Re: Rayman Legends
Posted: Wed Aug 28, 2013 6:01 pm
Personally, I'd probably have this in my head:
Not creative. I don't get the appeal of throwing in overused, cliché phrases like that as level names.Bionichute wrote:Once Upon A Time
It's the very first level, so it fits. It also fits with the first world's fairy tale theme.Adsolution wrote:Not creative. I don't get the appeal of throwing in overused, cliché phrases like that as level names.Bionichute wrote:Once Upon A Time
It's a common English idiom meaning "bad stuff happens". It doesn't describe any particular place or mood. They could have tried to put some kind of fitting Rayman twist on it, but no.Bionichute wrote:Hell Breaks Loose
Again, a common English common English idiom with no attempt to make it unique or memorable. There are several books and films with this exact name or one near enough as not to matter. It gets points for actually describing what might be an interesting place, though. Can't really judge its suitability until I've played the game. Some names, like The Hard Rocks, sound dull until you see how perfectly they encapsulate the level to which they're attached.Bionichute wrote:Castle in the Sky
Not a wondrous dreamlike space but an exclamation to be left alone by a wrestler!Bionichute wrote:Lucha Libre Get Away
Very blunt and matter-of-fact. Definitely more interesting than any of the others you've listed, but when you set it alongside names like Twilight Gulch, The Sanctuary of Water and Ice, and The Land of the Livid Dead, it seems distinctly unevocative. Almost like a placeholder name you'd find used in the files!Bionichute wrote:The Mysterious Inflatable Island
The vaguest, least interesting name yet. Also a common English idiom and the name of eight films, eleven albums, three extended plays, eight songs, three television series, five television episodes, a series of paintings, a poem, a short story, a novel, a novel series, a card game, and a collection of audio fairy tales released by Fabbri Publishing. Where is the imagination that brought us Space Mama's Crater – a trifecta of words never spoken together in human history until they were used in a little platformer in 1995?Bionichute wrote:Once Upon A Time
Really?Bionichute wrote:[Grannies World Tour]
TheTempurmental wrote:So... Rayman Legends is not a creative game?
Needs more boons.Rulez wrote:TheTempurmental wrote:So... Rayman Legends is not a creative game?![]()
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Why are you jumping into that conclusion? Every game with lots of focus on the artistic side is creative in their own way. RL has a lot of creative ideas, but the former games had much more. The only not-so-creative thing about RL that comes to my mind first is how some of the creatures are taken straight from mythology instead of being something new and original.TheTempurmental wrote:So... Rayman Legends is not a creative game?
You spin my boon right round, right round.TheTempurmental wrote:So... Rayman Legends is not a creative game?
Yes, because the Toads, Minotaurs, both varieties of dragons, and the cyclops look exactly like the ones from mythology and real life.GNineify wrote:The only not-so-creative thing about RL that comes to my mind first is how some of the creatures are taken straight from mythology instead of being something new and original.
Of course they're a big deal. A title can drastically change the meaning of a work. Lazy names are symptomatic of a general lack of focus on the part of the creative forces driving the game's development. I can't help but feel a little sad when I see names like "Dashing Thru the Snow" pop up on the screen. There's a great big poetry-shaped hole in Rayman Origins, and these names are a large part of the reason for it. On a pragmatic level, I find it difficult to discuss or locate Origins levels because their names are all so bland they blur right into each other.Bionichute wrote:Again, are we seriously complaining about level names? Level names aren't a big deal, it's what is inside those levels, and if the level name describes what's in the level, even better!
I ask the same question.spiraldoor wrote:Where is the imagination that brought us Space Mama's Crater – a trifecta of words never spoken together in human history until they were used in a little platformer in 1995?
It's not an overly uncreative thing in any way, since they're giving these creatures some Rayman touch in the design anyways. It's just that it would be more creative to make completely new things. There would've been so much opportunity for that, especially when the place is the Glade of Dreams.Bionichute wrote:Yes, because the Toads, Minotaurs, both varieties of dragons, and the cyclops look exactly like the ones from mythology and real life.GNineify wrote:The only not-so-creative thing about RL that comes to my mind first is how some of the creatures are taken straight from mythology instead of being something new and original.
Every little bit counts when it comes to art, why should we ignore certain aspects and only focus on others? You accuse everyone of 'complaining to complain' about the game, when in fact, we're simply recognising its flaws, which there seem to be a lot of given the high expectations driven up from the original trilogy.Bionichute wrote:Again, are we seriously complaining about level names? Level names aren't a big deal, it's what is inside those levels, and if the level name describes what's in the level, even better!
Because that's in Mario's style, the classic, staple platformer. Rayman has always been known to be an extraordinarily creative and out-there when it came to things like style, worlds, and level names.TheTempurmental wrote:Nobody seems to care when Mario games call their levels "World 1-2".