Also, played the demo...and woah! I was blown away by Rayman Origins all over again. Only having played the Wii version on a blurry CRT screen before now, I 've never really got to truly experience the game's graphics. And now....woah! I am lost for words!
I didn't find Moskito's controls hard at all (if anything I seemed to find it easier on the PC for some reason) although I'm having some difficulty with swimming...
The demo would be fine except you can't do diagonal movement at all. This makes the swimming and shooting stages a lot harder than they should be. If you try to swim diagonal he just stops on a dime. Ouch.
Before they release the full game that's gotta be fixed. It plays pretty badly because of this.
There is indeed a lack of diagonal controls when we tried playing it rendering Aim for the Eel and Murray of the Deep not so playable as it should be. So far we tried keyboard and PS3 controllers, with the latter we had to settle for D-Pad controls, and diagonals just stopped dead, how we got to the very end this way we don't know. This is the only major problem we have with this port.
Played demo, I'm quite surprised it works on my old laptop without any problems (altough I had to change resolution from 1280x800 down to 1024x768, because of slightly low FPS rate - now works like a charm).
Oh, yes. All I've noticed are few graphic glitches (if you play like me with magnifying glass at the screen and examine every pixel, you'll notice that too) that do not interrupt gameplay*, and pretty screwed controls (I'm going to blame that on using Dolphin emulator for too long)
My second bullshit commentary, the first being the X360 demo, if anyone remembers.
Cairnie wrote:There is indeed a lack of diagonal controls when we tried playing it rendering Aim for the Eel and Murray of the Deep not so playable as it should be.
Really? My diagonal controls worked just fine. I also don't see how it's a 'port,' when there's next to nothing in it that resembles a particular platform.
In fact, I haven't had any problems with the controls, swimming, on foot, or on Moskito. But hey, I'm a born PC gamer.
Graphics wise, I was never incredibly impressed by it, and I think a lot of the problem is the colour pallet: it's all over the place. It's as if they only focused on the individual assets instead of the world as a whole. For example, the environmental colouring at the end of Aim For The Eel is quite gross in my opinion. One could have not picked blander colours if they tried. Rayman has always had a mystical atmosphere and soft, blended colours. Aside from certain areas (and those areas were VERY well done), Origins' graphics are mostly sharp, jagged and random, and while it does look good, it really doesn't look "Rayman." It's something much more suited to a game like Mario, Crash or Kirby. But for the love of god, stick to one style Ubisoft! I really don't think the cartoony vector graphics look good over airbrushed artwork. Something about it just seems very wrong. Also, it would have been nice of there were more global shading effects. Everything honestly looks as flat as a Mexican crêpe.
RayFan9876 wrote:Really? My diagonal controls worked just fine. I also don't see how it's a 'port,' when there's next to nothing in it that resembles a particular platform.
In fact, I haven't had any problems with the controls, swimming, on foot, or on Moskito. But hey, I'm a born PC gamer.
Were you using just the keyboard or is there a proper gamepad that's actually compatible with windows 7? If so then we'll try it again, it could well be the fact that Motioningjoy doesn't like steam games in general like Sonic Gens.
Edit: yeah it is indeed Motioningjoy giving us trouble.
RayFan9876 wrote:Really? My diagonal controls worked just fine. I also don't see how it's a 'port,' when there's next to nothing in it that resembles a particular platform.
In fact, I haven't had any problems with the controls, swimming, on foot, or on Moskito. But hey, I'm a born PC gamer.
Were you using just the keyboard or is there a proper gamepad that's actually compatible with windows 7? If so then we'll try it again, it could well be the fact that Motioningjoy doesn't like steam games in general like Sonic Gens.
Edit: yeah it is indeed Motioningjoy giving us trouble.
I was just using a keybaord, the best gamepad in my opinion! This fellow to be precise:
THEdragon wrote:So, is changing the Rayman Origins textures like changing Minecraft textures? Find them, take them out and edit them, put them back in?
I'm sure you could have come up with a more general analogy than Minecraft. Did you think there was another less-logical way to edit them?
Last edited by Adsolution on Fri Mar 02, 2012 5:20 pm, edited 1 time in total.
I went ahead and downloaded the demo yesterday and yikes I failed so much. I've been so used to playing with a controller that using a keyboard was a huge challenge! The flying and swimming levels were a piece of cake though. But for normal walking/running/punching...hmmmm I'm going to need to get used to this otherwise I'll never capitalize on lum kings or speed runs.
are you kidding me? it ran at full solid 60 FPS for me
the wii version is 45FPS+
The reason why I got the low fps was because of my lowly hardware, not the software itself.
So naturally, your PC is powerful enough to play RO, mine will be bested by the PS3 in terms of performance.
TeensieKing wrote:I guess so.BTW wouldn't it be easy to do in Wii too?
I don't think so.... or droolie would have to help us
If you can do it on a PC, you can do it on the Wii. I've hacked the shit out of some Wii games.
it's doable on Wii but to be honest it's far easier on PC as you can test it immediately without transferring your modified game to your Wii HDD.
Not to mention that the Wii version uses far more encrypted files than the PC version. The textures for Wii, Xbox 360 and PS3 are DDS files with modified headers, as opposed to the PC version's standard DDS files.
THEdragon wrote:So, is changing the Rayman Origins textures like changing Minecraft textures? Find them, take them out and edit them, put them back in?
Yes, that's how you do it. It's all inside a big file though so I'm going to write some *.bat files to make it easier for you to extract the files and put them back in.