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Re: R1 remake possibilities
Posted: Wed Jan 22, 2014 7:37 pm
by Imco
little update:

Re: R1 remake possibilities
Posted: Wed Jan 22, 2014 7:43 pm
by OCG
Hm, will you make it into a flash game?
Re: R1 remake possibilities
Posted: Wed Jan 22, 2014 8:34 pm
by Master
Didn't he say it was a concept?
Re: R1 remake possibilities
Posted: Wed Jan 22, 2014 9:08 pm
by OCG
He did but that does not mean it cannot become a game later. Before every game, there are concepts.
Re: R1 remake possibilities
Posted: Wed Jan 22, 2014 9:32 pm
by Imco
I'm sorry I'm terrible at coding

It will just stay a concept

EDIT 2:
another update

Re: R1 remake possibilities
Posted: Thu Jan 23, 2014 9:09 pm
by GOT4N
Maybe using a Gamemaker Studiolike software for importing all Rayman sprites and all for making an hd remake
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 7:02 pm
by rolesfamily
If they actually re-made Rayman 1, they'd need to make it A LOT easier, and unlimited continues! Otherwise it's pretty unplayable for most people!
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 7:49 pm
by GOT4N
Nope, I want it much harder, I foudn Rayman 1 too easy
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 7:52 pm
by rolesfamily
WeshKanapesh wrote:Nope, I want it much harder, I foudn Rayman 1 too easy
Then you're geared to very different sort of games then I am! haha
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 8:04 pm
by OCG
rolesfamily wrote:If they actually re-made Rayman 1, they'd need to make it A LOT easier, and unlimited continues! Otherwise it's pretty unplayable for most people!
Just a dificulty option and problem solved
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 8:19 pm
by GOT4N
Well, I"m not better than everyone of you, just I played and finished Rayman so many times XD
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 9:14 pm
by rolesfamily
OldClassicGamer wrote:rolesfamily wrote:If they actually re-made Rayman 1, they'd need to make it A LOT easier, and unlimited continues! Otherwise it's pretty unplayable for most people!
Just a dificulty option and problem solved
That's true

Why didn't I think of that xD
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 9:15 pm
by Imco

Oh and, Rayman 1 is pretty challenging, I don't think they should do anything about the difficulty
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 9:17 pm
by rolesfamily
Imco97 wrote:
Oh and, Rayman 1 is pretty challenging, I don't think they should do anything about the difficulty
Too challenging IMO :p
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 10:06 pm
by Master
Meh, a little perseverance can go far, but I think the game might do well with a merciful mode for those who would normally struggle with it.
Re: R1 remake possibilities
Posted: Fri Jan 24, 2014 10:19 pm
by Imco
Master wrote:Meh, a little perseverance can go far, but I think the game might do well with a merciful mode for those who would normally struggle with it.
Toddler mode: Just press space
Re: R1 remake possibilities
Posted: Sun Feb 02, 2014 3:51 pm
by todpole
Another thing to do with the remake is that you don't have to get all the Electoons to get to Mr.Dark
Re: R1 remake possibilities
Posted: Sun Feb 02, 2014 5:17 pm
by OCG
todpole wrote:Another thing to do with the remake is that you don't have to get all the Electoons to get to Mr.Dark
Hell no, that would be way too easy and not fun.
Re: R1 remake possibilities
Posted: Sun Feb 02, 2014 5:23 pm
by Master
Hmm...that is definitely an integral part to those who are well experienced with the game, and it is a case of having to earn one's ending. That being said, I think many have said in the past that it'd be nice if Candy Chateau and the final boss where expanded, why not have a good ending/bad ending scenario? Access Candy Chateau as it was in the original regardless of Cage count, and get what we'd term a bad ending. And if you get all the cages, you're rewarded with a more satisfying final area/boss, and a good ending?
Re: R1 remake possibilities
Posted: Mon Feb 03, 2014 5:04 pm
by todpole
Hmm...that is definitely an integral part to those who are well experienced with the game, and it is a case of having to earn one's ending. That being said, I think many have said in the past that it'd be nice if Candy Chateau and the final boss where expanded, why not have a good ending/bad ending scenario? Access Candy Chateau as it was in the original regardless of Cage count, and get what we'd term a bad ending. And if you get all the cages, you're rewarded with a more satisfying final area/boss, and a good ending?
The Good/Bad ending is a good idea. I like finding all the cages but I'm not sure everyone else dose like a casual gamer. I do think you should get a reward for getting all of them(not just a trophy) like a bonus level or new playable character.