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Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 6:30 pm
by Equilibrium369
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Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 6:34 pm
by alfman
I alrdy told you what the error message says, cuz my windows is in norwegian.

anyway, here's the screenshot

Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 6:35 pm
by Hunchman801
Well then only Droolie will be able to tell us what happened to those poor sprites.

Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 6:36 pm
by Equilibrium369
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Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 6:37 pm
by alfman
great, cant wait to see how this map editor works ;D

Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 6:41 pm
by Equilibrium369
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Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 6:42 pm
by Hunchman801
Equilibrium369 wrote:Maybe since the object was only used once in the game it was considered less important and they forgot to finalise or something for the PS1 game :?
Who knows... Then we'll have to extract those from the PC version instead. But well, it's a minor problem since it does actually come from the tilesheets themselves, so I guess we should move on to more important stuff :)

Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 6:48 pm
by Equilibrium369
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Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 6:54 pm
by Droolie
I see what you mean, Hunch. I probably chose a wrong palette for ripping that particular tilesheet. I'll take a quick look at it now.

Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 7:04 pm
by bunnieblaster
Hunchman801 wrote:
bunnieblaster wrote:Come on, the game doesn't have to be exactly like the original... :roll:
No, but graphic quality is very important and I'm sure Equilibrium will agree. Now if all you can bring to this topic is non-constructive criticism and thoroughly stupid remarks, I strongly recommend that you keep them for yourself.
What do you mean stupid remarks? I was just pointing something out. For me it looks fine, and I can't see any bad quality.

About the editor:

Great, but why can't I re-select an older object?

Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 7:06 pm
by Equilibrium369
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Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 7:12 pm
by Droolie
By the way, I think it's just like that in the PS1 version, because the only palette that works in that file gives me those results. :(

Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 7:17 pm
by Equilibrium369
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Re: Rayman PSP Homebrew

Posted: Tue Feb 02, 2010 7:30 pm
by Droolie
I just had the idea of trying to see if it's the same in the Saturn version, but the best I can get from the Saturn version in Texture Finder is horrible trippy pictures and palettes that just never seem to fit. Oh well. -_-
Anyway, good luck! ;)

Re: Rayman PSP Homebrew

Posted: Wed Feb 03, 2010 3:46 am
by Chilly Willy
Drolpiraat wrote:I just had the idea of trying to see if it's the same in the Saturn version, but the best I can get from the Saturn version in Texture Finder is horrible trippy pictures and palettes that just never seem to fit. Oh well. -_-
Anyway, good luck! ;)
Iffen I remember it correctly, the Saturn uses a 15 bit BGR palette in big-endian format. Might be the cause of said "trippiness". :D

Re: Rayman PSP Homebrew

Posted: Fri Feb 05, 2010 1:38 am
by Rayman9930
Figure out the problem yet as I do keep up with this topic?

Re: Rayman PSP Homebrew

Posted: Fri Feb 05, 2010 5:32 pm
by Equilibrium369
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Re: Rayman PSP Homebrew

Posted: Sat Feb 06, 2010 1:16 am
by alfman
i've seen this sign before, but actually never in-game :S
good luck tho, in your game it could be for a bonus lvl or something tho. Or some special level, you're the designer ;)

Re: Rayman PSP Homebrew

Posted: Sat Feb 06, 2010 2:15 am
by Rayman9930
True, it is the designer. The music sign had no purpose in R1. I do remember seeing it though.

Re: Rayman PSP Homebrew

Posted: Sat Feb 06, 2010 5:47 pm
by Equilibrium369
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