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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:30 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:34 pm
by alfman
I alrdy told you what the error message says, cuz my windows is in norwegian.
anyway, here's the screenshot
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:35 pm
by Hunchman801
Well then only Droolie will be able to tell us what happened to those poor sprites.
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:36 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:37 pm
by alfman
great, cant wait to see how this map editor works ;D
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:41 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:42 pm
by Hunchman801
Equilibrium369 wrote:Maybe since the object was only used once in the game it was considered less important and they forgot to finalise or something for the PS1 game

Who knows... Then we'll have to extract those from the PC version instead. But well, it's a minor problem since it does actually come from the tilesheets themselves, so I guess we should move on to more important stuff

Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:48 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 6:54 pm
by Droolie
I see what you mean, Hunch. I probably chose a wrong palette for ripping that particular tilesheet. I'll take a quick look at it now.
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 7:04 pm
by bunnieblaster
Hunchman801 wrote:bunnieblaster wrote:Come on, the game doesn't have to be exactly like the original...

No, but graphic quality is very important and I'm sure Equilibrium will agree. Now if all you can bring to this topic is non-constructive criticism and thoroughly stupid remarks, I strongly recommend that you keep them for yourself.
What do you mean stupid remarks? I was just pointing something out. For me it looks fine, and I can't see any bad quality.
About the editor:
Great, but why can't I re-select an older object?
Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 7:06 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 7:12 pm
by Droolie
By the way, I think it's just like that in the PS1 version, because the only palette that works in that file gives me those results.

Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 7:17 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Tue Feb 02, 2010 7:30 pm
by Droolie
I just had the idea of trying to see if it's the same in the Saturn version, but the best I can get from the Saturn version in Texture Finder is horrible trippy pictures and palettes that just never seem to fit. Oh well. -_-
Anyway, good luck!

Re: Rayman PSP Homebrew
Posted: Wed Feb 03, 2010 3:46 am
by Chilly Willy
Drolpiraat wrote:I just had the idea of trying to see if it's the same in the Saturn version, but the best I can get from the Saturn version in Texture Finder is horrible trippy pictures and palettes that just never seem to fit. Oh well. -_-
Anyway, good luck!

Iffen I remember it correctly, the Saturn uses a 15 bit BGR palette in big-endian format. Might be the cause of said "trippiness".

Re: Rayman PSP Homebrew
Posted: Fri Feb 05, 2010 1:38 am
by Rayman9930
Figure out the problem yet as I do keep up with this topic?
Re: Rayman PSP Homebrew
Posted: Fri Feb 05, 2010 5:32 pm
by Equilibrium369
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Re: Rayman PSP Homebrew
Posted: Sat Feb 06, 2010 1:16 am
by alfman
i've seen this sign before, but actually never in-game :S
good luck tho, in your game it could be for a bonus lvl or something tho. Or some special level, you're the designer

Re: Rayman PSP Homebrew
Posted: Sat Feb 06, 2010 2:15 am
by Rayman9930
True, it is the designer. The music sign had no purpose in R1. I do remember seeing it though.
Re: Rayman PSP Homebrew
Posted: Sat Feb 06, 2010 5:47 pm
by Equilibrium369
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