Re: Rayman Legends
Posted: Fri Sep 27, 2013 3:48 pm
Are you getting it for the Wii U, then?
That made me chuckle.Master wrote:It's almost like Clippy:
"It appears you suck playing this level, wanna call it quits, ya big loser?"

I'll just answer to this part as it's all I need.However, the main problem with Legends wouldn't be solved yet if it wasn't so fast, because it just doesn't have the adventuring spirit the games once had. This is the difference between games like Journey and Rayman 2, and games like Rayman Legends. Both Journey and Rayman 2 were adventures - "journeys". Like you said, in Journey, half of the game's story is supposed to be the experience you have, alone or with companions. It's a journey, the focus of the game lies on that journey, the title emphasizes it, and like Rayman 2 all elements of the game work together to give you the feeling that you're actually on a journey! In Rayman Legends, the elements that can make the game feel like an adventure - those that can create the right atmosphere - are all lacking:
The visuals are pretty, detailed and sometimes create an interesting world but with a few exceptions, they are all things we've already seen. For example, too many games and movies show us castles, so why did they have to put us in a completely generic-looking castle again? I would have loved a more stylized castle. Put some feeling into it man!
The music is well-made, but just like the visuals lack feeling, so does the music. Christophe Héral is a good composer, but it's saddening to see his talent partly go to waste in my eyes as his music is often forced to be loud and fast-paced. This is very noticeable, as the Toad Story music (Lost in the Clouds, which didn't even make it into the game, and Ray and the Beanstalk) which is the only slow music in the game, is suddenly full of feeling.
The coherent worlds have been traded for incoherent levels.
No man, there is no mythos, no matter what you say.
The story's too generic and needs a bit more focus, even if it's not that good.
One's for showin', one's for blowin'.THEdragon wrote:He's got a nose on his nose! Great drawing thoughEarth Gwee wrote:Kinda random. I made a thing: http://fc03.deviantart.net/fs70/f/2013/ ... 6o3lt4.png Pretty much what I thought that one scruffy-looking silhouette of Rayman would look like. If anyone remembers that.
The price seems a bit high for my taste, plus I am not sure which region of console to get and when will purchase be done.Master wrote:Are you getting it for the Wii U, then?
For me, its: Rayman 3 > Rayman 2 > Rayman 1 > Rayman Legends > Rayman OriginsHaruka wrote:My ranking still keeps like this: Rayman 2 > Rayman 1 > Rayman 3 > Rayman Legends > Rayman Origins.
Same here, except for the positions of the first two, but it's a close call.Haruka wrote:My ranking still keeps like this: Rayman 2 > Rayman 1 > Rayman 3 > Rayman Legends > Rayman Origins.
I was never referring specifically to blue feelings, calmness or gloominess. To the contrary, happiness is one of the best feelings you can get, and Rayman Legends is an incredibly happy game. However, in my eyes, it's a shame that it is always happy, even when the game is supposed to feel I can illustrate this with the bosses: whether I was fighting the dragon, the armoured toad or the giant luchador, I never felt any sense of danger because the developers tried to make everything look so hilarious. I personally didn't find it funny and was merely annoyed by it - but even if you are charmed by the humour, don't you agree that the rest of the feelings in the game aren't very strong?sonicbrawler182 wrote:On the atmosphere thing, I don't care what an easily editable online dictionary tells you. Since forever, atmosphere has simply meant the overall vibe a place gives off. It never has specifically referred to calmness or gloominess or anything like that. That's why you will always hear people say, for example, that a concert has a "lively, noisy, and busy atmosphere". I can list tons of examples of common uses of the word. So no, atmosphere does not, and never has, referred specifically to blue feelings.
... the variety of feelings in Rayman 2 was quite a bit greater.sonicbrawler182 wrote:I prefer Rayman Legends overall as the gameplay was simply more fun and refined to me, the worlds had more variety, it's variety in atmospheres was greater, and it had greater feeling of adventure.
You're right, it isn't a fact. Rayman Legends can feel like an adventure to some. But the greater variety of feelings in Rayman 2 (and its story) made it easier for anyone to imagine they were really on an adventure rather than just playing a game. That is simply how imagination works. When you feel something, you are inspired to put that feeling into your own story. The stronger the feeling, the stronger that inspiration. I can imagine the story you wrote for Rayman Legends was quite lighthearted, seeing as the atmosphere was like that most of the time.sonicbrawler182 wrote:Who are you to tell me that Rayman Legends doesn't feel like an adventure? If for some reason you felt that, then whatever. But it's hardly a fact.
Rayman is just doing the good thing like he always has, and Ly and the others are just there to tell you what the good thing is. They're not ordering you around, they're helping you in your quest. Let's say Ly didn't do that. Wouldn't Rayman be pretty dumb if he just went around destroying all the pirates in the Glade instead of letting a god help him by bringing him the 4 masks? The latter sounds more doable to me.sonicbrawler182 wrote:I was overflowing with adventurous spirit as I played Legends. More so than in Rayman 2, actually. Because in Rayman 2, Rayman is a polite, obedient hero who listens to what Ly and others tell him to do all of the time. This shoehorns a particular persona into my head, and so I feel less like I'm adventuring, and more like I'm being a lapdog (not that I dislike Rayman's personality in Rayman 2, but it really does make everything in the game feel very forced. The fact that HIS world is in danger, and that the game establishes why he personally cares about most characters, are the only two things that save him from feeling like a generic obedient hero).
At least in Legends, Rayman's personality is more free, and I don't feel like I am doing the things I am because I have to help Rayman save his friends.
Your Rayman sounds like an egoist.sonicbrawler182 wrote:At least in Legends, Rayman's personality is more free, and I don't feel like I am doing the things I am because I have to help Rayman save his friends.
I gave an example of a really incoherent level in my personal review. I gave an example of really incoherent atmosphere throughout a world after the first quote in this post (the Amazing Maze). Here's another: Gloo Gloo is completely out of place in 20,000 Lums Under the Sea. It would fit in the Sea of Serendipity though.sonicbrawler182 wrote:In Legends, I didn't need a story excuse to want to care about playing these levels, the levels were just so interesting and varied (without feeling incoherent)...
I guess I can't argue with that. Rayman 2 is the type of game where your personal adventure is the same as Rayman's quest. Your personal adventure ends up enhancing the official story so that it's even more interesting than it is on its own. An example of this is the discovery of the warship in the Whale Bay. You might imagine that it ended up there after you damaged it in the Canopy, and that Rayman would go in there and get rid of the remaining Robo-Pirates, but it's not part of the official story. Sure, you don't have as much freedom to shape your own adventure, but the overall quality of the adventure is better and you end up enjoying the game more, in my opinion.sonicbrawler182 wrote:... that it was all I needed to get raring to venture through them (it also helped that the level design was consistently perfect). However, in Rayman 2, I didn't find myself raring to get to the next level - I found myself raring to get to the next cutscene. I didn't want to write a new chapter of MY personal ADVENTURE, like in Legends. I simply wanted to see the next part of Rayman's QUEST. And that's the key difference - Rayman 2 is a quest. A means to an end.
Quote one part of my post(s) that implied that Rayman 2 was an open-world game. The levels are mostly linear. They are, however, more open than Rayman Legends, simply because the passages worthy of detour are longer. Probably the most open level in Rayman Legends, the Mansion of the Deep, is less open than part 1 of the Echoing Caves. To add to that, levels like the Whale Bay, the Sanctuary of Stone and Fire, and the Fairy Glade were both more open and a lot longer than the Rayman Legends levels. My conclusion is that the openness of Rayman Legends is objectively under 25% of Rayman 2's openness.sonicbrawler182 wrote:And you are talking about Rayman 2 as if it's an open world game, but it isn't. Much like Legends, the levels are very linear, with very small hallways worth of a detour (I haven't played Rayman Revolution to know how much more open it is, but it's unfair to compare a revised game, that had numerous versions prior to it to look back on and refine, such as Revolution, to a first time release like Legends). Secrets are not that hard to find at all in Rayman 2. They aren't in Legends either, but don't damage control by trying to make Rayman 2 seem more open ended than it is.
The same counts for Rayman 2. Even though the game has ended, you can still enjoy the levels. I guess the levels are too long and too open to blaze through though, so they might last a little too long and you might get tired of them if you've played it too much.sonicbrawler182 wrote:Rayman Legends is an adventure. The game never has to end, because it doesn't have such a definitive quest as it's focus. As long as I enjoy the locations and the feeling of either trotting or blazing through them, I can always have fun with them.
I guess I agree for the multiple characters, which fits in a story-free game like Rayman Legends. I personally prefer Rayman though - he's got some nice colours. He's also the original character of the series so his design is simply the best of all the options in Rayman Legends.sonicbrawler182 wrote:And in Legends, I don't even have to be Rayman, I have other avatars to choose from, ones that I may feel better represent myself (though I do think a character creator would of improved this aspect even more). Rayman 2 does not have that quality, because it's a quest.
If you bought it more than a week ago, then wow.sonicbrawler182 wrote:Legends is a game I have literally booted up everyday since I bought it.
Nonsense, a debate is exactly so you can change other people's opinions. Writing those walls of text would be pointless if it was only for yourself.sonicbrawler182 wrote:I'm not trying to change anyone's opinion on any of the games at all.
I actually have lots of criticism for Rayman 1, 2 and 3 too. They are far from my favourite games, but they are good games. I really don't like it when people get confused in their temporary excitement and say completely false things about Rayman Legends though, like it having a greater variety of atmosphere or it being more open than Rayman 2. Those statements are not opinions, they are facts that are either true or false. And in this case, I hope I proved that they are false.sonicbrawler182 wrote:I'm just trying to express my own in a way that seems at least somewhat justified and logical. I feel like I especially have to do so when criticising games like Rayman 1 and Rayman 2 because I'm well aware of how so many people consider those two games holy grails.
What? Does that make the drummer of Muse a Howard? Does that make the creators of Gorillaz an Albarn and a Hewlett? Am I a Chmiel? Do they make beer out of me??Rayman fan2000 wrote: A "ROSE",