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Re: Rayman Origins

Posted: Thu May 17, 2012 8:04 pm
by Mr. Dark Thingamajig
MeestaNintendo wrote:Oh my goodness, I couldn't think of Ubisoft screwing up Rayman Origins even more than what has already been done, but after playing the 3DS demo, I can see that this is no longer the case. First things first, the demo is TERRRRIBBBBLLLLE and by terrible I mean completely eye-gougingly, hair pullingly, AMAZINGLY TERRIBLEE!!!!!!!!
I don't even know where to start... it's just.. hell. It's literally torture to play this obscene abomination. And I thought Rayman 3D was bad. I just wonder. How.. HOW do they even make ports this bad.. they should win a medal for being the cheapest, laziest, money-hungriest company around. Excuse me while I go commit suicide while remembering the good 'ol golden days of Ubisoft. WHEN THEY ACTUALLY MADE GOOD GAMES.

:pascontent:
Calm down, really, in my opinion it's a really good game, a little lack of story, but it was fun, another time, Calm Down

Re: Rayman Origins

Posted: Thu May 17, 2012 8:06 pm
by Master
MDT, the rant given is focused upon the 3DS demo, not the game itself.

Re: Rayman Origins

Posted: Thu May 17, 2012 8:09 pm
by Adsolution
How was Rayman 3D a bad port? Is there some hidden element that overrules all logic here that I am not in tune with? Aside from the 1000th lum glitch, it was flawless and smooth.

Although the common complaint seems to be that the 3DS is too low resolution to make Origins properly playable, which sounds feesable.

Re: Rayman Origins

Posted: Thu May 17, 2012 8:39 pm
by Haruka
I've downloaded and tried out the demo of Rayman Origins for the Nintendo 3DS after arriving home from school.

I'm disappointed with the demo. Really.

Lets start with the 3DS Menu three-dimensional image/animation: Rayman Origins logo with the 4 main characters around it with a quality similar to someone that grabbed Microsoft Paint and did copy paste while saving in JPEG format. The sound you listen is nothing more nothing less than a Rayman Origins Rayman "Yay!". I was hopping a better introduction image.

Then I open the game. The video of Ubisoft's logo had an echoing music, like if it was playing two 3DSs at the same time but one with miliseconds of delay.

The loading screen isn't the animated logo, but just a static and pixelized logo with the yellow smiling face rotating. The loading took a little to perform.

Then the shock comes when I see the main menu... but hoping this wasn't the same in the demo levels. Two of the three levels aren't the same ones as in the HD/PC demos.
  • Swinging Caves

    Playing in the Shade (Instead of Aim for the Eel!)

    Shooting me Softly (Instead of Murray of the Deep)
Before playing a level, it is shown a table with the control buttons:

Move: Analog Stick or D-Pad
Attack/Inhale: Y or X
Jump/Shooting: B or A
Run: L or R

I started to play the Swinging Caves. I almost had a collapse: I saw VERY pixelized graphics, horribly blurry and without big detail. You barely see the Lums and the Skull Coins in the screen of how small they look (and pixelized), and you struggle to land in the water lilies due to their size. The control buttons symbols look ridiculously pixelized too. It is an insult to see graphics like this knowing the real quality of them. I do think the 3DS graphics look worse by far than the Wii ones. I don't know if the capacities of the 3DS couldn't give a little more graphical detail but if not, I'm really shocked.

The 3D effect was also disappointing for me. I was hoping to see stronger 3D effects of the background, the gameplay background, the characters in there and the background more close to us. It just gives a little deepness in the further background but nothing else.

While Vita players can use the screen (touch compactible) to catch Lums, in the touch screen of the 3DS version you... have a schematic "map" with a medalion with the face of your character that shows how far you are from the end of the level (and when you replay it, you see the Electoon cages schematic location, aswell for the catched Skull Coins), marked with a cross. Right: no interaction with the touch screen guys! Nothing! It is true the gameplay screen in the 3DS isn't the same one of the touch screen, but couldn't they have thought in something? Unless the full version has got exclusive 3DS content that uses the touch screen capacities but I highly doubt. I'll remind that Rayman DS and Rayman 3D have got the same issue of the touch screen interaction. (I know, Rayman DS had the stylus control, but really, who ever used this? Especially right-handers?)

The framerate is terrible, terrible, terrible. It often goes slow motion especially when you try to do fast moves (Try to imagine the Time Attacks now). For a game that requires control precision, this framerate (that I would say it gets cutted to 30FPS often instead of running smooth) is not funny at all. Instead of helping, it distracts and makes the player calculating bad the moves and react late while trying to see if the framerate goes back to normal. Because of this I died 3 times in the Tricky Treasure level. (I would like to note that in the exit symbol of the "map" it shows the Skull Tooth icon)

In the Swinging Caves level, I did spot a small adaptation in the Angry Birds-alike wooden structure, in the first hidden Electoon area: there are only two Livingstones and the wooden structure is smaller. I also spotted something really odd: while in PS3, Wii and PC versions I got in average a total of 375 Lums in the Swinging Caves, I got around 475 in the 3DS version. Now here's the question: was this a glitch, or there was something changed in the 3DS gameplay that tries to make gameplay easier in order to try to reward the port defects? I don't know.

The music/sound is very loud when the volume is in the maximum, and the quality is also weaker than in the other versions: the speakers even vibrate! I think the only solution is to low down the volume to half. I don't know if in the full version you can change the volume options like in the other versions. There's a bonus: when you play "Shooting Me Softly", the music is changed to a regular Desert of Dijiridoos level music but it goes to normal when you reach the Glaciar Cocktail (I would like to note the helicopter bombs look also changed to a more cartoon design, with blacker lineart, and with an adaptation since in that part there were less bombs than usual). But the best part is, when you arrive to the last cage of this level, the music gets glitched, constantly repeating itself until it arrives the Magician's Lum Counter screen. This music glitch allied together with the snail-step-speed framerate with the slow Electoons medallion trying to fuse the parts together plus the happy giggles of the Electoons, it is the perfect cocktail to get on your nervs and driving you crazy.

I also noticed the Magician never blinks his eyes when collecting the Lums. He looks like a Zombie. It is particularly scary to death when he glomps the test tube with those eyes.

Resuming, I was really hopping for a good port but I was totally wrong. The game looked graphically so bad along with the 3D effect that I almost had will to turn off the 3D mode to try to create some ocular confort. From what I saw in the game, I can tell there are no relics in here and they'll probably won't appear in the final version either. It is the candy of the Vita players, while the 3DS players are the babies.

When I remind that the Twitter website of Rayman said back in March that "the 3DS version was delayed to June because the team wanted to make sure the 3DS players would enjoy the port as much as Vita players" I had the feeling the port process was having many problems, and now I believe more in that.

Did they say the 3DS would get a price cut of more or less 10€? I'm not sure where I read this but do you want my opinion? I give 4 options for interested buyers:

Number 1 - If you own a good PC and a 3DS but nothing else, buy the PC version. It costs the same as the 3DS version (Unless the 3DS version won't get a price cut at all) and it is much better than everything in the portable game.

Number 2 - If you own both portable consoles, a 3DS and a Vita and nothing else, definitely buy the Vita version for the sake of overall quality and bonus content.

Number 3 - If you only own a 3DS and there's a renting service in your country (sadly it doesn't in Portugal because it is "illegal" :boon:), rent it. You won't want to spend full price for this. Unless you wait for a real bargain, or buy it used.

Number 4 - If you own the game already, and you're more concerned about the quality of the game, don't buy it.

I'm still interested in the 3DS version since I'm a collector, but giving full price for it? No thanks, I prefer to wait.

Do you guys want to bet that this port will be heavily criticized as a mediocre game/port? I can bet.

Long opinion is long.

Re: Rayman Origins

Posted: Thu May 17, 2012 8:44 pm
by Spanex
Oohhohohoo now I need to download and see it for myself. xD

Re: Rayman Origins

Posted: Thu May 17, 2012 8:55 pm
by Rulez
Haruka wrote: I also noticed the Magician never blinks his eyes when collecting the Lums. He looks like a Zombie. It is particularly scary to death when he glomps the test tube with those eyes.
I read your whole review, but I just wanted to drop by and say, I can imagine this ^. And it really would seem terrifying.

Re: Rayman Origins

Posted: Thu May 17, 2012 9:02 pm
by Clara Knight
Then it wasn't only me the slow motion problem... Holy cow, this demo is HORRIBLE.

The treasure chest chase was NEARLY IMPOSSIBLE to beat for me. While I beat this at first attempt in the Wii version. Then I can't imagine how AWFUL would get the 9th treasure chest level...

The graphics are so awful that I had to put off the 3D option, it was really hurting my eyes. You can barely see the Lums as well!
Also, the game seems to be way easier. I got like 480 lums in the moskito level! Oo

In short...I think Ubisoft is not made to do ports. It seems that the more ports they make, the worser it gets. :lol:

Re: Rayman Origins

Posted: Thu May 17, 2012 9:14 pm
by Adsolution
Ehehe, I see it's gotten poor reviews. I'll give it a shot and report back.

Re: Rayman Origins

Posted: Thu May 17, 2012 10:06 pm
by Spanex
This demo is stupendously easy compared to the rest. I got 448 lums on both moskito and swinging caves levels the first time around and I beat the treasure level after three tries. Everything Haruka pointed out is in there too, including repeats of the ending tunes. Horribly annoying to hear it over and over again. Assuming the final port will be the same as this, I'm not buying it.

Re: Rayman Origins

Posted: Thu May 17, 2012 10:47 pm
by Yoshidude99
Haven't been on here for a while anyway. I beat the game 2 weeks ago. The chase was hard and took me all morning but the fight was easy and fun. Also the disco was funny. So now trying to get to Land of Livid Dead with 142 Electoons and 6 Skull Keys.

Re: Rayman Origins

Posted: Thu May 17, 2012 10:56 pm
by Haruka
I forgot to mention too that I got a ridiculous high ammount of Lums in the Moskito level too, not only in Swinging Caves. I didn't notice however, where the change was done that gives to many extra Lums.

Re: Rayman Origins

Posted: Thu May 17, 2012 11:40 pm
by HappyHaunter
^ No kidding lol. I was pretty shocked when I got 471 lums. I was like "Did I really get that much?!"

The demo is for sure disappointing with the lag it has. Although I did notice some enemies were missing from their usual spots. I'm guessing if they were included it would have been even slower. I'll be getting the game but I sure hope the problems were just in the demo.

Re: Rayman Origins

Posted: Fri May 18, 2012 1:56 am
by ripa9
Ok, Ubisoft had a demo ready already in february, but because the game was pushed back, so was the demo. So I think this is a demo of the not-accepted version, because I doubt they would waste their time on fixing a free demo. (but shouldn't they have released the demo at all? [well I guess the game will get a lot of hate because of that but at the same time many people will get to know about it])
I think that 3+ months is enough to fix most of the problems the game had. There were A LOT of stuff wrong with the demo, so I doubt everything will be changed, but there's a chance it's not going to be that bad.

Re: Rayman Origins

Posted: Fri May 18, 2012 2:44 am
by HappyHaunter
ripa9 wrote:Ok, Ubisoft had a demo ready already in february, but because the game was pushed back, so was the demo. So I think this is a demo of the not-accepted version, because I doubt they would waste their time on fixing a free demo. (but shouldn't they have released the demo at all? [well I guess the game will get a lot of hate because of that but at the same time many people will get to know about it])
I think that 3+ months is enough to fix most of the problems the game had. There were A LOT of stuff wrong with the demo, so I doubt everything will be changed, but there's a chance it's not going to be that bad.
Maybe it is a pre-delayed demo. But the trailer for the game isn't very promising either. You could barely see anything in that trailer. The only good looking thing about it was the start but that wasn't game footage.

Re: Rayman Origins

Posted: Fri May 18, 2012 6:47 am
by sergiomonty
Image

WTF?! the demo was awful!! the quality was horrible. The music is even glitchier than the home console versions, and wtf with the menu, was it made with ms paint or something? :tssk: About the 3d...meh, it was ok. Is sad to know that this game will only be for 1 player, the photoboard only has the fat woman...

Re: Rayman Origins

Posted: Fri May 18, 2012 9:50 am
by Haruka
Lets all laugh a little now (or cry):

http://www.officialnintendomagazine.co. ... ally-cool/

Re: Rayman Origins

Posted: Fri May 18, 2012 10:15 am
by Adsolution
I am freakishly indifferent.

Re: Rayman Origins

Posted: Fri May 18, 2012 2:45 pm
by Fauch
err, they are supposed to talk about rayman 3DS and the video shows a non-3DS version??

Re: Rayman Origins

Posted: Fri May 18, 2012 2:54 pm
by Eshap
@Haruka: I don't know whether to laugh or cry at all.

Guess I've had good timing to talk about the demo, and I'm so glad I'm not the only one to hate it.
What a half-arsed port. Unbelievably disappointed with Ubi's effort in this and I'm almost afraid of the fact that it's being fully released on my birthday.
I can only hope that this is sort of a "beta" and that the final version will be a vast improvement.

Hopefully, R1 for the 3DS will raise my spirits.
One I
get past this
rather slow
moving
beginning cutscene

Re: Rayman Origins

Posted: Fri May 18, 2012 5:00 pm
by sergiomonty
Who knows, maybe the final version will be better... though the lack of multiplayer will make it an inferior port