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Re: Rayman PSP Homebrew
Posted: Mon Feb 01, 2010 5:56 pm
by alfman
Rayman: Revenge of dark rayman
Rayman: Attack of the antitoons
Rayman: The sick skies (sick as in ill)
Rayman: The electoon poisoner
blablalbalbala
Re: Rayman PSP Homebrew
Posted: Mon Feb 01, 2010 6:58 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Mon Feb 01, 2010 7:13 pm
by bunnieblaster
Rayman returns
Re: Rayman PSP Homebrew
Posted: Mon Feb 01, 2010 7:40 pm
by Chilly Willy
Well, if it never gets finished, it could be called Rayman Forever.

Re: Rayman PSP Homebrew
Posted: Mon Feb 01, 2010 10:49 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 12:31 am
by alfman
i dont get the mapper working =(
cool thing with the tree tho ;D
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 12:50 am
by Rayman9930
Nice photos! We could call the game Rayman Evolution.
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 12:51 am
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 10:45 am
by alfman
My windows xp is in norwegian, but translated the error message is:
"The program was not correctly initialized"
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 12:25 pm
by Hunchman801
By the way, the edges appear pixelated, which is weird since the original game uses no anti-aliasing. Maybe there's something wrong with the platforms you ripped...
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 5:09 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 5:15 pm
by Hunchman801
There is a noticeable difference as concerns flute trees though:

In fact, a zoom reveals that the flute tree is altered, as if it was compressed by a lossy algorithm.
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 5:30 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:06 pm
by Hunchman801
Equilibrium369 wrote:Edit: Actually, to be honest I can't really tell the difference between them apart from the bit I edited at the bottom. Maybe it's just me. Also could be something to do with the fact that my game uses one from PS1 and the other is likely from PC although I'm not sure.
Let me show you:

- Altered flute tree (left) and regular flute tree (right)
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:07 pm
by bunnieblaster
Come on, the game doesn't have to be exactly like the original...

Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:09 pm
by Acarr
No of course not but jagged, white, pixelated edges can look awful.
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:14 pm
by Hunchman801
bunnieblaster wrote:Come on, the game doesn't have to be exactly like the original...

No, but graphic quality is very important and I'm sure Equilibrium will agree. Now if all you can bring to this topic is non-constructive criticism and thoroughly stupid remarks, I strongly recommend that you keep them for yourself.
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:16 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:25 pm
by alfman
sorry, but i still get the wrong error message
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:30 pm
by Hunchman801
Equilibrium369 wrote:I can see your point now when you zoom in, but when I compare the images im using to the tilesheet I got them from, I really don't see a difference...
Well the problem obviously comes from the tilesheets

How did you get them? For some reason they were compressed; probably saved as JPGs or something.