Henchman1028 wrote:Gourmand Land fits with the Candy Chateau.
You may be interested to know that Rayman 1 takes place in The Valley, an island believed to located near the Glade.
sonicbrawler182 wrote:Keane wrote:I don't believe Ancel nor his team is in any way dedicated to continuing or expanding anything from the glade. It's just Rayman's mushroom kingdom.
*sigh*
OK, I'm going to have to say this now, because it's been bugging me as I lurked this topic before actually joining this site.
I'm NOT trying to be rude when I say this, but - do you guys KNOW what atmosphere is? As in, the definition of the word?
Lately, I see people completely misjudging the meaning of the word "atmosphere" in this community. As well as the word "emotional".
Something does not have to be sad, gloomy, quaint, or even give out "blue" emotions to be atmospheric and emotional. The fact that so many people seem to think that is why people say Legends has "no atmosphere".
They certainly do not mean just those things, and I don't always use them for those reasons. Rayman 1 is far from being anything gloomy and I think it has tons of atmosphere. Super Mario Sunshine is about as happy as a game can get and I could use the term to describe it as well.
sonicbrawler182 wrote:Honestly, Legends has WAY more atmosphere than Rayman 2. As well as a greater variety of atmospheres.
I have literally sat around in the Main Gallery for upwards of a half an hour, just because it is so peaceful and relaxing, and it has such a "feel good" atmosphere. It makes me feel calm.
Teensies in Trouble perfectly captures the feeling of being in the middle of a battlefield at points, or in the middle of a lovely forest at other points. It goes from hectic to quaint in just one world. And I always feel like getting up and dancing during Fiesta de Los Muertos, not to mention it makes me hungry.
Legends does not reach Rayman 2's level at all.
I've said a million times that Legends has a very good idea but it doesn't go anywhere. Nothing is really standing out. It's just variations of one thing. Olympus Maximus needed one screenshot to get me interested. I had high hopes for this world but it let me down. Legends is all about the strange, wacky and often chaotic. And while it's great and fun, it just feels like too much for me. I'm really not that interested in a new Rayman game because I know if they make this a trilogy it's just going to grab those exact same things and do it again. A great move would have been to let Olympus be a moment to kind of reflect upon the craziness that has happened so far and give the player something new. Something unexpected. I know exactly from beginning to end what Legends is gonna do. It's not going to surprise me. Sure, every world has different themes, but they all are, like I said, variations of the same thing.
Toad Story is so perfect because it surprised me. Entering the level for the first time I was expecting the usual and that's what it didn't do. There should have been way more levels like it. Doesn't all have to have the same atmosphere, but there should be difference. Please, for fuck's sake, Olympus Maximus is gorgeous. Amazing! But then more of the same music comes throwing up over it and I just... agh. This is completely my opinion, but I already feel like the new Rayman world is starting to grow a bit tired. And again, my opinion, not true. But Rayman 2 still feels good as ever. I still love exploring it and learning more about the world its created. And that's not nostalgia because I didn't actually fully play Rayman 2 until 2011 and before that I only had a copy when I was really young.
sonicbrawler182 wrote:I could go on about all of the worlds, but I'd be gushing if I did so.
My point is, why is it that something has to be gloomy to be atmospheric to you guys? Because it doesn't need to be. There are more feelings and emotions and atmospheres than "gloomy" and "mysterious". Honestly, Rayman 2 didn't even feel like either of those things for the majority of the game. The story in that game is presented to you very clearly, and there is not much to speculate on. And while it's gloomy at the start, the game's family friendly comedy just kind of ruins the gloomy feeling it might of had (except for a small selection of levels). And honestly...I can't feel like I'm in a desperate last stand to save the world when the game is...well, REALLY EASY. And when there are not a lot of enemies. And when enemies are complete pipsqueaks anyway.
The gloomy side of Rayman 2 is there and it's not all of the game. I love every side that Rayman 2 has because each is presented perfectly. The gloomy parts, the happy parts. Upon first entering the Woods of Light your greeted by this peaceful place accompanied by brilliant soundtrack. Rayman Legends starts of with "Shit gone wrong. Rayman & co. is gonna go save the world! THINGS HAPPENING! MEDIEVAL MUSIC! LOOK AT ALL THESE THINGS!!!". Toad Story would have been the better level to start the game with. Anyway, Rayman 2's pace and build up is... hm. I can't really describe it one sentence. If I had to fully explain why I like it so much I'd need to dedicate a whole new post the same size to it. Maybe someone else gets what I mean.
Legends/Origins is to Rayman what The Shake Dimension is to Wario Land. Much like Origins, Shake Dimension was to bring back a very good platforming series and while it had something good going it couldn't quite capture the same thing again. Of course it was different from the originals and that's fine. I don't mind that Origins wasn't just a new Rayman 1, but both games have kind of a... bizarre set of choices. Shake Dimension more in terms of gameplay. I don't want to give a shit about completing challenges, it's goddamn Wario Land. I just wanna beat up enemies and be the money loving bastard that Wario is. Origins/Legends is this in everything outside the gameplay. Origins's world feels like a bunch of leftovers from the original concept, and Legends just perfected it a bit more. I wish they gave more time to fully develop these places and give them some character.
sonicbrawler182 wrote:I'm not trying to bash Rayman 2, I love the game to death, and feel it's a masterpiece. But that's not because "it's a family friendly game that tried to be something more than happy go lucky and filled with primary colours, with a deep story" (well, the avoidance of primary colours part is something I do commend it for, at least).
And I am not going to say Rayman 2 has "no atmosphere". It does have it, and it does it well. I just think people overrate it, and paint it as much darker than it actually is. I do feel Rayman Legends handles the concept of atmosphere better than Rayman 2, though. It''s just a happier and more positive atmosphere most of the time, as well as intense. And there is nothing wrong with that. It perfectly fits the fast-paced, momentum-based gameplay.
And it's for that reason that I feel the Ubiart Rayman games are much more comparable to the Classic Sonic games than the New. Super Mario Bros games. Because they have great atmosphere, personality, and charm.
Rayman 2 can be compared to Half-Life (I know, I'm bringing Valve games up again) in the sense of how it draws you in. Much like Rayman 2, Half-Life has what are perhaps very subtle things that made it so amazing at the time. I never even thought about them until watching this video covering what really makes it good. It's the progression and changes in environment, the attacks of the Robo Pirates, meeting new figures. I'm not really sure whether it's opinion or not, but Rayman 2 to me is better at any platformer in setting the mood. Maybe I should just dedicate a thread to it someday but I doubt people would really care to hear it.

I feel like I'm being a bit too vague with what I'm trying to say. Maybe I will anyway, but for now I can only agree with this quote:
Ryan Gage wrote:The gameplay was great, but, truly, it was the presentation of Rayman 2 that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn't to say that Rayman 2 wasn't technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of Rayman 2 wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of The Great Escape spoke.
Rayman 2: The Great Escape is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do Rayman creator/designer Michel Ancel's interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like Rayman 2: The Great Escape, which is why we chose it as one of the greatest games of all time.
For my money, 3D platforming reached its absolute apex in Rayman 2: The Great Escape. I played through The Great Escape on the PC. Then I played through Rayman 2: Revolution on the PlayStation 2. And each time my experience with Rayman 2 had been simply sublime. It's an amazingly well-crafted platformer, providing a variety of play that most modern platformers can't match. But what stays with me the most, over time, is the beautiful, surreal world that Rayman 2 takes place in. I've not had a 3D platforming experience that good, before or since.