Pirate Bash Brothers: Gladeators
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Re: Pirate Bash Brothers: Raybrawl
Louvis! Your stuff, too awesome for words. Totally character concept!!
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Shrooblord

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Re: Pirate Bash Brothers: Raybrawl
Louvis, Stan's code is the only piece of coding in the whole topic; you can safely browse through all the ideas in the other pages that don't involve technicality at all.
Also, Spanex, you'll want to check out 3DS Max's Learning channel on YouTube (it's called that - the username is 3dsmaxhowtos); it really helped me grasp the basics. Look at any and every video you think may help you along the way. It helped me a lot in creating my very first animated robotic character. And I love him!
The grass looks great! Nice of you to show us what it's like in the engine, RayFan.
As for the characters' attacks, I just thought of something today. What if all of them have basic attacks, as well as one overdrive attack? This attack can be charged up to whatever level the player wishes to keep it charged, but if the player charges up for too long, the attack becomes too powerful and harms their own character instead of others'. For example, Rayman could slowly charge up an energy sphere, starting with a simple ball in one hand, going to more powerful and in need of containment by another hand, finalised by an energy sphere so large he has to offset his body weight to keep it stable, overcharged by an electric ball that explodes in his face, causing him to fly around the stage exploding and changing direction several times.
Razor could have like a sawblade attack where he rapidly spins both his arms and his head, creating a double sawblade. Maybe he gets really dizzy if overcharged.
I thought of the Henchman having a hook that can rotate along its forward-backward axis rapidly, also creating a saw, like Razor. However, the arm becomes unscrewed if overcharged and Henchman will have to spend a long time welding it back together if this happens.
Mr. Dark could slowly summon a bigger and bigger ball of fire and magic, but if overcharged, both the magic effects and fire are directed at himself. Maybe he could be rolling around the floor comicly to try and put out his burning robes.
I thought this overcharge attack would be a nice idea, as it gives players a high-risk, high-reward strategy (the characters are also highly vulnerable whilst charging an overcharge and also during recovery from misfired one, i.e. an attack loaded for too long) plus gets the others on edge since they have a good chance of getting hit by a very powerful assault.
So, I've thought of it for a bit, and I think I do actually like the Brawl idea of throwing people off stage to knock them out. I don't know if its too much of a copycat process though if we implicate it - what do you guys think?
Oh, and I'm quite anxious to know if you liked my 'anger bar' idea too.
Also, Spanex, you'll want to check out 3DS Max's Learning channel on YouTube (it's called that - the username is 3dsmaxhowtos); it really helped me grasp the basics. Look at any and every video you think may help you along the way. It helped me a lot in creating my very first animated robotic character. And I love him!
The grass looks great! Nice of you to show us what it's like in the engine, RayFan.
As for the characters' attacks, I just thought of something today. What if all of them have basic attacks, as well as one overdrive attack? This attack can be charged up to whatever level the player wishes to keep it charged, but if the player charges up for too long, the attack becomes too powerful and harms their own character instead of others'. For example, Rayman could slowly charge up an energy sphere, starting with a simple ball in one hand, going to more powerful and in need of containment by another hand, finalised by an energy sphere so large he has to offset his body weight to keep it stable, overcharged by an electric ball that explodes in his face, causing him to fly around the stage exploding and changing direction several times.
Razor could have like a sawblade attack where he rapidly spins both his arms and his head, creating a double sawblade. Maybe he gets really dizzy if overcharged.
I thought of the Henchman having a hook that can rotate along its forward-backward axis rapidly, also creating a saw, like Razor. However, the arm becomes unscrewed if overcharged and Henchman will have to spend a long time welding it back together if this happens.
Mr. Dark could slowly summon a bigger and bigger ball of fire and magic, but if overcharged, both the magic effects and fire are directed at himself. Maybe he could be rolling around the floor comicly to try and put out his burning robes.
I thought this overcharge attack would be a nice idea, as it gives players a high-risk, high-reward strategy (the characters are also highly vulnerable whilst charging an overcharge and also during recovery from misfired one, i.e. an attack loaded for too long) plus gets the others on edge since they have a good chance of getting hit by a very powerful assault.
So, I've thought of it for a bit, and I think I do actually like the Brawl idea of throwing people off stage to knock them out. I don't know if its too much of a copycat process though if we implicate it - what do you guys think?
Oh, and I'm quite anxious to know if you liked my 'anger bar' idea too.
Re: Pirate Bash Brothers: Raybrawl
I love the idea of this Overcharge. I say bring it on!Shrooblord wrote:Louvis, Stan's code is the only piece of coding in the whole topic; you can safely browse through all the ideas in the other pages that don't involve technicality at all.
Also, Spanex, you'll want to check out 3DS Max's Learning channel on YouTube (it's called that - the username is 3dsmaxhowtos); it really helped me grasp the basics. Look at any and every video you think may help you along the way. It helped me a lot in creating my very first animated robotic character. And I love him!
The grass looks great! Nice of you to show us what it's like in the engine, RayFan.
As for the characters' attacks, I just thought of something today. What if all of them have basic attacks, as well as one overdrive attack? This attack can be charged up to whatever level the player wishes to keep it charged, but if the player charges up for too long, the attack becomes too powerful and harms their own character instead of others'. For example, Rayman could slowly charge up an energy sphere, starting with a simple ball in one hand, going to more powerful and in need of containment by another hand, finalised by an energy sphere so large he has to offset his body weight to keep it stable, overcharged by an electric ball that explodes in his face, causing him to fly around the stage exploding and changing direction several times.
Razor could have like a sawblade attack where he rapidly spins both his arms and his head, creating a double sawblade. Maybe he gets really dizzy if overcharged.
I thought of the Henchman having a hook that can rotate along its forward-backward axis rapidly, also creating a saw, like Razor. However, the arm becomes unscrewed if overcharged and Henchman will have to spend a long time welding it back together if this happens.
Mr. Dark could slowly summon a bigger and bigger ball of fire and magic, but if overcharged, both the magic effects and fire are directed at himself. Maybe he could be rolling around the floor comicly to try and put out his burning robes.
I thought this overcharge attack would be a nice idea, as it gives players a high-risk, high-reward strategy (the characters are also highly vulnerable whilst charging an overcharge and also during recovery from misfired one, i.e. an attack loaded for too long) plus gets the others on edge since they have a good chance of getting hit by a very powerful assault.
So, I've thought of it for a bit, and I think I do actually like the Brawl idea of throwing people off stage to knock them out. I don't know if its too much of a copycat process though if we implicate it - what do you guys think?
Oh, and I'm quite anxious to know if you liked my 'anger bar' idea too.
And thanks for the advice on the Youtube channel. I'll look into it tomorrow. Aaand as for the grass texture, thanks! I'll try to make more such as leaves and light effects. I will also try to make 'soft' transparent clouds for background animation. They will be mostly Rayman 2 styled.
Re: Pirate Bash Brothers: Raybrawl
This looks fun, but why did nobody tell me about this topic? O:
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Shrooblord

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Re: Pirate Bash Brothers: Raybrawl
Ah, see I thought sigs tell all already. Haha, so many people had instantly replied to this within a few days of its first publication that I thought by now everyone already knew about it.RayTunes wrote:This looks fun, but why did nobody tell me about this topic? O:
So... any ideas?
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Louvis

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Re: Pirate Bash Brothers: Raybrawl
I liked Spiraldoor's idea about Andre and his puppet. Tried to make something between Scarecrow from Batman, that weird dude from old TMNT animated series and... don't know. And made something unconvertable from 2D to 3D (it's just free-handed quick sketch, messy and... weird).

Tim Burton's Nightmare before Christmas meet Rayman?
Gawd, time to buy a tablet.
Those... lines around hoodblaster's head should be exhaust pipes.
Tim Burton's Nightmare before Christmas meet Rayman?
Gawd, time to buy a tablet.
Those... lines around hoodblaster's head should be exhaust pipes.
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
Enhanced the image for ya. 
I love the concept.
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Louvis

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Re: Pirate Bash Brothers: Raybrawl
Oh lol, thank you. I have no idea how to scan and edit images, apparently.
Re: Pirate Bash Brothers: Raybrawl
If you send me your idea of how to color Andre, I'll color him for you.
Or would you like me to teach you how to use photoshop?
It's really not that hard. Also, your design is very much win.
EDIT: This one's directly ripped from Guild Wars. http://dl.dropbox.com/u/1585360/GW.EXE_0x3955102A.tga
It's the healing lights effect and it should be animated. Can you do that, Rayfan?
EDIT2: So far, the Buccaneer 2

We should make an online storage for ourselves where we can upload and download all the content we made for the game so far. I have a simple idea for the damage mechanics, too. But change it however you professionals find neccesary.
Let's say all characters' health bars are divided by 100 points. Each attack deals a set amount of points. Shielding the attack will half the damage taken.
Example:
A kick from Rayman deals a small amount of damage (5 damage, takes 20 unshielded hits to knock out another player)
A punch will deal more damage (10 damage. If the other player shields his attack, the damage will be reduced to 5.)
A fully charged Overcharge attack will knock the player that's hit out of the arena. (100 damage/KnockOut)
An Overcharge out of control will deal unshieldable damage to the user (50/75(?) damage)
Looking forward to what you guys think of this.
Or would you like me to teach you how to use photoshop?
EDIT: This one's directly ripped from Guild Wars. http://dl.dropbox.com/u/1585360/GW.EXE_0x3955102A.tga
It's the healing lights effect and it should be animated. Can you do that, Rayfan?
EDIT2: So far, the Buccaneer 2
We should make an online storage for ourselves where we can upload and download all the content we made for the game so far. I have a simple idea for the damage mechanics, too. But change it however you professionals find neccesary.
Let's say all characters' health bars are divided by 100 points. Each attack deals a set amount of points. Shielding the attack will half the damage taken.
Example:
A kick from Rayman deals a small amount of damage (5 damage, takes 20 unshielded hits to knock out another player)
A punch will deal more damage (10 damage. If the other player shields his attack, the damage will be reduced to 5.)
A fully charged Overcharge attack will knock the player that's hit out of the arena. (100 damage/KnockOut)
An Overcharge out of control will deal unshieldable damage to the user (50/75(?) damage)
Looking forward to what you guys think of this.
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beebo44

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Re: Pirate Bash Brothers: Raybrawl
That's sounding pretty cool Spanex! If we're gonna do attacks like special attacks similar to the ones is SSBB, then I have some ideas:
Up: Rayman could use his patented Hairlycopter.
Down: Umm...? Ideas?
Middle (the one where you just press the special button, but no arrows.): Rayman charges an energy ball in his palms and fires it.
Side: As you cna see I'm pondering over ideas I could use to suit each attack.
Final Smash: Rayman could use the Lums Radar and draw all the lums towards him, them blast them in all directions. Or he could charge both fists and fire them in opposite directions, effectively bouncing off walls floors etc, damaging anything they touch.
Guys, I won't be online as much for the next, what? 2-3 weeks, because my birthday's coming up, and I'm hoping to get a PS3, but since my mum already hates videogames, I guess being on the computer 2-3 hours straight everyday is kinda ruining my chances...
Up: Rayman could use his patented Hairlycopter.
Down: Umm...? Ideas?
Middle (the one where you just press the special button, but no arrows.): Rayman charges an energy ball in his palms and fires it.
Side: As you cna see I'm pondering over ideas I could use to suit each attack.
Final Smash: Rayman could use the Lums Radar and draw all the lums towards him, them blast them in all directions. Or he could charge both fists and fire them in opposite directions, effectively bouncing off walls floors etc, damaging anything they touch.
Guys, I won't be online as much for the next, what? 2-3 weeks, because my birthday's coming up, and I'm hoping to get a PS3, but since my mum already hates videogames, I guess being on the computer 2-3 hours straight everyday is kinda ruining my chances...
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Shrooblord

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Re: Pirate Bash Brothers: Raybrawl
Well... Louvis... I don't know what to say. It's really good and you are quite skilled indeed!
Also, I could open up a new FreeWebs (or similar) account and upload all the things on there. You can then copyright your material beforehand on MyOWs.com to ensure nobody nicks it. If this were to get really defensive because of official characters being included or already copyrighted material being present, I don't think MyOWs will protect you. So be sure you know what you're doing. Original content created by you can be copyrighted effectively though.
I think also the Overcharge attack should be powerful, but not all-devastating. But like you said, it was an idea, not a rule, and so far, the idea is good!
I really like the appreciation and devotion everyone is showing here!
Alright, so, game mechanics so far:
PS
beebo, if you wish to say goodbye to everyone you can also put it in your sig as opposed to posting the same message everywhere around the forum.
Great work! It looks amazing, though I also liked the blueprint-styled drawing a lot.Spanex wrote: EDIT2: So far, the Buccaneer 2
Great idea! I already have an account on Host-A-Hosting, but I've seen this one hosting site I'm quite fond of. I don't know which it is though; it's a site where there's like these folders that can contain different download links, for example for patch updates and such. Does anyone know which is the one I mean?Spanex wrote: We should make an online storage for ourselves where we can upload and download all the content we made for the game so far.
Also, I could open up a new FreeWebs (or similar) account and upload all the things on there. You can then copyright your material beforehand on MyOWs.com to ensure nobody nicks it. If this were to get really defensive because of official characters being included or already copyrighted material being present, I don't think MyOWs will protect you. So be sure you know what you're doing. Original content created by you can be copyrighted effectively though.
Alright, good ideas. I'm not sure about the numbers though; losing a life in twenty simplest of attacks sounds a bit rough. But I like the concept - KO by offscreening or KO by life-loss. You could even have an 'Invincible Mode', in which you have to offscreen someone to KO them.Spanex wrote: I have a simple idea for the damage mechanics, too. But change it however you professionals find neccesary.
Let's say all characters' health bars are divided by 100 points. Each attack deals a set amount of points. Shielding the attack will half the damage taken.
Example:
A kick from Rayman deals a small amount of damage (5 damage, takes 20 unshielded hits to knock out another player)
A punch will deal more damage (10 damage. If the other player shields his attack, the damage will be reduced to 5.)
A fully charged Overcharge attack will knock the player that's hit out of the arena. (100 damage/KnockOut)
An Overcharge out of control will deal unshieldable damage to the user (50/75(?) damage)
I think also the Overcharge attack should be powerful, but not all-devastating. But like you said, it was an idea, not a rule, and so far, the idea is good!
I really like the appreciation and devotion everyone is showing here!
Alright, so, game mechanics so far:
With health I mean like a healthbar and with lives I mean the number of times the healthbar needs to be decreased to zero to completely eliminate a character from the round/game.The GAME wrote: --Rules--
Kill or offscreen your opponents to win.
--Health and Damage--
Characters have a certain amount of health and possibly lives to accompany it.
Health is decreased by hazardous terrain and attacks.
Damage resistance may be doubled by shielding.
--Attacks--
Basic, forward ('sideways' on-screen) attack.
Powerful, forward attack.
Upwards attack, mediocre.
Downwards attack, ground.
Downwards attack, airborne.
Overcharge attack, harmful to self if charged for too long, extremely powerful.
Final attack, devastating, though not necesarily lethal.
PS
beebo, if you wish to say goodbye to everyone you can also put it in your sig as opposed to posting the same message everywhere around the forum.
Re: Pirate Bash Brothers: Raybrawl
I'm glad you like my idea. And yeah, as I said we can always change the mechanics. We're gonna need to draw out possibilities for shielding poses. I should also add, for the idea of the shield mechanic, that you can't move while shielding, and also said 'shield' will only defend you from a frontal attack. You'll still take the normal damage if you get hit from the back.
Is the taking damage from a failed overcharge a good idea?
Is the taking damage from a failed overcharge a good idea?
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Shrooblord

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Re: Pirate Bash Brothers: Raybrawl
That was the whole point of the overcharge attack.Spanex wrote:Is the taking damage from a failed overcharge a good idea?
You charge with high risk of severely damaging yourself, or getting damaged by yourself, as you are highly vulnerable whilst performing a charging sequence. Granted, it can be aborted by firing the overcharge to escape to safety, or at least lower vulnerability, but the attack won't be as powerful as it would have been had you charged for longer. Then again, charge too much and you will get burnt! It's really playing with fire when performing an overcharge.
I just had the idea that an overcharge would require you to correctly enter a sequence of keys/buttons as you keep on charging it up - is this a good or bad idea? I'm not all too fond of it myself, but maybe if you guys like it, we can use it.
Re: Pirate Bash Brothers: Raybrawl
I like how I made a whole Rayman moveset for Brawl. Want it?
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spiraldoor

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Re: Pirate Bash Brothers: Raybrawl
The helicopter is one of the key aspects of the series. It’s extended to all the other characters in Rayman M and Rayman Origins. I think we should control it the way we do in every other game in the series – hit the ‘jump’ button while you’re in the air to helicopter or glide in a manner specific to your character. Razorbeard helicopters by spinning his arms, Globox by inflating like a balloon, Henchman 800 by activating his jetpack, and so on.
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
Indeed I can. May I ask what you meant by "healing lights" though?Spanex wrote:If you send me your idea of how to color Andre, I'll color him for you.
Or would you like me to teach you how to use photoshop?It's really not that hard. Also, your design is very much win.
EDIT: This one's directly ripped from Guild Wars. http://dl.dropbox.com/u/1585360/GW.EXE_0x3955102A.tga
It's the healing lights effect and it should be animated. Can you do that, Rayfan?
I had actually been comtemplating for a while how his attacks should work much prior to this thread (because I always thought he'd make an excellent SSB character), and the UP+B seems to be the most logical conclusion... assuming we're mapping this like SSB. I haven't been paying attention exactly to that part.spiraldoor wrote:The helicopter is one of the key aspects of the series. It’s extended to all the other characters in Rayman M and Rayman Origins. I think we should control it the way we do in every other game in the series – hit the ‘jump’ button while you’re in the air to helicopter or glide in a manner specific to your character. Razorbeard helicopters by spinning his arms, Globox by inflating like a balloon, Henchman 800 by activating his jetpack, and so on.
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Louvis

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Re: Pirate Bash Brothers: Raybrawl
She propably means the light generated by casted spell (in this case - healing spell). If I'm right there's something pretty familiar in WoW (druids' rejuvejation(?), item called hearthstone... etc. etc.; see these leaves on screenshots? yeah, that's the one)
(after I checked that tga file...) Blood Elves racial spell *cough cough* okay, I don't talk anymore about WoW.
Spanex: That could be great! I suck at traditional tools, colouring without a tablet is pretty painful for me (I borrowed once Wacom Bamboo FUN from my friend once and had to give it back... ASDFJKL; I have to buy a tablet rite naooo), especially in Gimp (PS for me is quite easy, but... y'know *cough*; Gimp is free but... augh how does it work) EXCUSES EXCUSES I shall shut up now.
(after I checked that tga file...) Blood Elves racial spell *cough cough* okay, I don't talk anymore about WoW.
Spanex: That could be great! I suck at traditional tools, colouring without a tablet is pretty painful for me (I borrowed once Wacom Bamboo FUN from my friend once and had to give it back... ASDFJKL; I have to buy a tablet rite naooo), especially in Gimp (PS for me is quite easy, but... y'know *cough*; Gimp is free but... augh how does it work) EXCUSES EXCUSES I shall shut up now.
Last edited by Louvis on Thu Sep 22, 2011 9:05 pm, edited 1 time in total.
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
I have a Wacom tablet, but I found I'm way better at using a mouse. I can't seem to get the muscle memory of where a tablet lines up with the screen. I've been drawing with the mouse since I was... since forever as far as I know, and my mouse control is ridiculously precise. People come over and are like "wow, it looks like I'm watching a sped up x4 screen recording or something." It's one of the reasons why I make fairly quick progress with ROTD.Louvis wrote:She propably means the light generated by casted spell (in this case - healing spell). If I'm right there's something pretty familiar in WoW (druids' rejuvejation(?), item called hearthstone... etc. etc.; see these leaves on screenshots? yeah, that's the one)
(after I checked that tga file...) Blood Elves racial spell *cough cough* okay, I don't talk anymore about WoW.
Her, can anyone smell Christmas yet? I can, and yesterday I smelt Hallowe'en. Maybe my sense of time literally is moving too fast.
Also "casted" isn't a word. It's just "cast."
Last edited by Adsolution on Thu Sep 22, 2011 5:21 pm, edited 1 time in total.
Re: Pirate Bash Brothers: Raybrawl
Yeah, sorry. That's what I meant.Louvis wrote:She propably means the light generated by casted spell (in this case - healing spell). If I'm right there's something pretty familiar in WoW (druids' rejuvejation(?), item called hearthstone... etc. etc.; see these leaves on screenshots? yeah, that's the one)
Lols, at least you were close. C:< This is a texture generated by ALL healing spells in Guild Wars.Louvis wrote:(after I checked that tga file...) Blood Elves racial spell *cough cough* okay, I don't talk anymore about WoW.
Louvis wrote:Spandex: That could be great! I suck at traditional tools, colouring without a tablet is pretty painful for me (I borrowed once Wacom Bamboo FUN from my friend once and had to give it back... ASDFJKL; I have to buy a tablet rite naooo), especially in Gimp (PS for me is quite easy, but... y'know *cough*; Gimp is free but... augh how does it work) EXCUSES EXCUSES I shall shut up now.
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
You are a saint! I couldn't possibly agree more with this here.Louvis wrote:(PS for me is quite easy, but... y'know *cough*; Gimp is free but... augh how does it work)


