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Re: Rayman Legends
Posted: Wed Sep 11, 2013 9:39 pm
by Disionity
This is quite good news, indeed. It will be quite interesting to see BG&E 2 with such a design philosophy. @Master, Frankly, I do not want to see another two-dimensional Ubiart Rayman game, but a three-dimensional title would be splendid. I personally would want to see Beyond Good & Evil 2 completed first though.
Re: Rayman Legends
Posted: Wed Sep 11, 2013 9:57 pm
by Master
Concurred, UbiArt is beginning to spread now, so I think it's time to move on for now, I'd love to see how BG&E2 turns out, and I'd love to see it finally come to realisation.
Re: Rayman Legends
Posted: Wed Sep 11, 2013 11:00 pm
by Snagglebee
http://bit.ly/15SlZiL
Is this the american cover, that I never have seen before ?
Re: Rayman Legends
Posted: Wed Sep 11, 2013 11:18 pm
by Haruka
Have you heard about Photoshop?
Re: Rayman Legends
Posted: Wed Sep 11, 2013 11:29 pm
by OCG
I have seen American cover on eBay before and it is same as European one so this is, like Haruka said definitely photoshopped. Only Japanese cover is different
Re: Rayman Legends
Posted: Wed Sep 11, 2013 11:40 pm
by Haruka
http://bgamer.sapo.pt/index.php/analise ... an-legends The portuguese website of gaming I usually have a look just reviewed RL, giving a 9 out of 10.

Re: Rayman Legends
Posted: Thu Sep 12, 2013 1:11 am
by Rayfist
I'm happy to see RL getting such positive reviews, I do think some review sites most likely have never played the original trilogy. Regardless, Legends, as a stand alone game, kicked ass, I'm still giving it a 9/10 from a normal perspective.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 1:14 am
by OCG
Only words I understood were "epic" and "fail"

Re: Rayman Legends
Posted: Thu Sep 12, 2013 3:04 am
by Disionity
I am almost finished with Living Dead Party. I hope to be complete with Jibberish Jungle on Back To Origins soon.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 5:02 am
by Bradandez
Finally 100% the whole game. All of it, now I just need some friends for the challenges. That'll be nice.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 5:07 am
by Rayfist
I still have to get 1 millions lums, so technically speaking, most of us didn't really get '100%', it'll most likely take me a long time, but the challenges should help, I have around 600,000 now.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 5:12 am
by Bradandez
Ah shit, I forgot about the 1 million lums. Well I'll re-phrase, I've 100% all the levels (Legends and Origins) and collected all the creatures.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 5:18 am
by Bionichute
Rayfist wrote:I still have to get 1 millions lums, so technically speaking, most of us didn't really get '100%', it'll most likely take me a long time, but the challenges should help, I have around 600,000 now.
Don't forget getting to level 11.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 5:22 am
by Adsolution
I suppose in a sense there's a lot to do in Legends, even though it's mostly just rigorous grinding.
I'll likely be playing more soon. The hot weather really puts me out of the gaming mood for some reason.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 8:23 am
by Bionichute
Oh, I have all these sprites, but have no skills or knowledge of how to put them together! If only someone would help me!
No but seriously we need images of the characters and enemies soon, so somebody better get to work.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 9:35 am
by TFDS
Bionichute wrote:Oh, I have all these sprites, but have no skills or knowledge of how to put them together! If only someone would help me!
No but seriously we need images of the characters and enemies soon, so somebody better get to work.
Already working on it.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 11:17 am
by Rayfist
Adsolution wrote:I suppose in a sense there's a lot to do in Legends, even though it's mostly just rigorous grinding.
I'll likely be playing more soon. The hot weather really puts me out of the gaming mood for some reason.
it's not rigorous grinding until all the teensies are found, because you'll mostly be using your time on the challenge app to earn lums after that.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 12:03 pm
by Henchman1028
TFDs39 wrote:Bionichute wrote:Oh, I have all these sprites, but have no skills or knowledge of how to put them together! If only someone would help me!
No but seriously we need images of the characters and enemies soon, so somebody better get to work.
Already working on it.
We going to be replacing the Origins sprites in the ranks with the Back To Origins ones?
Re: Rayman Legends
Posted: Thu Sep 12, 2013 12:25 pm
by Haruka
Rayfist wrote:I still have to get 1 millions lums, so technically speaking, most of us didn't really get '100%', it'll most likely take me a long time, but the challenges should help, I have around 600,000 now.
I'm going to take some months until I get Rayomz first on my PC version, while the Wii U I predict only around Summer 2014 I can unlock Rayomz. Now for the level 11 thing, I have no idea when I'll get those but I think it is when you definitely finished the game in its totality.
I played half of the game in the Wii U and I must say that while the Murfy levels are fun to play, the artificial inteligence of Globox is clumsy. I sometimes struggle to guide Globox to the secret areas or specific paths. In other words, I think the AI of Murfy in PC works much better than the AI of Globox in the Wii U.
Re: Rayman Legends
Posted: Thu Sep 12, 2013 2:48 pm
by sergiomonty
Try the multiplayer, Haruka. That's what makes Murfy so incredibly unique in the Wii U version
