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Re: Rayman 3 Scores

Posted: Wed May 20, 2009 4:57 pm
by Cut
TOTL: 1016XX. Lost 1700 points in part 1, 300 points in part 2 and 2000 points in part 3!!! So I haven't got the maximum score :roll:

But I know a good combo in part 2, it will bring more than 1000 points, and the rest, I will get in part 1. It would be hard, but I don't give up, because if I did this, I mustn't play TOTL ever. In part 1 I try to get 55000-55500 points. Then, with my new combo 84000 after part 2 and then I play the hoodflyers-combo for maximum score, and then I've got 93000 after part 3, and that means: maximum score. I've got 1000 points, which I can lose without any problems, every lost point over 1000 points will be problematically, I learned it last time playing^^

There are 4 days weekend in germany, so I have MUCH time...

Re: Rayman 3 Scores

Posted: Wed May 20, 2009 7:30 pm
by Xenon
Part 1 was the significantly harder segment of TTOTL I think. If you can manage to get 55,500+ (and this is fairly important if you're going for the absolute maximum) then your scoring in the latter parts will become considerably easier. However I do remember part 3 can actually give you more points than you'd expect. If I remember correctly, the advised score after part 2 was 83k and I finished it with 81.6k and still achieved the maximum score by means of comboing the shuttles.

A message to everyone: is anyone going for a new score in TTOTL? We discussed several months ago the possibility of 105600 being the absolute maximum - which could be gained only by scoring mind-bogglingly in the two previous parts. You'd probably need the maximum score after part 1 and the special "Lockjaw" combo may need to be integrated into the second part... but I reckon with some practice this would be possible.

Re: Rayman 3 Scores

Posted: Wed May 20, 2009 7:43 pm
by sfn42
I thought we discarded this idea as impossible unless some new, breathtaking combos were found. I definitely won't go for it, even comboing the Hoodstormers in part 2 is too hard for me and getting the max in part one would be insanely difficult.

Re: Rayman 3 Scores

Posted: Wed May 20, 2009 7:47 pm
by Xenon
With the Lockjaw glitch, we're only about 1500 points below the necessary requirements. That is, assuming the 'maximum' scores are achieved for all levels.

Re: Rayman 3 Scores

Posted: Wed May 20, 2009 8:19 pm
by Cut
One question: mostwanted81 said, that it's possible to combo the green gem in part 2 for 9000 in combo. How does that works?

Re: Rayman 3 Scores

Posted: Wed May 20, 2009 8:19 pm
by MandM81
I have abandonned the idea of a new maximum score in TOTL as well. First of all, I don't have the Lockjaw glitch at all, so it would be futile for me to go for it. I think I made a calculation a long time ago that I would need to find about 5.000 points extra.

Xenon, what will your scores be after part 1 and after part 2 according to your strategy?

Re: Rayman 3 Scores

Posted: Wed May 20, 2009 8:43 pm
by sfn42
I believe the lockjaw glitch only occurs when your score at some point, most likely after part 1, is in a certain range and that range ends with a score that doesn't give you more than 80000 total. Therefore, the glitch doesn't play any role in looking for a maximum.

Re: Rayman 3 Scores

Posted: Wed May 20, 2009 10:06 pm
by Xenon
You're certainly wrong about your theory, sfn. The glitch happened on most occasions when I was playing back in 2004 and in those times my scoring ability was pretty much null, yet the glitch also worked about a year ago when I had scored 55k+ after part 1.

@ MandM: I'm not sure of the requirements, but some improvements would need to be made in part 1 and possibly 2 as well. If you think about it, the Lums glitch can provide a broad window for scoring opportunity - if it was used in the first Hoodlum combo we could make at least 800 points, perhaps even more. Yes it would be tedious and agonising, and I'm not sure whether I'm up for it, but I haven't given up hope just yet.

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 7:52 am
by sfn42
You're certainly wrong about your theory, sfn. The glitch happened on most occasions when I was playing back in 2004 and in those times my scoring ability was pretty much null, yet the glitch also worked about a year ago when I had scored 55k+ after part 1.
That's strange. I haven't experienced the glitch since 2003, when I got a score of about 72000 in TTOTL. Do you have an idea how to trigger it, then? It's just strange that it works almost all the time when you get a certain score and it just happened once for someone who got a higher score.

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 1:25 pm
by Cut
TOTL: 55483 after part 1. I hope, it's enough for this time.

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 1:43 pm
by Xenon
@ sfn: I'm not sure if the glitch occurs by means of some mechanism or whether it pops up randomly. But it's strange how it did happen an awful lot several years ago... maybe I was doing something differently. One theory I had was that it appears upon every game you start part 2 for the first time.. so no reloading would be allowed. Of course I haven't tested this theory though.

@ Cut: It's enough but make sure to play the following parts almost perfectly.

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 4:07 pm
by Cut
I try^^

The Lavicraft-Combo isn't hard, but I never did the first piggybank-combo, and this would be a problem.

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 4:16 pm
by sfn42
Xenon wrote:@ sfn: I'm not sure if the glitch occurs by means of some mechanism or whether it pops up randomly. But it's strange how it did happen an awful lot several years ago... maybe I was doing something differently. One theory I had was that it appears upon every game you start part 2 for the first time.. so no reloading would be allowed. Of course I haven't tested this theory though.
This theory is also wrong. Once I played for a very low score to test something and I did not restart then, neither in part 1 nor in part 2 and the glitch did not occur.

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 6:14 pm
by MandM81
I guess the scores in TOTL should be something like:

After part 1: 60.000 points.

After part 2: 98.000 points.

In theory 60.000 points could be possible in part 1. It would require some elaborate combos like getting the three Hecklers for 3.500 points in combo. I have done that once, and it's hell. And then add all the other combos that need to be perfect.

Part 2 needs to be perfect as well. It's not a difficult part, but getting the seven Hoodflyers in combo is not easy.

However, if the Lockjaw glitch is working solely for PS2 players, then it's up to players on this platform to sort it out. Has anyone heard of this glitch on other platforms than PS2?

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 6:16 pm
by Cut
I've got it one time, but the problem was, that the last hoodlifter that has got the lockjaw didn't come. And I've got it only that time, I got 82007 in TOTL. Tomorrow I try to play part 2 perfectly.

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 6:36 pm
by spiraldoor
I wonder if your score rolls back to zero once you pass nine-hundred-and-ninety-nine-thousand-nine-hundred-and-ninety-nine?

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 8:10 pm
by Xenon
MandM81 wrote:I guess the scores in TOTL should be something like:

After part 1: 60.000 points.

After part 2: 98.000 points.

In theory 60.000 points could be possible in part 1. It would require some elaborate combos like getting the three Hecklers for 3.500 points in combo. I have done that once, and it's hell. And then add all the other combos that need to be perfect.

Part 2 needs to be perfect as well. It's not a difficult part, but getting the seven Hoodflyers in combo is not easy.

However, if the Lockjaw glitch is working solely for PS2 players, then it's up to players on this platform to sort it out. Has anyone heard of this glitch on other platforms than PS2?
I believe more than 60k can be gained in part 1. The mass Hoodlum combo alone can amount to some serious bonus - I mean, think about how many points can be earned from the triple Lum glitch (one is worth 360 points alone). That's already 57000-57500... then there's the Heckler combos as you said so say an additional 3500 points. We already have 60500-61000.

According to DTUCC, the Lockjaw glitch can only be triggered by PS2 players so unfortunately this 'improved maximum score' could only be available to the minority (which is good in my case :mrgreen: ). But it gains 8000 accumulative points, maybe even more if it could be incorporated into a separate combo.

Re: Rayman 3 Scores

Posted: Thu May 21, 2009 9:37 pm
by MandM81
In the big room with the three Hecklers I usually get the following combo points: 500 points from the Elite Monger in combo with a Pig, 500 points from the first Heckler in combo with the other Pig and finally 1.500 points from the two Hecklers in combo with the first of the three Hecklers and at least three Lums. The total combo points are thus 2.500, not counting the Lums.

This can be improved upon. One can still get the Elite Monger for 500 points in combo with a Pig. The lone Heckler is not killed in combo. The three Hecklers can be comboed as follows: Make the first Heckler stand near the HMF close to the remaining Pig. Get the HMF and get the four yellow gems on the boxes, fall down and kill the Pig on the way down. Kill the Heckler and get the Lum. Renew the HMF and head for the other two Hecklers. Kill the first and convert the Lum. You need at least three Lums in the conversion of the two Lums. In that case the last Heckler will give you 1.500 points in combo. The total here is 4.000 points in combo, not counting the gems and the Lums. Thus it is an improvement of 1.500 points in total.

As for the first combo, have you ever got three Lums from all Lums? I have never done it. And even when I'm doing well and the Lums go my way, I seldom get more than 24.500 points from the first combo.

I think I'll go nuts if I have to play this part again and again until the Lums all gave three Lums upon conversion.

And to top it off, you have to find some new and improved combos for the next part as well.

I sleep well at night as an X-Box player even though you PS2 players give it your best shot at TOTL. :D

Re: Rayman 3 Scores

Posted: Fri May 22, 2009 12:57 pm
by Cut
82970 points after part 2... I'm going to get the maximum-score, but the hoodflyers-combo is a bit too hard for me :roll:

Re: Rayman 3 Scores

Posted: Sat May 23, 2009 3:49 am
by Marley
A word of caution...

Do NOT make the same mistake that I did and use Freeze Mode when your score increases (or when the combo counter appears).
The combo counter will (mostly likely) disappear afterwards, reducing your chances of getting a high combo.


Off the top of my head, here are the scores that I got for the levels that I played yesterday:
The Longest Shortcut (part 3): 7% :oops2: (epic fail)
Summit Beyond the Clouds (part 1): 69%

If anyone has done worse on The Longest Shortcut, please let me know.