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Re: Rayman Legends

Posted: Tue Sep 03, 2013 11:33 am
by Rayrobi
Do either the tricky treasures or mariachi madness or orchestral chaos. You can earn many in those.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 11:35 am
by Haruka
The music ones are helpful, but you can also play the Cloud of Darkness level, since you can get the 999 Lums as maximum.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 11:59 am
by spiraldoor
I don't like how there are billions of Lums and cages everywhere. It makes everything feel a bit valueless. Even the levels where the whole point is to rescue a princess end with breaking an unrelated Teensy cage. These 1000-Lum scratchcards would have come in very handy back in Rayman 2.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 12:14 pm
by boomboleros7
I’ve noticed some "gore" details in the Fiesta de los Muertos wolrd. Do you see them?

- In the last levels, there are (hilarious) giant wrestlers who fall from the top of the screen. Often, when they hit the ground, you hear a crack. If you look their head, you can see that they break their teeth. And if you look attentively, you can see a little bone pop out of their skull.

- When you defeated the boss of the world, he screams and falls into the chili lake. If you look attentively, you can see blood on his gums.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 12:22 pm
by spiraldoor
The first cage room in Castle in the Sky is gloriously strange. I wish there was more stuff like that.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 12:28 pm
by Haruka
spiraldoor wrote:I don't like how there are billions of Lums and cages everywhere. It makes everything feel a bit valueless. Even the levels where the whole point is to rescue a princess end with breaking an unrelated Teensy cage.
It seems that Lums aren't that rare anymore.
These 1000-Lum scratchcards would have come in very handy back in Rayman 2.
You can bet. :lol:

Re: Rayman Legends

Posted: Tue Sep 03, 2013 12:52 pm
by Reiska
Try to understand people who aren't into speedruns and then the hyped great amount of levels isn't there. I don't understand you. We all sure love the game, but then when someone says something bad about it they get immediately attacked.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 1:39 pm
by sergiomonty
spiraldoor wrote:I don't like how there are billions of Lums and cages everywhere. It makes everything feel a bit valueless. Even the levels where the whole point is to rescue a princess end with breaking an unrelated Teensy cage. These 1000-Lum scratchcards would have come in very handy back in Rayman 2.
These are wild lums... not the lums that you know from Rayman 2.
Reiska wrote:Try to understand people who aren't into speedruns and then the hyped great amount of levels isn't there. I don't understand you. We all sure love the game, but then when someone says something bad about it they get immediately attacked.
Shut up, Meg...

Re: Rayman Legends

Posted: Tue Sep 03, 2013 1:41 pm
by Bionichute
I like to think that the original 1000 Lums are busy being the Heart of the World, and they ended up spawning off millions of "lesser" Lums.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 1:49 pm
by spiraldoor
sergiomonty wrote:These are wild lums... not the lums that you know from Rayman 2.
Bionichute wrote:I like to think that the original 1000 Lums are busy being the Heart of the World, and they ended up spawning off millions of "lesser" Lums.
You can rationalise it however you like. I prefer the old system where Lums are relatively rare, have distinct functions, and make you feel like you're accomplishing something by gathering them.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 2:03 pm
by sergiomonty
spiraldoor wrote:
sergiomonty wrote:These are wild lums... not the lums that you know from Rayman 2.
Bionichute wrote:I like to think that the original 1000 Lums are busy being the Heart of the World, and they ended up spawning off millions of "lesser" Lums.
You can rationalise it however you like. I prefer the old system where Lums are relatively rare, have distinct functions, and make you feel like you're accomplishing something by gathering them.
Kay den.

I wish there were more collectables other than Teensies and Lums, though. Like... I don't know, finding Creatures in specific levels and not in coupons. That would be a great incentive to explore.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 2:20 pm
by Haruka
spiraldoor wrote:
sergiomonty wrote:These are wild lums... not the lums that you know from Rayman 2.
Bionichute wrote:I like to think that the original 1000 Lums are busy being the Heart of the World, and they ended up spawning off millions of "lesser" Lums.
You can rationalise it however you like. I prefer the old system where Lums are relatively rare, have distinct functions, and make you feel like you're accomplishing something by gathering them.
Same thing here. I would have prefered the return of the Tings, it would sound more logical getting Tings with the lucky tickets.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 2:22 pm
by spiraldoor
I wish there was more variety among the creatures. They all seem to follow a small number of design templates and none are especially memorable. It would've been cool if they'd tossed in a few creatures from previous games (or even ones from elsewhere in this game – they feel very disconnected from the world).

Re: Rayman Legends

Posted: Tue Sep 03, 2013 2:34 pm
by sergiomonty
spiraldoor wrote:I wish there was more variety among the creatures. They all seem to follow a small number of design templates and none are especially memorable. It would've been cool if they'd tossed in a few creatures from previous games (or even ones from elsewhere in this game – they feel very disconnected from the world).
Yeah, I know. The crazy looking animals from Rayman 3 would have been great.

Which reminds me.

THIS GAME HAS NO FUCKIN' PLUMS EITHER

Re: Rayman Legends

Posted: Tue Sep 03, 2013 2:36 pm
by OCG
Haruka wrote:Same thing here. I would have prefered the return of the Tings, it would sound more logical getting Tings with the lucky tickets.
Even on trailer when RO was supposed to be prequel there are no Tings. I wonder why are Tings being avoided in recent Rayman games.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 2:44 pm
by sergiomonty
Wonder how Rayman Legends was going to be before the delay? Then buy the PS Vita version, because it is missing 28 levels:

http://www.ign.com/articles/2013/09/03/ ... -28-levels

Re: Rayman Legends

Posted: Tue Sep 03, 2013 2:44 pm
by MyBodyIsReady
What if Ubisoft just renamed Tings into Lums? Very unlikely btw.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 2:54 pm
by OCG
sergiomonty wrote:Wonder how Rayman Legends was going to be before the delay? Then buy the PS Vita version, because it is missing 28 levels:

http://www.ign.com/articles/2013/09/03/ ... -28-levels
So much for "includes all of the original Rayman Legends content, as well as five exclusive maps".
MyBodyIsReady wrote:What if Ubisoft just renamed Tings into Lums? Very unlikely btw.
They look very different to be same collectable.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 3:09 pm
by Bionichute
sergiomonty wrote:Wonder how Rayman Legends was going to be before the delay? Then buy the PS Vita version, because it is missing 28 levels:

http://www.ign.com/articles/2013/09/03/ ... -28-levels
It's still more than the original build, which only had 600 Teensies to save. This one only has 615.

Re: Rayman Legends

Posted: Tue Sep 03, 2013 3:45 pm
by Nicolas Cage
I'm in luck: Spending a week in the US so I will most likely be picking up a copy of the game tomorrow. Sadly however I won't have access to my Wii U until two or three weeks. Maybe even longer.
OldClassicGamer wrote:
Haruka wrote:Same thing here. I would have prefered the return of the Tings, it would sound more logical getting Tings with the lucky tickets.
Even on trailer when RO was supposed to be prequel there are no Tings. I wonder why are Tings being avoided in recent Rayman games.
Lums are like the golden coins for Mario. They've become part of main image people have of Rayman. I would prefer Rayman 2's concept of collecting them too, but I do find it a little irritating when you've missed one or two lums and end up having to redo the entire level.