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Re: Rayman Legends
Posted: Mon Aug 26, 2013 5:43 am
by sergiomonty
Rayfist wrote:Damn, should have never took my pre-order off the Wii U version... oh well, guess I'll have to wait around Christmas for that. At least I have the PC version of Rayman Legends on pre-order
Look at the positive side... at least you got the exclusive costume of...! ...uh.... ehm, sorry man.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 5:45 am
by Rayfist
I'll still get the Mario and Luigi costume around Christmas along with the afro Rayman for the challenge app.
Maybe I should start investing in the Wii U version now... fuck I need a job
Well I guess on the brightside I have it pre-ordered for SOMETHING, right? And I still have WWHD and Sonic Lost Worlds on pre-order, but god damn it, I really will need Rayman Legends for it, maybe I can make some money 2 or so weeks after its release. And getting the PC version means I can record an LP
Re: Rayman Legends
Posted: Mon Aug 26, 2013 6:05 am
by Bradandez
I wanted the PC version first, but it lags still. But on the bright side I really enjoy the 360 version and it controls nicely. It's a nice substitute for the meantime.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 6:47 am
by OCG
I can't stop laughing.
Bradandez wrote:I wanted the PC version first, but it lags still. But on the bright side I really enjoy the 360 version and it controls nicely. It's a nice substitute for the meantime.
I got PC Version first. Now as for second version, I still don't know should I buy PS3 version, or get Wii U version when I get Wii U in January 2014.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 7:31 am
by Rayfist
I'd recommend you get the Wii U version OCG as it will be drastically different from the PC version, compared to the PS3 version at least.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 9:21 am
by Droolie
SPOILERS!
Another video of Teensies in Trouble, this time the whole world it seems.
https://www.youtube.com/watch?v=1Y6yF7kuxc4
EDIT -> Wow. Ubisoft took it down.

EDIT 2 -> Eh? Now it's back up... make up your mind, Ubisoft!
Re: Rayman Legends
Posted: Mon Aug 26, 2013 9:55 am
by Rayrobi
But why would they even do that?

Re: Rayman Legends
Posted: Mon Aug 26, 2013 9:57 am
by Droolie
Maybe to avoid spoilers before release day? It's not like there was anything we didn't know about in there though...
Re: Rayman Legends
Posted: Mon Aug 26, 2013 10:00 am
by OCG
Ironic part is that Ubi themselves revealed most spoilers

Re: Rayman Legends
Posted: Mon Aug 26, 2013 10:19 am
by Bionichute
OldClassicGamer wrote:Ironic part is that Ubi themselves revealed most spoilers

They really haven't spoiled anything at all, asides from the last music level, but that's it. It wasn't Ubi's fault that the script was found, that was Drol finding it in the demo files. Ubi's done a much better job keeping the game under wraps than Origins.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 10:27 am
by Hoodlum1
HAHAHA still a better love story than twilight
Re: Rayman Legends
Posted: Mon Aug 26, 2013 11:03 am
by Rayfist
Well there goes all the spoilers for the first world for me, but I'm not going to lie here... [ That first Gargoyle boss is freaking incredible!] I know this also right here isn't too new to us but [ I love the finish on the magician when you send him flying ]
Re: Rayman Legends
Posted: Mon Aug 26, 2013 11:09 am
by Haruka
@Brad I enjoyed to see the first levels, and there were parts that kinda intimidated me. [ Like the one where Murfy and a skilled player is required to reach a cage triggered by the gyroscopic mechanism. What about the Murfy's Dungeon thing to rescue Barbara? ]
Re: Rayman Legends
Posted: Mon Aug 26, 2013 2:37 pm
by sergiomonty
You know what I dislike? that "Ubisoft Presents" right before the logo. It started happening since Origins, and makes you expect some dark, deep intro. But no... it's just "Ubisoft Presents..........." *BOOM* appears the logo and a really happy tune. At least it's better here, because Rayman Legends' presentation is at least a little darker and more deep.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 2:44 pm
by Bradandez
@Haruka [I do love how the puzzles are complicated and require the player to stop and think. I do love how you have to beat a level in order to unlock the princesses.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 3:10 pm
by sergiomonty
Hm. I was a little concerned about how the game plays in the other versions.... and now I'm more than concerned. While I saw the guys playing the Wii U version having lots of fun with Murfy, I see these guys, playing in the Xbox 360, having troubles trying to understand what to do with Murfy and having constant unfair deaths. I can't believe Dungeon Dash is still a level in the other versions, it seems really complicated to do all that with just a button.
So I'll put it like this:
Wii U version: Innovative, clever puzzles. Great use of the touchscreen and the gyroscope. Amazing Multiplayer concept.
Other version: Constant fighting against the controls due to the ridiculous multitasking. Cheap way to make the game feel harder. Collection of quick time events. It's hard to tell what monsters are you able to kill and which ones correspond to Murfy.
Again, I'm not saying that the game shoudn't have been ported, because we all have the right to enjoy the game even if some of you don't have a Wii U. What I'm saying is that the ports are... kind of bland. On Wii U, Murfy is innovation... on the other version, Murfy is a pointless gimmick with no reason to be there. It would have been better if Ubisoft decided to make the ports go for a more "Rayman Origins" level design and dropped Murfy for the sake of good gameplay.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 3:16 pm
by Haruka
Bradandez wrote:@Haruka [I do love how the puzzles are complicated and require the player to stop and think. I do love how you have to beat a level in order to unlock the princesses.
I also noted something, but it is a little irrelevant: [
I can't help but remebering the plants of Donkey Kong Country Returns, when looking to the ones that eat the vine after being grabbed. There is a plant in the game that does the very same thing. ]
Re: Rayman Legends
Posted: Mon Aug 26, 2013 3:20 pm
by sergiomonty
Haruka wrote:Bradandez wrote:@Haruka [I do love how the puzzles are complicated and require the player to stop and think. I do love how you have to beat a level in order to unlock the princesses.
I also noted something, but it is a little irrelevant: I can't help but remebering the plants of Donkey Kong Country Returns, when looking to the ones that eat the vine after being grabbed. There is a plant in the game that does the very same thing.
That's actually relevant. Also, that doesn't need to be transparent. These plants can be seen in recent trailers, the level Orchestral Chaos, and a few Invaded levels that were shown earlier.
About the DK comparison, I also noticed that, and I'm not sure if that's a good thing.
EDIT:
Still checking the video. Woah, the Magician is a weird nose fetishist.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 3:40 pm
by Bradandez
Quick Sand looks like one hell of a frustrating level.
And the Magician's laugh! XD It's both dorky and adorable.
Re: Rayman Legends
Posted: Mon Aug 26, 2013 3:55 pm
by Rulez
sergiomonty wrote:
Other version: Constant fighting against the controls due to the ridiculous multitasking.
You get used to it.