sergiomonty wrote:Yes I have it, I liked the idea too, though it was kinda weird. It was some kind of weird maze, and you're supposed to enter by the nose. However, I dislike the idea of escaping by the anus
I preferred the original idea, and the escaping through the anus part had me laughing. I can just imagine a one way sign in front of the exit, and then Globox has to push you out because you don't want to.
Re: Rayman Origins
Posted: Sun Apr 29, 2012 12:46 pm
by Yoshidude99
Now in the fourth level of Moody Clouds with 140 Electoons.
Re: Rayman Origins
Posted: Sun Apr 29, 2012 12:46 pm
by BabyDragonChef
I like their original concept with his fat body, curved jaw and stubby arms and legs.
Re: Rayman Origins
Posted: Sun Apr 29, 2012 12:56 pm
by Yoshidude99
The Dragon Chef chase was fun.
Re: Rayman Origins
Posted: Sun Apr 29, 2012 1:08 pm
by beebo44
BabyDragonChef wrote:I like their original concept with his fat body, curved jaw and stubby arms and legs.
I think I like the final style better. His original style seems almost too dark for a game this outrageous. (Couldn't think of a lighter word for dark without making it sound weird.)
Re: Rayman Origins
Posted: Sun Apr 29, 2012 1:13 pm
by Nannerb3
sergiomonty wrote:Yes I have it, I liked the idea too, though it was kinda weird. It was some kind of weird maze, and you're supposed to enter by the nose. However, I dislike the idea of escaping by the anus
I also dislike the other idea of entering through the rump.
Re: Rayman Origins
Posted: Sun Apr 29, 2012 10:04 pm
by Yoshidude99
Anyone have any tips for defeating those Robots in Moody Clouds? I can get past them but it takes me a while everytime except for the part with the gears above the lava pit.
Re: Rayman Origins
Posted: Sun Apr 29, 2012 10:24 pm
by The Edditaur
Yoshidude99 wrote:Anyone have any tips for defeating those Robots in Moody Clouds? I can get past them but it takes me a while everytime except for the part with the gears above the lava pit.
The easiest method is to punch them into things which would normally harm you, they can only be destroyed by doing that.
Re: Rayman Origins
Posted: Sun Apr 29, 2012 11:30 pm
by Haruka
Yoshidude99 wrote:Anyone have any tips for defeating those Robots in Moody Clouds? I can get past them but it takes me a while everytime except for the part with the gears above the lava pit.
One thing you can do is to try to wait for the robots' attack and while they are releasing the energy beam, they can't move from the position they are attacking. This can be used as an opportunity to counter-attack and throw them to a trap that destroys them.
Re: Rayman Origins
Posted: Mon Apr 30, 2012 5:55 am
by sergiomonty
I wish more enemies were as challenging as the Robots and had more ways to be defeated than just one hit.. *sigh*
Re: Rayman Origins
Posted: Mon Apr 30, 2012 5:37 pm
by Master
I agree, what made enemies special in all previous Rayman games is that some required special means to beat, such as the Spinneroo.
Re: Rayman Origins
Posted: Mon Apr 30, 2012 7:32 pm
by Haruka
What about in Rayman 1? There were interesting enemies like the Tentacle Flower and the Stonemen. It is true that Stonemen return in RO, but they were also too easy to beat in here, while in Rayman 1 they attacked in many ways and were litterally invincible.
Re: Rayman Origins
Posted: Mon Apr 30, 2012 7:49 pm
by Master
Haruka wrote:What about in Rayman 1? There were interesting enemies like the Tentacle Flower and the Stonemen. It is true that Stonemen return in RO, but they were also too easy to beat in here, while in Rayman 1 they attacked in many ways and were litterally invincible.
Indeed, the variety of ways to beat enemies is what made them unique and interesting, rather than just spinning past without a care in the world.
In retrospect, RO loves moving at specific paces, having more powerful enemies would interrupt that pace.
Re: Rayman Origins
Posted: Mon Apr 30, 2012 9:52 pm
by Yoshidude99
I'm hoping enemies similar to the Knarren are in the Land of the Livid Dead when I get to it.
Re: Rayman Origins
Posted: Mon Apr 30, 2012 10:26 pm
by Adsolution
Yoshidude99 wrote:I'm hoping enemies similar to the Knarren are in the Land of the Livid Dead when I get to it.
*snort*
Re: Rayman Origins
Posted: Tue May 01, 2012 1:34 am
by Haruka
OK, I'm with a stupid problem in the PC version of Rayman Origins.
When I play the Tricky Treasure level "Playing in the Shade", the "camera" is zoomed for an unknown reason.
To prove I'm not crazy, just look at here in the beginning:
Does anyone has experienced this problem?
If not, I guess I'll visit the Ubisoft Technical Support forums for the second time. Having the camera like this makes the level unplayable!
EDIT: Eh, removed the file.
Re: Rayman Origins
Posted: Tue May 01, 2012 2:11 am
by Nannerb3
Yoshidude99 wrote:I'm hoping enemies similar to the Knarren are in the Land of the Livid Dead when I get to it.
I love the Knaaren. But the Livid Dead aren't half as awesome.
Re: Rayman Origins
Posted: Tue May 01, 2012 3:16 am
by sergiomonty
Master4lyf1 wrote:
Haruka wrote:What about in Rayman 1? There were interesting enemies like the Tentacle Flower and the Stonemen. It is true that Stonemen return in RO, but they were also too easy to beat in here, while in Rayman 1 they attacked in many ways and were litterally invincible.
Indeed, the variety of ways to beat enemies is what made them unique and interesting, rather than just spinning past without a care in the world.
In retrospect, RO loves moving at specific paces, having more powerful enemies would interrupt that pace.
Rayman was god damn overpowered in Origins, it's a hard decision... keeping the fast pace? or giving balance to Rayman's attacks against enemies?
Re: Rayman Origins
Posted: Tue May 01, 2012 3:20 am
by Adsolution
Haruka wrote:OK, I'm with a stupid problem in the PC version of Rayman Origins.
When I play the Tricky Treasure level "Playing in the Shade", the "camera" is zoomed for an unknown reason.Does anyone has experienced this problem?
If not, I guess I'll visit the Ubisoft Technical Support forums for the second time. Having the camera like this makes the level unplayable!
I don't see the problem, it looks fine to me.
Re: Rayman Origins
Posted: Tue May 01, 2012 7:20 am
by beebo44
RayFan9876 wrote:
Haruka wrote:OK, I'm with a stupid problem in the PC version of Rayman Origins.
When I play the Tricky Treasure level "Playing in the Shade", the "camera" is zoomed for an unknown reason.Does anyone has experienced this problem?
If not, I guess I'll visit the Ubisoft Technical Support forums for the second time. Having the camera like this makes the level unplayable!
I don't see the problem, it looks fine to me.
I think I see the problem, because the game fucks with your eyesight when it zooms out while your concentrating on a single point.