Re: Rayman Legends
Posted: Thu Sep 05, 2013 9:47 pm
Tonight at Victoria station there were consoles to play Legends. Didn't stop by as I was on my way home to play it, but here are a couple pictures:
Stop talking in german you fucking nazi.Adsolution wrote:and placing his thoughts up on a pedestal is argumentum ad verecundiam in its most literal, upright form.
Haruka wrote:That's latin. ._.
James Bond is a spy (among many other things). Pretty much every spy theme in history has been lifted from 007.that3Dguy wrote:I aways thought it was some what of a James Bond theme.Haruka wrote:@Serza I honestly don't like underwater levels normally, but I think the way it was done in RL was much more pleasant. It might be linked with the fact it is mixed with a spy-alike theme.
The spyish theme is cool I guess. But what really ticks me off is the light creatures, in one level I skipped a hidden Teensie room because I found the puzzle too frustrating.Haruka wrote:@Serza I honestly don't like underwater levels normally, but I think the way it was done in RL was much more pleasant. It might be linked with the fact it is mixed with a spy-alike theme.
I also wish for this to stop. Both Rayman 3 and Legends are awesome games anyways. It should not matter which one we prefer more.Haruka wrote:@Sergio I admit for once I got scared, but could we calm down the storm a little? Only thinking this all started with personal reviews of RL compared with other games this went a little far too serious.
GNineify wrote:This is either fitting to put between these discussions or not, I don't know but I want to say things. I know that Ubisoft intended RL to be just about playing the game and having fun but dear fucking gosh, look at the potential for a nice story to go along! In the Rayman franchise I have always wanted to learn about all these characters, see their personality and listen to their dialogue. In RL, they all look so interesting, topped with great magical atmospheres, but then it becomes a disappointment when you never get any reason for what is going on and the only descriptions for these guys are just those little ones in the gallery. I don't want to think of Rayman simply as some guy who I have to control. Rant about how I am getting seriously hungry for at least some kind of storytelling number whatever ends here.
This is exactly what I thought. The problem (or benefit?) with all the Rayman games is that the artistic style changes dramatically when you compare all the games which pretty much messes up the universe in which all the characters live. It was okay and understandable between the first three Rayman games, you just needed some imagination to fill up the missing gaps of information. The problem with the recent Rayman games is that there is barely something which holds this universe together. In Rayman 1 there wasn't much story, too. But it had some hidden tips about story relevant things (the photos of how the characters went on journey), a coherent world map with absolute different levels (!), bosses who are each of them legendary and memorable (just look at Space Mama and her flying washing machine and you know what I missed in Legends and Origins), a badass main villain (the last boss in Olympus Maximus was great, for me one of the highlights, but he isn't the main villain), more "deep" level background designs like the one seen in Mr. Stone's Peaks (Part 4: https://raymanpc.com/wiki/en/File:EauMonte.png) which really release some kind of wanderlust and background information for the characters. Origins and Legends had some great backgrounds, too. But you don't even have the fucking time to just chill a little bit. Calming down on the peak of a mountain and just watch for the nice level background. This doesn't work that much in Origins and Legends because the levels are filled up with things. There are often vertical props instead of horizontal platforms and those vertical props are very much compressed, creating a much more density of things shown in the levels.Serza5 wrote:Thing is with Legends is that, yes it's clear that the game wasn't made to be heavily story-driven and that doesn't make it a bad game. But it's lack of storytelling is it's biggest flaw. It's exactly as GN said; you meet these characters and see all these levels but you hardly know anything about them, only thing plausible about it is that it's more than what Origins gave us. Of course given the style of gameplay of both games have it'd be hard to make any sort of story, they probably could of had more dialogue in between levels but I can't see either games having cutscenes like they did in R2 or R3.
Don't worry HarukaHaruka wrote:@Sergio I admit for once I got scared, but could we calm down the storm a little? Only thinking this all started with personal reviews of RL compared with other games this went a little far too serious.
Honestly, if that was frustrating, then be prepared for the later Invaded levels and the 8-bit musics from the Livid Dead Party. Friendly advice.Serza5 wrote:The spyish theme is cool I guess. But what really ticks me off is the light creatures, in one level I skipped a hidden Teensie room because I found the puzzle too frustrating.Haruka wrote:@Serza I honestly don't like underwater levels normally, but I think the way it was done in RL was much more pleasant. It might be linked with the fact it is mixed with a spy-alike theme.
Haruka wrote:@Sergio I admit for once I got scared, but could we calm down the storm a little? Only thinking this all started with personal reviews of RL compared with other games this went a little far too serious.
Sounds like fun.Haruka wrote:Honestly, if that was frustrating, then be prepared for the later Invaded levels and the 8-bit musics from the Livid Dead Party. Friendly advice.Serza5 wrote:The spyish theme is cool I guess. But what really ticks me off is the light creatures, in one level I skipped a hidden Teensie room because I found the puzzle too frustrating.Haruka wrote:@Serza I honestly don't like underwater levels normally, but I think the way it was done in RL was much more pleasant. It might be linked with the fact it is mixed with a spy-alike theme.