayman Origins

Posted: Thu Dec 08, 2011 12:55 pm
by Droolie
Alright, here are all the texture archives so far:

1 - http://www.box.com/s/6jj6rql5af2l4m3ghe56
2 - http://www.box.com/s/ilsex758tacbeutd65h8
3 (part 1) - http://www.box.com/s/yotdhlm6jmnbkg1q8zyd
3 (part 2) - http://www.multiupload.com/TG1IPNAR1N
4 - http://www.multiupload.com/UMAOIXYPAB
5 - http://www.multiupload.com/I4AI9EB0YM

It's not complete yet though. I'll post some more tonight. :)

Re: Rayman Origins

Posted: Thu Dec 08, 2011 12:57 pm
by Spanex
Drolpiraat wrote:Alright, here are all the texture archives so far:

1 - http://www.box.com/s/6jj6rql5af2l4m3ghe56
2 - http://www.box.com/s/ilsex758tacbeutd65h8
3 (part 1) - http://www.box.com/s/yotdhlm6jmnbkg1q8zyd
3 (part 2) - http://www.multiupload.com/TG1IPNAR1N
4 - http://www.multiupload.com/UMAOIXYPAB
5 - http://www.multiupload.com/I4AI9EB0YM

It's not complete yet though. I'll post some more tonight. :)
This needs its own page so we can always find it back.

Edit: Do we even have an image archive of any sort?

Re: Rayman Origins

Posted: Thu Dec 08, 2011 1:48 pm
by Gagaman
Platinum'ed! :D