Better Rayman 3

Discuss tools to aid in the modification and running of Rayman games.

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Snagglebee
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Re: Rayman 3: Widescreen Patch

Post by Snagglebee »

RibShark wrote:I'd be happy for you to take over for now though :).
Done. Here you go:
https://paste.sh/iavnnaVv#zQjImol3E-JSPeD-JRQ35e5r

It's a simple updater program which should work for the retail DVD and CD version as well as the GOG version. It will also replace the original Configurator Tool with my custom made one which allows you to also select the Widescreen resolutions and for those people who had troubles with TnL, I put a button inside to disable/activate it whenever you like ;)

Here is how to install the widescreen patch:
1- Install it as normal.
2- Run the Configuration file and select your desired resolution. If needed, disable TnL
3- Save and just run Rayman 3 as normal ;)

Easy as that ;)
saerleiya
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Re: Rayman 3: Widescreen Patch

Post by saerleiya »

Emshomar aka 'The programming Beast'.

However I'll have to not use your nice little program, as my 'weird' laptop requires specific settigns found with experience (and lots of fucking crashes).
Cut
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Re: Rayman 3: Widescreen Patch

Post by Cut »

The Patch works great for me, thanks for making this!

One thing though, events at the very left or right (basically outside the 4:3 frame) are not displayed properly, is that a known issue?
deton24
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Re: Rayman 3: Widescreen Patch

Post by deton24 »

Has anybody tried to render videos with audio on 2nd track and widescreened, to this patch? Is it works?
Because, there is a great program named Video Enhancer wich can delete borders and upscale resolution to full HD with recovering of quality, with using some special filters. I already made 1st movie, and it looks better than simple upscaling. And perhaps PS2 movies have better quality, but without sound. Syncing with mp3's on Raytunes is difficult, but possible.

All above links are dead. Here is working one:
https://mega.nz/#!SJJmUahb!NZnvH5MNybgH ... RIEdcs6wkQ
Propably cutscenes fixed.
manuth
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Re: Rayman 3: Widescreen Patch

Post by manuth »

Could anyone please reup the WS-Patch?
I removed it accidently while reinstalling Windows 7 on my Machine :'(
Hunchman801
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Re: Rayman 3: Widescreen Patch

Post by Hunchman801 »

We have a user on the French forums who's having problems with the cutscenes, and unfortunately the ‘Cutscene Fix’ link is dead. Could anyone please re-upload it? :)
Master
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Re: Rayman 3: Widescreen Patch

Post by Master »

I have the .exe file, and cutscenes work on mine. Just let me know what's needed and I'll upload mine when I'm home.

Just a forewarning though, I'll only have 16:9 files, someone else will need to supply the 16:10 ones.

EDIT: Here it is - https://drive.google.com/file/d/0B6rV8N ... sp=sharing
SuperLumberjack
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Re: Rayman 3: Widescreen Patch

Post by SuperLumberjack »

Thank you very much Master. I'm the Frenchy :lol:
manuth
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Re: Rayman 3: Widescreen Patch

Post by manuth »

Wow - great
Thanks too much

I had to edit the ubi.ini located in the AppData and the System-Folder.
Should I create another one-click-installer?
Snagglebee's is, like already said, down...

~manuth
Shadorino
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Re: Rayman 3: Widescreen Patch

Post by Shadorino »

Back in April I talked to RibShark about my project of replacing the cutscenes with the console ones that are higher quality. After countless hours of working on this I finally succeeded.

What follows is what I wrote back in june when I finished the work and forgot it on a corner of my computer :

The sources I used are a mix between PS3 and PS2 PAL/NSTC for the videos, and PC, PS3 and XBOX for the audio.

I eliminated the GameCube videos, they were in a proprietary format that has never been decrypted and will never be, and the XBOX videos were crap, I only kept the audio. The PS2 PAL/NTSC audio were a weird WAV format that no program would recognize, that being for encoding or muxing, so I left them.
Unfortunately the game only allows videos with 512x512 resolution max, so it is blurrier than the sources I used, the PS2 NTSC were 640x336 or 640x360 for one video, the PAL were 512x512 so no real loss for those.

I prioritized the videos with no framerate conversion. I don’t know at what frame rate the custcenes were created, I suspect 25 fps, since it’s a French game. The PS3 and PS2 NTSC videos were converted to 30 fps, this resulted in ghosting in motion, like 24 fps movies when converted to 30 fps on old DVDs.
But a few PS3 and PS2 NTSC ones are perfectly displayed at 30 fps, I think some cutscenes were made in both framerates, maybe all of them, but they may have lost the masters. I don’t know, I’m just guessing.

The original videos were letterboxed (black borders on top and bottom), to keep their 16/9 aspect ratio ingame with 4/3 resolution. But since we run the game with the 16/9 “hack”, the videos are stretched in width to the borders of the monitor.
Thit screws up the aspect ratio. I then removed the black bars, BUT our beloved Ubisoft game added, despite all logic, little black bars on top and bottom, even if the videos were in perfect 16/9 resolution.
I had to add black bars on the sides to balance that. The final look is a slightly letterboxed video, but still in 16/9.
It took a lot of time to guess how thick the black bars had to be to display the videos correctly, since the size of the black bars that the game adds on top and bottom varies.

Having to rerender those videos 2 times (one to crop and add the black borders and another to render at 512x512) would mean a lot of quality loss. There is undeniable quality loss, but that’s only because of the resolution loss.
Now, I’m very peaky on this matter, and if there was even the slightest rendering artefact on a shadow, I wouldn’t like it at all.
I tested all the RAD Video Tools settings, I found the right settings to have no compression artefacts whatsoever, only blur, result of the lower resolution.

But there is a catch that might hold back some people.
After a lot of testing, I guessed the maximum data rate the RAD software would allow to render, and that gave a file about 10 times the original size…
I lowered the data rate to a point where the quality loss was reasonably acceptable, but it was already way bigger than the original size, so I figured what the hell, and cranked up the data rate to the max.

I won’t rerender the cutscenes to a more acceptable size, but I can make a tutorial for the ones who really want files close to the original size :D

I haven’t done the bonus videos with the Hoodlum yet, I may do it someday.

New higher quality widescreen cutscenes (without the bonus ones) : https://mega.nz/#!cVYXnBiY!IQfbGiJ72PyL ... wNYRUVfAFo
Last edited by Shadorino on Sun Jul 31, 2016 3:16 am, edited 2 times in total.
SuperLumberjack
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Re: Rayman 3: Widescreen Patch

Post by SuperLumberjack »

Thanks for the explanations. I just wanted to ask how he did the cutscene fix :wink:

I found the Xbox (xmv) and PS2 videos (PSS) too, but with the audio, I had big problems. I think you know what I mean :lol:

Thank you very much for the cutscenes Master. It works ! :D

And good luck for the new cutscenes Shadorino ! :wink: I know how it's difficult. I tried :P
RibShark
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Re: Rayman 3: Widescreen Patch

Post by RibShark »

Shadorino wrote:Back in April I talked to RibShark about my project of replacing the cutscenes with the console ones that are higher quality. After countless hours of working on this I finally succeeded.

What follows is what I wrote back in june when I finished the work and forgot it on a corner of my computer :

The sources I used are a mix between PS3 and PS2 PAL/NSTC for the videos, and PC, PS3 and XBOX for the audio.

I eliminated the GameCube videos, they were in a proprietary format that has never been decrypted and will never be, and the XBOX videos were crap, I only kept the audio. The PS2 PAL/NTSC audio were a weird WAV format that no program would recognize, that being for encoding or muxing, so I left them.
Unfortunately the game only allows videos with 512x512 resolution max, so it is blurrier than the sources I used, the PS2 NTSC were 640x336 or 640x360 for one video, the PAL were 512x512 so no real loss for those.

I prioritized the videos with no framerate conversion. I don’t know at what frame rate the custcenes were created, I suspect 25 fps, since it’s a French game. The PS3 and PS2 NTSC videos were converted to 30 fps, this resulted in ghosting in motion, like 24 fps movies when converted to 30 fps on old DVDs.
But a few PS3 and PS2 NTSC ones are perfectly displayed at 30 fps, I think some cutscenes were made in both framerates, maybe all of them, but they may have lost the masters. I don’t know, I’m just guessing.

The original videos were letterboxed (black borders on top and bottom), to keep their 16/9 aspect ratio ingame with 4/3 resolution. But since we run the game with the 16/9 “hack”, the videos are stretched in width to the borders of the monitor.
Thit screws up the aspect ratio. I then removed the black bars, BUT our beloved Ubisoft game added, despite all logic, little black bars on top and bottom, even if the videos were in perfect 16/9 resolution.
I had to add black bars on the sides to balance that. The final look is a slightly letterboxed video, but still in 16/9.
It took a lot of time to guess how thick the black bars had to be to display the videos correctly, since the size of the black bars that the game adds on top and bottom varies.

Having to rerender those videos 2 times (one to crop and add the black borders and another to render at 512x512) would mean a lot of quality loss. There is undeniable quality loss, but that’s only because of the resolution loss.
Now, I’m very peaky on this matter, and if there was even the slightest rendering artefact on a shadow, I wouldn’t like it at all.
I tested all the RAD Video Tools settings, I found the right settings to have no compression artefacts whatsoever, only blur, result of the lower resolution.

But there is a catch that might hold back some people.
After a lot of testing, I guessed the maximum data rate the RAD software would allow to render, and that gave a file about 10 times the original size…
I lowered the data rate to a point where the quality loss was reasonably acceptable, but it was already way bigger than the original size, so I figured what the hell, and cranked up the data rate to the max.

I won’t rerender the cutscenes to a more acceptable size, but I can make a tutorial for the ones who really want files close to the original size :D

I haven’t done the bonus videos with the Hoodlum yet, I may do it someday.

New higher quality widescreen cutscenes (without the bonus ones) : https://mega.nz/#!cVYXnBiY
Key for the link : !IQfbGiJ72PyL0lH6hJ12dGsslMufV5j17wNYRUVfAFo
Nice, glad you were able to do this! I'll add the link to the original post.
SuperLumberjack
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Re: Rayman 3: Widescreen Patch

Post by SuperLumberjack »

I can't download the new widescreen cutscenes ? Need I install the mega program to download it ? :?
Shadorino
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Re: Rayman 3: Widescreen Patch

Post by Shadorino »

SuperLumberjack wrote:I can't download the new widescreen cutscenes ? Need I install the mega program to download it ? :?
You need at least the MEGA add-on for Firefox/Chrome to download through your browser. The MEGA program is for advanced use such as syncing folders, like Dropbox.
SuperLumberjack
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Re: Rayman 3: Widescreen Patch

Post by SuperLumberjack »

OK. But if I asked the question, it's because the add-on doesn't work (I have Firefox) :lol:

I have this message : "Erreur temporaire nouvelle tentative en cours."

But nothing. And other problem. Now your link doesn't work anymore :?
Shadorino
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Re: Rayman 3: Widescreen Patch

Post by Shadorino »

Ah oui c’est vrai t’es français, moi aussi.
Mais bon on est sur le forum anglais, faut que tout le monde comprenne :)

Do you see this ?
http://imgur.com/zpLapyV
SuperLumberjack
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Re: Rayman 3: Widescreen Patch

Post by SuperLumberjack »

Tu es French too ? :mryellow:

With your link I see this :fou: :

"Imgur is over capacity!

Sorry! We're busy running around with our hair on fire because Imgur is over capacity! This can happen when the site is under a very heavy load, or while we're doing maintenance.

Please try again in a few minutes."
Shadorino
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Re: Rayman 3: Widescreen Patch

Post by Shadorino »

It's fine on my side. Try again.
Your luck is running out ^^
NyaNyaLily
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Re: Rayman 3: Widescreen Patch

Post by NyaNyaLily »

@SuperLumberjack

You don't need the MEGA addon, just press the "tèlècharger via le navigateur" button. :D
incognito
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Re: Rayman 3: Widescreen Patch

Post by incognito »

Shadorino wrote:Ah oui c’est vrai t’es français, moi aussi.
Mais bon on est sur le forum anglais, faut que tout le monde comprenne :)

Do you see this ?
http://imgur.com/zpLapyV
Comment ça "putain de merde" ? Mais.... You are French ?
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