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Re: Rayman M-Arena
Posted: Sat Jun 27, 2009 7:50 am
by Holy Crap
Sabertooth1000000000 wrote:Holy Crap wrote:Are you serious?
Yes. Yes I am. I know everyone here finds it creative and unique that Rayman chose the on-foot path, but to me it just seems like he's being left out. Not that it was a bad game, but look at Mario Kart. One of the most successful racing series of all time and THE most successful kart-racing series.
Yes, let's make Rayman like everybody else.
The on-foot racing was what made it great and original. There are plenty of car/kart racing games already.
I agree about Ly, but little else.
Re: Rayman M-Arena
Posted: Sat Jun 27, 2009 9:34 am
by Rsandee
I still don't know why Ubisoft even made Tily in Rayman Rush/M/Arena
She just came out of nowhere!!

Re: Rayman M-Arena
Posted: Sat Jun 27, 2009 11:00 am
by Holy Crap
Indeed.

Re: Rayman M-Arena
Posted: Sat Jun 27, 2009 1:19 pm
by Xenon
Mixing Hoodlums with pirates wouldn't be a good idea methinks.
Anyway Tily is probably the character equivalent of Ly. It's likely they didn't include Ly because of her reputation of being fast in the previous game.
Re: Rayman M-Arena
Posted: Sat Jun 27, 2009 2:28 pm
by Holy Crap
That's a pathetic excuse though.

Re: Rayman M-Arena
Posted: Sat Jun 27, 2009 4:57 pm
by Rulez
Rayman4321 wrote:She just came out of nowhere!!

Well... so did Henchman 1000, Razorwife and Dark Globox...
Re: Rayman M-Arena
Posted: Sat Jun 27, 2009 9:51 pm
by dingodile555
I'd also like to find out why they replaced Ly with Tily. Maybe Ly just doesnt want to fight.
Re: Rayman M-Arena
Posted: Sun Jun 28, 2009 2:04 am
by Holy Crap
And Globox does?

Re: Rayman M-Arena
Posted: Mon Jun 29, 2009 6:48 pm
by spiraldoor
Xenon wrote:Adding Rayman characters from the third game would be stupid as well.
Why?
Re: Rayman M-Arena
Posted: Mon Jun 29, 2009 7:43 pm
by Xenon
Well, could you imagine battling against a Hoodblaster, as a pirate? It would be so clashy and stupid.
Re: Rayman M-Arena
Posted: Tue Jun 30, 2009 12:45 pm
by spiraldoor
I've never heard the word "clashy" before. And I don't see what would be wrong with such a fight.
Re: Rayman M-Arena
Posted: Wed Jul 01, 2009 8:12 am
by Holy Crap
I actually wouldn't mind R3 cgaracters in there.
Re: Rayman M-Arena
Posted: Tue Jul 07, 2009 3:02 pm
by Rulez
Well...
Hoodblaster's ''helicopter'' (you know, slower fall) would be a balloon from R3

Re: Rayman M-Arena
Posted: Wed Jul 15, 2009 2:46 pm
by spiraldoor
Re: Rayman M-Arena
Posted: Wed Jul 15, 2009 5:44 pm
by Cairnie
FAAAAAAKE with capital Fs, As, Ks, Es, Ss and a million exclamation marks.
Re: Rayman M-Arena
Posted: Wed Jul 15, 2009 7:52 pm
by Xenon
If it did exist that would be the most awesome cheat in gaming history.
Re: Rayman M-Arena
Posted: Wed Jul 15, 2009 8:46 pm
by Haruka
I think the biggest error of Ubisoft was not adding Online feature on the PC version, the game would gain more Multiplayer valour... and even more with a scoring system.
And if they made a Rayman 2 remake for PS2 and a port of Rayman 2 for DS with very small changes, why they simply couldn't pick on GC's Rayman Arena for Nintendo Wii and adapting controls for the Wii and adding Nintendo Wi-Fi Connection Online feature? Its just a thing that came up to my mind.
By the way, there's a very odd thing happening on the PS2 version: in Dawn Sand I cannot find the "+5" Lum, getting only with the "+4" score. The last Lum that should be in the rock platform side to the cascade on the beggining of the track it isn't there. Only in the PC version... Is this a serious programming error or it's me?
Re: Rayman M-Arena
Posted: Wed Jul 15, 2009 9:13 pm
by Cairnie
Online Rayman M would have been fun for about five minutes, but to be honest that sort of thing just comes and goes for me, judging from the fads I had with netplay and Maple Story. Plus, I don't think it would have been good enough for the time it came out, the PC version isn't 100% perfect as it is.
Re: Rayman M-Arena
Posted: Thu Jul 16, 2009 4:20 pm
by Joshua822
Rayman Arena did feature online gameplay. But the europian version didn't.
But online gameplay in the current Rayman M would fail. To be honest, making a fun online game is one of the hardest topics in game design. Leveling up and battle against other players to gain experience gets really repetitive and boring after a while. A fun online game would take ages to develop and would need to feature many options to keep you entertained. For example, in the case of Rayman M, you could have an hub with several challenges, and the winner, would for example unlock new challenges for him/herself or gain one of many secrets to enjoy or unlock new levels in offline mode. The main problem with online games, is the goal, the thing that drives your player to play the game is accomplishing the goal of the game, an online mode doesn't have that. So it gets boring pretty quick.
Re: Rayman M-Arena
Posted: Thu Jul 16, 2009 7:03 pm
by Droolie
I have played Rayman Arena online, but it wasn't online originally. Only LAN multiplayer ( which allowed us to play online with a few extra tools ).
