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Re: Rayman 3d models ripping
Posted: Thu Mar 11, 2010 3:28 am
by Adsolution
Maybe. I was thinking more along the lines of this:
So just let me know if you change your mind. I might need a day or so.
Re: Rayman 3d models ripping
Posted: Thu Mar 11, 2010 4:56 pm
by kristaldoodle
ah thats OK! just take your time i dont mind rayfan. X>
Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 12:44 am
by Adsolution
BUNNIEBLASTER I NEED THAT RAYMAN ARENA MODEL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And I'm trying to find my model of the Hoodlum, so almost done.
Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 1:24 am
by PluMGMK
He appears to be gone.

Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 2:24 am
by Adsolution
I'm gonna kill that guy the next...
Do you have Rayman Arena or Rayman M Plum?
Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 2:25 am
by PluMGMK
I have M, yes. I don't have 3Ds Max though.
Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 4:17 am
by Adsolution
That doesn't matter if you have 3Ds Max.

Just take a rip with 3D Ripper DX of a scene with Rayman standing normally
in-game, not in the menu, and send me your output Frames and Textures folder.

Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 7:51 pm
by Cairnie
I'm probly asking for too much but can anyone rip the Ly model from Rayman 2 as well as the textures? It's gonna help my mother out a lot since she's the one painting the stripes on my cosplay.
Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 7:55 pm
by bunnieblaster
Too bad that the models from rayman 2 can't be ripped yet....
Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 8:48 pm
by Adsolution
bunnieblaster wrote:Too bad that the models from rayman 2 can't be ripped yet....
So what goes wrong my trusty, trusty friend?

Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 9:05 pm
by bunnieblaster
DirectX 6 isn't supported by 3d ripper x yet.
Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 9:19 pm
by Cairnie
Aww well, that's a shame. Better stick to the usual finding every single official Ly picture I can possible can. [the costume's taking shape BTW.]
Re: Rayman 3d models ripping
Posted: Sat Mar 13, 2010 9:42 pm
by Adsolution
bunnieblaster wrote:DirectX 6 isn't supported by 3d ripper x yet.
BB, you know how you said Rayman 2 Revolution gives flat normals? I actually stretched them by like 300 times and they began to separate, but they for some reason distorted so much that Max began to glitch rendering a whole bunch of random squares all over the viewport.
But are you going to rip the Arena stuff BB?
m interested to see the costume.

Re: Rayman 3d models ripping
Posted: Sat Mar 20, 2010 6:10 pm
by PluMGMK
RayFan9876 wrote:That doesn't matter if you have 3Ds Max.

Just take a rip with 3D Ripper DX of a scene with Rayman standing normally
in-game, not in the menu, and send me your output Frames and Textures folder.

Okay,
here.
Re: Rayman 3d models ripping
Posted: Sun Mar 21, 2010 11:47 pm
by Adsolution
Re: Rayman 3d models ripping
Posted: Sun Mar 28, 2010 10:34 pm
by Adsolution
Grrr
Plum, are you able to download the 3Ds Max 9 trial, reinstall 3D Ripper DX so it installs the plugins, retake a capture, import it into Max, and save it as a .max file and send that to me?

Re: Rayman 3d models ripping
Posted: Sun Mar 28, 2010 11:10 pm
by PluMGMK
Maybe, but not now.

Re: Rayman 3d models ripping
Posted: Mon Mar 29, 2010 5:27 am
by Adsolution
Okay.

As long as I have assurance for sometime soon.
Re: Rayman 3d models ripping
Posted: Mon Mar 29, 2010 1:40 pm
by PluMGMK
Where could I get the version 9 trial?
Re: Rayman 3d models ripping
Posted: Tue Mar 30, 2010 2:02 am
by Adsolution
Silly me, you might as well use the 3Ds Max 2010 trial.

I forgot it was compatible:
http://usa.autodesk.com/adsk/servlet/pc ... d=14707612
I know you don't like giving away information, but you have to for this. Don't worry about it though. This is just the most official 3D design company in the world.
And just in case you didn't know, a trial lasts for thirty days.
