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Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Wed Oct 29, 2008 7:30 pm
by Droolie
No, it's not that, the level is already made on paper, but I need to code it and make graphics for it.
And... what do you mean with alpha channel water?
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 4:34 pm
by stan423321
I simply don't understand why have you gotta make COMPLETELY new sprites (or recolored ones) of everything in water.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 4:39 pm
by Droolie
... I didn't make any new sprites for underwater. The water uses alpha, but alpha channel is something different.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 4:44 pm
by stan423321
Alpha channel is channel containing alpha, same as red channel contain red.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 4:48 pm
by Droolie
Maybe, but I almost never use the 'channel' word in that case.
But why are you asking that, isn't it obvious that I use water with alpha? XD
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 4:49 pm
by Joshua822
Just a little question : will there be a lava way where you can drive on with a plum. That would be cool

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 4:51 pm
by stan423321
It would be harder anyway if after a minute plum would get burnt.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 4:58 pm
by Joshua822
I really wouldn't like that concept. It's already hard enough in the underlands in Rayman 3 GBA to keep flying instead of falling in the torns -_-
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 5:03 pm
by stan423321
Because of controls. If Voltie would automatically grab plum in hands, and plum would be jumping (a'la R2), and arrows would TURN the plum, it would be not that hard. In R3GBA, it acted as with water, but it was harder because of ceiling.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 7:33 pm
by Droolie
Yes, there will be lava at the end of the Blue Mountains ( won't spoil where exactly, because you might think lava would be strange on the snowy peaks... ) and in the Caves of Skops. The plum floats normally, but I think that I will make it jump if the lava stream goes down really fast. The moving system is a little different though. You have to punch the plum to make it move, even when it's in the water/lava.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Thu Oct 30, 2008 8:41 pm
by Joshua822
I would do it like this : Shoot in the opposite direction that you wan't to go

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Fri Oct 31, 2008 6:17 pm
by Droolie
Simple answer: no. Doing that with your fist wouldn't work as good as shooting energy balls, like you did in R2.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Fri Oct 31, 2008 8:18 pm
by Joshua822
You could let the plum move automaticly in flat water

That's not to hard to make, i assume.
Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Fri Oct 31, 2008 8:30 pm
by Droolie
No, it isn't, but no. I want to make it harder

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Fri Oct 31, 2008 8:40 pm
by Joshua822
In that case you could make that the water goes really fast and you have to jump over long cliffs

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Fri Oct 31, 2008 10:23 pm
by Droolie
One of the lava rides will be like that, actually.

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Fri Oct 31, 2008 10:33 pm
by Joshua822
Or you can set 4 flying spiky pirate things ( those gray ones from Rayman 3 GBA ) in a row on the lava ride

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sat Nov 01, 2008 10:15 am
by Droolie
No, but I'll make vertical rows with spiky things and the plum will have to go through them, but you too, and the gaps are small, so you will have to crouch.

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sat Nov 01, 2008 12:13 pm
by Joshua822
Or you could make a lava fall and at the end set magma. The plum falls in it and so does the unexpecting Rayman

Re: [- Master of the Dark Sun | Finally, An Update! -]
Posted: Sat Nov 01, 2008 12:43 pm
by Droolie
There's no Rayman in this game. XD
But maybe I'll do that, but then I'll put some signs just before the lava fall saying "JUMP!" or "WATCH OUT!" or something. Great idea. Thanks. ^^
EDIT -> I just finished all the powerups. They're quite nice, especially the gold fist. =D
I still have to do all this before I release the next demo.
9. Proper Dying & Hurt Animations for both above and under water surface - NOT VERY HARD
8. More Enemies - HARD
7. Bubbles in the Water + Breathing Meter - NOT VERY HARD EITHER
6. Cages System ( 5 per level ) - NOT VERY HARD
5. The First Level ( The Sanctuary of Harmony and Peace ) with Boss and Cutscenes - HARD, AND WILL TAKE QUITE A LONG TIME
4. A Demo Cutscene - NOT VERY HARD
3. A Better Menu - NOT VERY HARD
2. A Pause Menu - NOT VERY HARD
1. An Online map, possibly? - HARDER THAN NOT VERY HARD BUT STILL... NOT VERY HARD