Re: Rayman Legends
Posted: Fri Sep 06, 2013 10:26 pm
No, because then I wouldn't see it on 360 challenges, online things doesn't cross each others online as far as I know.that3Dguy wrote:Maybe its a Wii U exclusive?
No, because then I wouldn't see it on 360 challenges, online things doesn't cross each others online as far as I know.that3Dguy wrote:Maybe its a Wii U exclusive?
Fully agreed.spiraldoor wrote:The tent hub is fairly cool, with its weird nebulous canvases showing glimpses of the connected worlds, but I find the layout of the various rooms kind of confusing and hard to visualise. Definitely better than the menu-based system in Rayman 3, but not nearly as good as the Hall of Doors or the original's world map. There sure is a lot of content in Legends, but sadly a lot of it isn't very compelling.
Quoted for truth. The golden era of Ubisoft had this logotype, and I still think it was by far the best logo of the company.spiraldoor wrote:They used the wrong symbol on his chest if you ask me.TFDs39 wrote:I have seen him playing as [UbiRay since Wednesday (I don't know if he had it earlier),but I think it is impossible to reach the last level of awesomness so fast.
@3Dguy:Here is him: storage/17174/f4b15bedbdfe792e38941c78fe77117c
http://i.imgur.com/ItNhS37.png
Actually it is very possible that someone got the game 2 weeks early. Maybe that person works at Ubisoft for all we know.Rayrobi wrote:Sure you get, i got only diamond cups in every challenge since 30th August, but i still have only 4934 points and the last level is at 6000 points. And i doubt someone got the game 2 weeks earlier than the release date.Serza5 wrote:Don't you get new trophies for every daily/weekly challenge?
Each 8 bit level has its own filter applied, I think the fishbowl reappears in Gloo Gloo and in the final 8 bit Grannies World Tour.spiraldoor wrote:The "8-bit" levels are baffling. A throwback to the 32-bit consoles on which Rayman originated would have been great, but by going back another two generations the developers seem to be trying to bypass Rayman players in favour of Mario ones. That might have been acceptable if they'd done a half-decent job of it, but the headache-inducing, grainy fishbowl filter they've plastered over the 1080p graphics is bizarre and not satisfying at all. Am I supposed to play through all of these without dying? No thanks.
You nostalgia blind ass face, that logo is generic and wouldn't be able to fit on Rayman's shirt. The only reason you even give a shit about the logo is because you want everything to be like it was when you were a kid.spiraldoor wrote:They used the wrong symbol on his chest if you ask me.
http://i.imgur.com/ItNhS37.png
I guess that I'm also a nostalgia blind ass face, although I think you should have been more polite and more rational about your reply.Bionichute wrote: You nostalgia blind ass face, that logo is generic and wouldn't be able to fit on Rayman's shirt. The only reason you even give a shit about the logo is because you want everything to be like it was when you were a kid.
Or maybe – here's an astonishing thought – I actually think that the rainbow-coloured arc is a more charming symbol than the cold blue swirl, and that working it into the UbiRay costume would be a fitting tribute to the history of the series.Bionichute wrote:You nostalgia blind ass face, that logo is generic and wouldn't be able to fit on Rayman's shirt. The only reason you even give a shit about the logo is because you want everything to be like it was when you were a kid.
Globox in 2003 wrote:Ooooh, there's other Deja-Vu coming on!
So much this, that'd be completely awesome, and fit well with the nostalgic theme, seeing the robot pirates again after a decade would certainly have been a nice throwback indeed.Bzzit wrote:Replaying the music levels and their 8-bit counterparts I really wish they had made a special stage in the final world based on the precipice. The style of these levels would have suited it perfectly; fast paced, cannons firing and structures collapsing to the music, aswell as smashing the occasional cage as you go like in the original. Seeing the pirate ships and maybe even robot pirates in this art-style would have been cool too.
Nostalgia is awesome. Deal with itBionichute wrote:You nostalgia blind ass face, that logo is generic and wouldn't be able to fit on Rayman's shirt. The only reason you even give a shit about the logo is because you want everything to be like it was when you were a kid.spiraldoor wrote:They used the wrong symbol on his chest if you ask me.
http://i.imgur.com/ItNhS37.png
Also, I'm almost at level 11, I have no idea what Rayrobi was talking about when he says it's impossible to get to.
I still believe that R2 was a source of inspiration for levels like Pirate's Treasure! in RO.spiraldoor wrote:I've never thought about it until now, but the Precipice is kind of a primordial example of all the rapid-paced collapse-a-thon chase levels in Origins and Legends. It seems really obvious when you think about the levels where the heroes are chased by flying ships shooting helicopter bombs. I wonder if it was a major influence?