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Re: Rayman Origins

Posted: Wed Feb 08, 2012 4:04 am
by Sabertooth
I think my eyes are dead now but I managed to read it without downloading. Interesting stuff about the dance sequence.

Re: Rayman Origins

Posted: Wed Feb 08, 2012 5:51 am
by Raymansgirl22
Haruka wrote:
spiraldoor wrote: The Mecha No Mistake time trial is a nightmare. My sister and I spent a good half an hour on it and failed miserably every time.
Are you serious?

To be honest, I was expecting the Moody Clouds' time trials way to be more hellish than what they actually are. 30 minutes were enough for each time trial to get the time trophies.
Mecha No Mistake is a nightmare no doubt about that..

Re: Rayman Origins

Posted: Wed Feb 08, 2012 2:09 pm
by spiraldoor
Haruka wrote:
spiraldoor wrote:The Mecha No Mistake time trial is a nightmare. My sister and I spent a good half an hour on it and failed miserably every time.
Are you serious?

To be honest, I was expecting the Moody Clouds' time trials way to be more hellish than what they actually are. 30 minutes were enough for each time trial to get the time trophies.
Yes. Together we played through every level, completed each Tricky Treasure chase, gathered almost all of the Electoons, and finished almost every time trial. The Mecha No Mistake time trial was practically the only thing we couldn’t do.

Thanks for the scans, Rayfist.

Re: Rayman Origins

Posted: Wed Feb 08, 2012 2:12 pm
by sergiomonty
Haruka wrote:
spiraldoor wrote: The Mecha No Mistake time trial is a nightmare. My sister and I spent a good half an hour on it and failed miserably every time.
Are you serious?

To be honest, I was expecting the Moody Clouds' time trials way to be more hellish than what they actually are. 30 minutes were enough for each time trial to get the time trophies.
30 minutes is enough. Making a game insanely hard sometimes is just an excuse to hide it's "suckness". I think this game had a perfect difficulty, a game must be funny, not annoying, I mean, seriously, I've been playing Kirby's Return to Dreamland, the game itself is easy as hell, but the time trials? oh boy, these are impossible if you try to get a Platinum medal, and it's annoying. At times, I even stop thinking that it's a game and start thinking that it's just an unsolved problem, an obstacle in my life, something like that. God damn it, Kirby.

EDIT: Annetta Fish by Dirk.

Image

I just love how he included the scrapped piranha, seriously.

Re: Rayman Origins

Posted: Wed Feb 08, 2012 2:19 pm
by Rulez
Dirk is a good artist, isn't he?

Re: Rayman Origins

Posted: Wed Feb 08, 2012 2:50 pm
by Haruka
Didn't that interview got posted before?
spiraldoor wrote: Yes. Together we played through every level, completed each Tricky Treasure chase, gathered almost all of the Electoons, and finished almost every time trial. The Mecha No Mistake time trial was practically the only thing we couldn’t do.
If you both are using the horizontal Wii Remote, then you are screwed for lifetime. Believe in me, I DO NOT recommend the usage of that control mode in Wii, because the B button's ergonomy is terrible for Time Attacks/Time Trophies, Tricky Treasure levels and/or level phases that require sprinting.

If I were you I would buy the Pro Classic Controller, which is what I want to do because I'm having some hard time even with the Wii Remote + Nunchuk mode.

Re: Rayman Origins

Posted: Wed Feb 08, 2012 2:56 pm
by Rulez
I passed the whole game using the Wiimote + Nunchuck combo. I played using only the Wiimote for 7 seconds before I switched.

Re: Rayman Origins

Posted: Wed Feb 08, 2012 6:55 pm
by sergiomonty
Rulez wrote:I passed the whole game using the Wiimote + Nunchuck combo. I played using only the Wiimote for 7 seconds before I switched.
Image

Playing with the Wii Remote without nunchuck sucks, A LOT. Why didn't the developers even take approach of the wii controller? for example, instead of pressing 1, they should have programmed it to attack when shaking, so the 1 button would have been used to sprint. I know shaking is awkward in platform games, but come on, is much better than using the B button.

Re: Rayman Origins

Posted: Wed Feb 08, 2012 7:41 pm
by spiraldoor
I’m glad they didn’t do that. I can’t stand motion controls, so giving them an important place in the gameplay may well have ruined it for me. The B button is awkward, but at least it’s a button.

Re: Rayman Origins

Posted: Wed Feb 08, 2012 7:59 pm
by Electoon
Screw motion controls, I hate them! But seriously, I think that motion controls would have broken the game, and I'm highly grateful that they didn't include them in the Wii port just for the sake that it's a Wii game and they can. Although I do agree with the fact that the game is also unplayable with the Wiimote solo (without a nun-chuck or classic controller), I tried for about 5 seconds and said 'ouch'. It really doesn't work with the game's reliance-y on the player running around at top speed everywhere
I still think it would be cool if it supported the GameCube controller, but there you go. I thoroughly enjoy playing it Classic Controller Pro style, it's very comfortable to hold and running with the shoulder buttons works fine :)

Re: Rayman Origins

Posted: Wed Feb 08, 2012 8:16 pm
by Haruka
I find pretty natural the game not being compatible with a GameCube controller.

But still, I need to get that Pro Classic Controller. I'm pretty sure things would work differently with one.

Re: Rayman Origins

Posted: Wed Feb 08, 2012 9:04 pm
by Raymansgirl22
Dirk is a good artist! O_O Really good.

Re: Rayman Origins

Posted: Wed Feb 08, 2012 9:29 pm
by Rayfist
Haruka wrote:Didn't that interview got posted before?
I don't think so but if you do find an original link for the interview please tell, because I was quite certain THIS is new since it came in the new issue of gameinformer

Re: Rayman Origins

Posted: Thu Feb 09, 2012 2:37 am
by sergiomonty
Seriously, I'm a regular wii player, and I can't understand why people can't stand motion controllers. Seriously spiraldoor, you hate motion controllers that much? you hate them enough to think that the B button is better with the controller in horizontal position? that's too much hate, as the b button sucks lollipops in horizontal position. I mean, the motion controllers aren't THAT exhagerated as you see them in commercial, it's not like hitting a ball with a racket with all your forces, it's just SHAKING THE GOD DAMN CONTROLLER. Lazy people is lazy, damn. Anyway, Nintendo won't implement motion controllers for the Wii U.

Re: Rayman Origins

Posted: Thu Feb 09, 2012 2:44 am
by BarkingChaos
I have no problems with motion controls provided they are responsive, and the only wii game I have encountered unresponsive controls is Rampage Total Destruction (weird thing is is that even though its a gamecube port, no gamecube controller support). Half the time you just have to give the wiimote a tiny shake. Its not all that cumbersome. I mean, you can lay wii sports sitting down. I do better at baseball giving the wiimote tiny, quick shakes than swinging it like a mad lady. I dont get the hatred either. The B button was a bad design. Its pretty impossible to hit it sideways.

Re: Rayman Origins

Posted: Thu Feb 09, 2012 3:02 am
by HappyHaunter
Yahooo!! I Mecha'd no mistake on the time trial for that level just now! Man oh man It's been weeks but I've done it! To celebrate, I went ahead and tried to time trial On Top Of Old Smokey and I past that with flying colours too! I'm so glad I'm done with both. Mecha's chain chomp was a nightmare to get through. As for Smokey, it looks like my game is bugged because the only way I can pass through the thunderous clouds section is if I go the pathway of the skull coin otherwise my game freezes.

Phew, I'm hoping to get the last 3 electoons tomorrow (they're both in easy levels so no sweat!). Then I'll take on my final chest chase in Angsty Abbys. It looks intimidating...I hate dark places. :cry:

But yeah, that's that. I'm using the Wii controller in horizontal mode. The only problems I've had with it are during the moskito levels. But other than that, it's smooth sailings. But yeah I agree it isn't very ergonomic.

Re: Rayman Origins

Posted: Thu Feb 09, 2012 4:12 am
by Smega
Has anyone knocked open a nymph cage before chasing it all the way to the end?

Re: Rayman Origins

Posted: Thu Feb 09, 2012 5:24 am
by Adsolution
Smega wrote:Has anyone knocked open a nymph cage before chasing it all the way to the end?
I have on Mystic Pique, though, you're not supposed to be able to do that.

Re: Rayman Origins

Posted: Thu Feb 09, 2012 5:42 am
by NotaKuroi

Re: Rayman Origins

Posted: Thu Feb 09, 2012 6:00 am
by Raymansgirl22
Smega wrote:Has anyone knocked open a nymph cage before chasing it all the way to the end?
I almost did.. I was about to hit it when it kept moving away. lol