I think Gandalf works better. It's a pretty hilarious cultural reference.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 2:11 pm
by Master
Hilarious, yes. But confirmed, I don't really think so, we could note that his filename refers to him as such, but seeing as there's no official lore, I'd rather stick to something more ambiguous.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 2:41 pm
by OCG
Anybody with manual of RL, is he mentioned?
Re: Rayman Legends
Posted: Wed Sep 25, 2013 2:49 pm
by Bradandez
The game didn't even include a manual. lel
Re: Rayman Legends
Posted: Wed Sep 25, 2013 2:53 pm
by OCG
Bradandez wrote:The game didn't even include a manual. lel
Not even PS3 version?
Re: Rayman Legends
Posted: Wed Sep 25, 2013 3:07 pm
by Master
It did, but it was as lightweight as modern manuals get, nothing on the characters whatsoever.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 3:15 pm
by Henchman1028
Bionichute wrote:
Bradandez wrote:I don't think they would of had their own world. I thought they would fit perfectly in an area like the final part of Creepy Castle.
The video that revealed Rayomz had concept for the Vampire world. They even said in the video that it was "Dracula" themed.
DLC world, maybe?
Re: Rayman Legends
Posted: Wed Sep 25, 2013 4:31 pm
by Master
To cut away for a moment, could anyone confirm if they have a spelling error of "Glade" to "Galde" in Raymolk's description in their versions of Rayman Legends? Need to sort this out for the wiki.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 4:34 pm
by Bionichute
Master wrote:To cut away for a moment, could anyone confirm if they have a spelling error of "Glade" to "Galde" in Raymolk's description in their versions of Rayman Legends? Need to sort this out for the wiki.
It would seem we might get a Nintendo 3DS version of Rayman Legends after all. If Ubisoft wants to make a profit off the success of the 3DS, then why don't they do it with titles specifically designed with the hardware in mind, rather than half-heartedly porting previously released titles.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 5:45 pm
by OCG
And we all thought they learned lesson with RO for 3DS.
This better be much better than Ro for 3DS
Re: Rayman Legends
Posted: Wed Sep 25, 2013 5:46 pm
by Keane
If it's an unchanged version then it may be interesting to own.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 5:52 pm
by OCG
Hopefully. It would be cool to play on the go if you don't have Vita. Hopefully, 3DS will update to Nintendo Network ID instead of FC
Re: Rayman Legends
Posted: Wed Sep 25, 2013 6:12 pm
by Zikken
I don't know if you guys saw this video yet, so I felt like sharing it.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 6:16 pm
by Cairnie
Saw this on Facebook and the way this thing works is AMAZING!
Re: Rayman Legends
Posted: Wed Sep 25, 2013 6:17 pm
by El Dango
It's unbelievable how these tools work. Never thought they would be that simple to use.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 6:19 pm
by Keane
Indeed. It looks great.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 6:23 pm
by Zikken
Ubiart would be fun to use, if it was ever coming out that is.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 6:27 pm
by GNineify
UbiArt could perhaps get me interested in the technical part of 2D game making too if it'll be released. Hm hm hm hm.
Re: Rayman Legends
Posted: Wed Sep 25, 2013 6:30 pm
by Keane
I'd love to do some level designing with that. If there is to be another 2D Rayman they should include such a feature.