Page 669 of 869
Re: Rayman Origins
Posted: Sun Apr 08, 2012 1:03 pm
by Cairnie
Sigh:
viewtopic.php?t=7748
Time to fire up the old wordpad should I have any work to do there.
Re: Rayman Origins
Posted: Sun Apr 08, 2012 1:18 pm
by buildersith
I actually might give origins a play today, see if there is anything about the game that I like beside the art style.
Re: Rayman Origins
Posted: Sun Apr 08, 2012 1:49 pm
by TeensieKing
buildersith wrote:I actually might give origins a play today, see if there is anything about the game that I like beside the art style.
The animatios are good and fluent
Re: Rayman Origins
Posted: Sun Apr 08, 2012 1:57 pm
by buildersith
I've been playing for half an hour, and... and... I need to go and think about some things...
Re: Rayman Origins
Posted: Sun Apr 08, 2012 2:36 pm
by Tulio
Anyone knows if there's some kind of easy fix for the 'invisible water/fire/streams' bug in PC version?
Re: Rayman Origins
Posted: Sun Apr 08, 2012 6:37 pm
by Adsolution
Tulio wrote:Anyone knows if there's some kind of easy fix for the 'invisible water/fire/streams' bug in PC version?
You mean this one?
viewtopic.php?p=668399#p668399
For me it was because my computer was extremely dusty. I Aerosoled it and then it worked again.
Re: Rayman Origins
Posted: Sun Apr 08, 2012 10:56 pm
by Haruka
spiraldoor wrote:Is anyone else having trouble logging in to RayWiki? It keeps telling me that I have cookies disabled, which isn’t true.
I also had that issue minutes ago.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 12:41 pm
by buildersith
Now I've given the RO a playthrough for just under a day now after I've already made an opinion, I've came to a decent conclusion that should make everyone happy, Rayman Origins IS a good game, but I don't like it, in fact I hate it with every ounce of my existence, in fact, I was wondering why I didn't stop playing it after it angered me so much, and my friend came up with reasonable reason why: "[11:50:37] John Davidson: ¬¬ I wonder why I've been playing this game for so long. I don't even like it, its a good game, but I don't like it.
[11:50:50] Kezzie: it's addicting that's why
[11:51:11] John Davidson: no its not, its frustrating and boring ¬¬
[11:51:23] Kezzie: and that's why it's addicting
[11:51:43] Kezzie: if it's frustrating then you want to stop it by completing the game and the boriness stops after your done"
and she's right, I guess, the only reason I've been playing it so long is to see how stupid and frustrating it gets from me.
Actually, I noticed a few glitches when I played the game, ranging from bad hitboxes (I was getting hit by lightning that was metres away from me) to gravity errors (smashing some ice blocks and rayman stands in mid-air for a few seconds) as well as cheap deaths (admittadley though thats not ussually a glitch, there is one time when I think its a glitch, in th water wolrds tricky treasure, you get to the end and you are given no time at all to get t the end of the level before your character goes off screen and is subsequently dies, the only way I got passed t was with good luck)
so, Rayman Origins is a good game, but I don't like it.
edit: also, I'm wondering why everyone is saying this game is stupidly easy compared to Rayman 1, I personally think its almost 3 times as hard as the first game, just not as punishing with the introduction of infinite lives, just thought I should say that.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 12:59 pm
by Adsolution
buildersith wrote:also, I'm wondering why everyone is saying this game is stupidly easy compared to Rayman 1, I personally think its almost 3 times as hard as the first game, just not as punishing with the introduction of infinite lives, just thought I should say that.
I will agree with this until the end of existence.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 1:02 pm
by Droolie
RayFan9876 wrote:buildersith wrote:also, I'm wondering why everyone is saying this game is stupidly easy compared to Rayman 1, I personally think its almost 3 times as hard as the first game, just not as punishing with the introduction of infinite lives, just thought I should say that.
I will agree with this until the end of existence.
Agreeing combo +1.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 1:25 pm
by need my speed
More points for the combo mode; I also agree.
Hell, I wonder how I would have completed some of the later levels with alle Electoon medals on my own.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 2:05 pm
by Master
And..
Add another to the combo of agreement.
If lives could be hacked into RO, people would see just how much harder RO is compared to R1.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 2:13 pm
by TeensieKing
Master4lyf1 wrote:And..
Add another to the combo of agreement.
If lives could be hacked into RO, people would see just how much harder RO is compared to R1.
Add another point to the combo.I think I would be possible to hack lives into RO but no one will bother making it impossible.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 2:57 pm
by Haruka
Rayman Origins can have infinite lives, but it isn't a piece of cake either. You die a lot anyway.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 4:04 pm
by Fauch
well I'm not sure. it's hard to say because I go for high scores and low times, so I die a lot, but if you only try to complete the game, it doesn't look that hard overall, except the last levels.
in the 1st rayman it's a bit different, because you have to find all the cages anyway, whereas it is optional in RO.
and maybe you die in one hit in RO, but in the 1st rayman, enemies were much stronger. stone men are a piece of cake in RO. moths were a pain too.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 7:56 pm
by Mammothphant 2
Has someone played RO in full four player co-op? I have mostly alone but few times the two player co op.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 8:29 pm
by Master
I've played through the game with full 4 player co-op, it does involve rather humorous standstill "slap-fights" but besides that, unless all four players are of equal skill (which rarely is the case), gameplay can get a little annoying as the camera may stretch out since lagging players are further back, this can also hinder progress as there is a limit to how far the camera can zoom out, going beyond the boundary of the camera causes instant bubblization, unfortunately, the camera sometimes "latched" onto a lagging player, thus forcing leading players to wait, or worse, die due to being unable to see the next obstacle or because they hold too much of a lead.
In my opinion, I think two player co-op is just right.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 8:41 pm
by Mammothphant 2
The disco cutscene surely looks better when all the four heroes are dancing with the Magician, doesnt it. How you were going with the Moskito flights in 4 player co-op Master4lyf1?
Re: Rayman Origins
Posted: Mon Apr 09, 2012 9:08 pm
by Master
It's certainly easier to get lum medals in mosquito levels when there are four instead of one.
Mosquito levels are probably best for four player co-op, since players move along a predetermined path, all they need to worry about is defeating obstacles and not dying from them.
Re: Rayman Origins
Posted: Mon Apr 09, 2012 9:12 pm
by Raymansgirl22
Mammothphant 2 wrote:The disco cutscene surely looks better when all the four heroes are dancing with the Magician, doesnt it. How you were going with the Moskito flights in 4 player co-op Master4lyf1?
Sad that I don't have enough people to play 4 player to see all 4 disco dance ;_;