Page 609 of 869
Re: Rayman Origins
Posted: Sun Feb 05, 2012 3:17 am
by sergiomonty
Uh?... Oh yeah, sorry, I was distracted

... I found the Moody Clouds level pretty hard, however the Mystic Pique level, as I said before, was the easiest..
Re: Rayman Origins
Posted: Sun Feb 05, 2012 5:53 am
by Raymansgirl22
sergiomonty wrote:Uh?... Oh yeah, sorry, I was distracted

... I found the Moody Clouds level pretty hard, however the Mystic Pique level, as I said before, was the easiest..
The Moody clouds world was hard and annoying alltogether.
Re: Rayman Origins
Posted: Sun Feb 05, 2012 6:38 am
by Adsolution
I found Moody Clouds to be hard, but it certainly wasn't annoying. It was the kind of thing that made you excited every time you tried to pass an area after you die, because that world is just so... fun.
Re: Rayman Origins
Posted: Sun Feb 05, 2012 6:46 am
by Raymansgirl22
RayFan9876 wrote:I found Moody Clouds to be hard, but it certainly wasn't annoying. It was the kind of thing that made you excited every time you tried to pass an area after you die, because that world is just so... fun.
Maybe it's because of the robots.. they never seem to die for me. T.T
Re: Rayman Origins
Posted: Sun Feb 05, 2012 6:54 am
by Adsolution
Raymansgirl22 wrote:RayFan9876 wrote:I found Moody Clouds to be hard, but it certainly wasn't annoying. It was the kind of thing that made you excited every time you tried to pass an area after you die, because that world is just so... fun.
Maybe it's because of the robots.. they never seem to die for me. T.T
You need to knock them into a razorblade or a clamp.
Re: Rayman Origins
Posted: Sun Feb 05, 2012 10:17 am
by Smega
It helps to sprint while punching them, but take care not to lose control of your horizontal velocity.
Re: Rayman Origins
Posted: Sun Feb 05, 2012 1:05 pm
by Shrooblord
Raymansgirl22 wrote:Maybe it's because of the robots.. they never seem to die for me. T.T
You're right. They're invulnerable to regular attacks.
I found the Mystic Piques one not one of the hardest, but rather one of the most elaborate ones; I was kind of expecting the last Tricky Treasure to throw everything at me that could be possibly thrown at me and I was right. However, I'd rather see the Land of the Livid Dead as the ultimate Tricky Treasure - it's all about timing and most of the time you should run through things to get there in time, just like with TT chases.
I think I had the hardest time in the Angsty Abyss one (I don't remember which of the two exactly; I mean the second water world one).
If I would even manage to get to the part where you dive underwater, I would die at every next turn the underwater provided me.

But it was a lot of fun.
Re: Rayman Origins
Posted: Sun Feb 05, 2012 3:34 pm
by spiraldoor
Anyone want to speculate on what sort of videos we’ll get when we collect the Relics in the Vita version? I’m fairly sure we’ll see Rayman being created by Betilla, since that video already exists. Globox being turned blue also seems likely. But what else? Maybe we’ll see origin stories for some other characters, like the Grand Minimus, the Magician and Mr Dark? Will they show us Jano and the First Bad Dream? What about recaps, or flashbacks to the events of the previous Rayman games?
Re: Rayman Origins
Posted: Sun Feb 05, 2012 3:45 pm
by ParadoxJuice
Hopefully we'll get to see the Magician turning evil!
Re: Rayman Origins
Posted: Sun Feb 05, 2012 4:38 pm
by Shrooblord
Oooh, here we go, speculation time! This is where it gets interesting.
Maybe we get to see how everyone turned into monsters; the four kings and that unnamed nymph that turned into Big Mama. Maybe we get to see events that would connect Origins to the other games more clearly and put it in an exact place in between or after the other games. Perhaps we get to see that the Magician is not at all dead, but merely scattered elsewhere on the planet, like Rayman and his friends were coincidentally scattered so they just landed back on the Snoring Tree.
On another note, the Bubble Dreamer has supposedly gone crazy due to the Electoons being locked up, right? Does he return to his 'original', sane self when you collect all of them then?
Re: Rayman Origins
Posted: Sun Feb 05, 2012 4:57 pm
by Skaarj
hey people i been looking at my version with is traduced to the portuguese br and some names are kinda diferent do you people wanna see it?
Re: Rayman Origins
Posted: Sun Feb 05, 2012 4:59 pm
by Haruka
spiraldoor wrote:Anyone want to speculate on what sort of videos we’ll get when we collect the Relics in the Vita version? I’m fairly sure we’ll see Rayman being created by Betilla, since that video already exists. Globox being turned blue also seems likely. But what else? Maybe we’ll see origin stories for some other characters, like the Grand Minimus, the Magician and Mr Dark? Will they show us Jano and the First Bad Dream? What about recaps, or flashbacks to the events of the previous Rayman games?
All those things would be fantastic, I hope we can see some footage soon since Vita's release will be day 22th February.
sergiomonty wrote:The one at the Angsty Abyss. It's long as fuck.
Believe it or not I still wasn't able to get the Skull Tooth in there in the Wii's version. I really should buy the Pro Classic Controller.

Re: Rayman Origins
Posted: Sun Feb 05, 2012 5:18 pm
by Electoon
Playing the game for that long using the Wiimote and Nun-chuck would be sure to make my hands fall off

Re: Rayman Origins
Posted: Sun Feb 05, 2012 9:50 pm
by Raymansgirl22
Electoon wrote:Playing the game for that long using the Wiimote and Nun-chuck would be sure to make my hands fall off

3 hours straight and still going strong!
Re: Rayman Origins
Posted: Sun Feb 05, 2012 10:42 pm
by Master
Rulez?
No funny retort on that?
Shrooblord wrote:On another note, the Bubble Dreamer has supposedly gone crazy due to the Electoons being locked up, right? Does he return to his 'original', sane self when you collect all of them then?
If BD changed into his Polokus body, I would be very happy, not because of design preference, but because it would get the message that BD and Polokus are the same person in a better manner than that article did.
Re: Rayman Origins
Posted: Sun Feb 05, 2012 10:45 pm
by Rulez
Master4lyf1 wrote:Rulez?
No funny retort on that?
Aw, I'm sorry Master, I missed that one
Raymansgirl22 wrote:Electoon wrote:Playing the game for that long using the Wiimote and Nun-chuck would be sure to make my hands fall off

3 hours straight and still going strong!
LOL where did he put that Duracell?
Re: Rayman Origins
Posted: Sun Feb 05, 2012 10:53 pm
by Raymansgirl22
I'm guessing I play too much games involved with the Wiimote&nunchuk! haha Just Rayman makes me have fun with them!
Re: Rayman Origins
Posted: Mon Feb 06, 2012 4:28 am
by ParadoxJuice
Shrooblord wrote:
On another note, the Bubble Dreamer has supposedly gone crazy due to the Electoons being locked up, right? Does he return to his 'original', sane self when you collect all of them then?
Nope, he's still got baloney brains even after you finish the game.
He may very well still be insane when the next Rayman game comes.
Re: Rayman Origins
Posted: Mon Feb 06, 2012 5:44 am
by Raymansgirl22
ParadoxJuice wrote:Shrooblord wrote:
On another note, the Bubble Dreamer has supposedly gone crazy due to the Electoons being locked up, right? Does he return to his 'original', sane self when you collect all of them then?
Nope, he's still got baloney brains even after you finish the game.
He may very well still be insane when the next Rayman game comes.
Nothing will ever keep him sane again. Ever.
Re: Rayman Origins
Posted: Mon Feb 06, 2012 8:23 am
by Adsolution
One thing that boggles me is why in the heck they spelled "didgeridoos" as "didjeridoos." I'll admit it looks a bit cooler, but it's much more nonsensical than calling one of the worlds "Mystic Pique," (which actually looks nice and makes a difference).