Re: Rayman Legends
Posted: Tue Sep 03, 2013 11:33 am
Do either the tricky treasures or mariachi madness or orchestral chaos. You can earn many in those.
It seems that Lums aren't that rare anymore.spiraldoor wrote:I don't like how there are billions of Lums and cages everywhere. It makes everything feel a bit valueless. Even the levels where the whole point is to rescue a princess end with breaking an unrelated Teensy cage.
You can bet.These 1000-Lum scratchcards would have come in very handy back in Rayman 2.
These are wild lums... not the lums that you know from Rayman 2.spiraldoor wrote:I don't like how there are billions of Lums and cages everywhere. It makes everything feel a bit valueless. Even the levels where the whole point is to rescue a princess end with breaking an unrelated Teensy cage. These 1000-Lum scratchcards would have come in very handy back in Rayman 2.
Shut up, Meg...Reiska wrote:Try to understand people who aren't into speedruns and then the hyped great amount of levels isn't there. I don't understand you. We all sure love the game, but then when someone says something bad about it they get immediately attacked.
sergiomonty wrote:These are wild lums... not the lums that you know from Rayman 2.
You can rationalise it however you like. I prefer the old system where Lums are relatively rare, have distinct functions, and make you feel like you're accomplishing something by gathering them.Bionichute wrote:I like to think that the original 1000 Lums are busy being the Heart of the World, and they ended up spawning off millions of "lesser" Lums.
Kay den.spiraldoor wrote:sergiomonty wrote:These are wild lums... not the lums that you know from Rayman 2.You can rationalise it however you like. I prefer the old system where Lums are relatively rare, have distinct functions, and make you feel like you're accomplishing something by gathering them.Bionichute wrote:I like to think that the original 1000 Lums are busy being the Heart of the World, and they ended up spawning off millions of "lesser" Lums.
Same thing here. I would have prefered the return of the Tings, it would sound more logical getting Tings with the lucky tickets.spiraldoor wrote:sergiomonty wrote:These are wild lums... not the lums that you know from Rayman 2.You can rationalise it however you like. I prefer the old system where Lums are relatively rare, have distinct functions, and make you feel like you're accomplishing something by gathering them.Bionichute wrote:I like to think that the original 1000 Lums are busy being the Heart of the World, and they ended up spawning off millions of "lesser" Lums.
Yeah, I know. The crazy looking animals from Rayman 3 would have been great.spiraldoor wrote:I wish there was more variety among the creatures. They all seem to follow a small number of design templates and none are especially memorable. It would've been cool if they'd tossed in a few creatures from previous games (or even ones from elsewhere in this game – they feel very disconnected from the world).
Even on trailer when RO was supposed to be prequel there are no Tings. I wonder why are Tings being avoided in recent Rayman games.Haruka wrote:Same thing here. I would have prefered the return of the Tings, it would sound more logical getting Tings with the lucky tickets.
So much for "includes all of the original Rayman Legends content, as well as five exclusive maps".sergiomonty wrote:Wonder how Rayman Legends was going to be before the delay? Then buy the PS Vita version, because it is missing 28 levels:
http://www.ign.com/articles/2013/09/03/ ... -28-levels
They look very different to be same collectable.MyBodyIsReady wrote:What if Ubisoft just renamed Tings into Lums? Very unlikely btw.
It's still more than the original build, which only had 600 Teensies to save. This one only has 615.sergiomonty wrote:Wonder how Rayman Legends was going to be before the delay? Then buy the PS Vita version, because it is missing 28 levels:
http://www.ign.com/articles/2013/09/03/ ... -28-levels
Lums are like the golden coins for Mario. They've become part of main image people have of Rayman. I would prefer Rayman 2's concept of collecting them too, but I do find it a little irritating when you've missed one or two lums and end up having to redo the entire level.OldClassicGamer wrote:Even on trailer when RO was supposed to be prequel there are no Tings. I wonder why are Tings being avoided in recent Rayman games.Haruka wrote:Same thing here. I would have prefered the return of the Tings, it would sound more logical getting Tings with the lucky tickets.