I also recently noticed that if you play on a fully completed save (so you have all the minigames unlocked) you will not get the "score to get until next minigame unlocked" which also makes the level end quicker. These are the reasons why single segments are a pain sometimes.
Re: Rayman 3 speedrunning
Posted: Fri Nov 05, 2021 2:33 pm
by SpeedBot
A new run has just been validated on speedrun.com!
PC - Any% in 01h 18m 31s by C_E_ - 5th place
Submitted: 01/11/2021 Platform: PC
C_E_ wrote:I am happy with this run
Additional details:
Game Speed: 1.2×
Re: Rayman 3 speedrunning
Posted: Fri Nov 05, 2021 6:57 pm
by Hunchman801
PluMGMK wrote: Sun Oct 31, 2021 8:30 pm
Well done Arnold!
Yeah, GG arnoldfranklin!
Re: Rayman 3 speedrunning
Posted: Fri Nov 05, 2021 8:39 pm
by SpeedBot
A new run has just been validated on speedrun.com!
GCN Emu - Any% in 01h 13m 09s by Carolina_Arcadulli - 8th place
Submitted: 03/11/2021 Platform: GameCube Region: USA / NTSC
Carolina_Arcadulli wrote:I'm really happy with that run ^^
Re: Rayman 3 speedrunning
Posted: Sat Nov 06, 2021 3:35 pm
by hoodlumsworld
A late congrats to Arnold for a great IL!
Re: Rayman 3 speedrunning
Posted: Sun Nov 14, 2021 9:58 pm
by SpeedBot
A new run has just been validated on speedrun.com!
GCN Emu - Any% in 01h 34m 33s by JesusSwaggy - 26th place
Submitted: 13/11/2021 Platform: GameCube Region: USA / NTSC
JesusSwaggy wrote:I split about half a second late at the end.
Re: Rayman 3 speedrunning
Posted: Mon Nov 15, 2021 2:20 pm
by hoodlumsworld
Mark0v1c wrote: Mon Nov 01, 2021 4:47 pm
I also recently noticed that if you play on a fully completed save (so you have all the minigames unlocked) you will not get the "score to get until next minigame unlocked" which also makes the level end quicker. These are the reasons why single segments are a pain sometimes.
I would never have thought of that! Timing runs properly is a lot more complicated that it sounds at first.
Re: Rayman 3 speedrunning
Posted: Mon Nov 15, 2021 3:51 pm
by arnoldfranklin
Mark0v1c wrote: Mon Nov 01, 2021 4:47 pm
I also recently noticed that if you play on a fully completed save (so you have all the minigames unlocked) you will not get the "score to get until next minigame unlocked" which also makes the level end quicker. These are the reasons why single segments are a pain sometimes.
Wait, does that mean my run was actually third place?
Re: Rayman 3 speedrunning
Posted: Wed Nov 17, 2021 9:50 pm
by Mark0v1c
arnoldfranklin wrote: Mon Nov 15, 2021 3:51 pm
Wait, does that mean my run was actually third place?
I haven't timed how many seconds having all minigames unlocked saves so for now It'll probably stay second place.
Re: Rayman 3 speedrunning
Posted: Mon Dec 06, 2021 9:04 pm
by SpeedBot
New runs have just been validated on speedrun.com!
PC - Any% No Major Glitches in 03h 08m 46s 850ms by TonicAcid - 13th place
Submitted: 01/12/2021 Platform: PC Region: EUR / PAL
GG TonicAcid! Nice progress, you even saved time in all sections which is a good sign.
Re: Rayman 3 speedrunning
Posted: Thu Dec 16, 2021 8:15 pm
by SpeedBot
A new run has just been validated on speedrun.com!
PC - Any% No Major Glitches in 02h 02m 48s 19ms by Saule - 4th place
Submitted: 03/12/2021 Platform: PC
Saule wrote:For three time i finish that game, im happy of this result
Additional details:
Game Speed: 1.2×
Re: Rayman 3 speedrunning
Posted: Sun Dec 19, 2021 5:56 pm
by Torcnein
Heya !
Thought I'd share the video showing off my damageless/glitchless 100% run as it's not something that's gonna get picked up by SpeedBot since it's not a category with an src leaderboard, but it is still very much speedrun related. Enjoy !
Re: Rayman 3 speedrunning
Posted: Tue Dec 21, 2021 10:56 am
by SpeedBot
A new run has just been validated on speedrun.com!
PC - Any% No Major Glitches in 02h 52m 06s 879ms by TonicAcid - 14th place
Submitted: 06/12/2021 Platform: PC Region: EUR / PAL
Torcnein wrote: Sun Dec 19, 2021 5:56 pm
Heya !
Thought I'd share the video showing off my damageless/glitchless 100% run as it's not something that's gonna get picked up by SpeedBot since it's not a category with an src leaderboard, but it is still very much speedrun related. Enjoy !
Thanks for sharing Torc! I remember watching those streams of your earlier this year when you were attempting this, and it's amazing that you've finally done it.
You don't happen to have collected statistics of which levels or level parts you got hit in, by any chance? That would be really insightful.
Re: Rayman 3 speedrunning
Posted: Tue Dec 21, 2021 7:10 pm
by Torcnein
It's not something I kept track of, but I can tell that after doing attempts for a while I could get out of the 1st hour of the run (so basically up to DOTK) most of the time, with just Razoff wrecking ball phase and Céloche still being issues at times.
Then in DOTK you had the Reflux fight, and the Lavicrafts fight with the really awkward camera that were always really though and definitely ended a bunch of runs. And whatever this was.
Summit was mostly alright, snowballs, Lavicrafts and the room with the scaffolding at the end of Summit 2 cost a few runs but not the worst. I did lose runs to something else than a hit there though.
HHQ1 room with the hanging boxes was hard with the hoodlums having the high ground and shooting at you from a bunch of different angles, and of course you had the Horrible Machine which could get really messy, especially when getting a lot of Hoodboomers. Both these parts were real run killers. Questionable collisions also cost me one run in HHQ5.
Leptys 1 has to be the hardest level, the 4 Elite Hoodlums at the same time at the start, into 4 Hoodstormers at once and the 3 Hecklers simultaneously, add to this the nerves of late game, absolute hell. A good bunch of the already not so many runs that reach that point died here.
Leptys 2 was alright, you have really safe ways to do the Lavicrafts fight, the Hoodstormers fight at the top of the first room has quite awkward camera I know I've lost at least a run there.
Leptys 3 shooting section was really hard at first and but then RibShark told me to try to mash the shoot button instead of holding and it made the canon way easier to handle while still killing the enemies basically as fast, so it went from really hard to just hard (maybe I could've learn the enemies patterns to make that even easier but I never bothered). I actually lost a few runs to not being careful and bonking a wall lol.
And final boss was not too bad, the few runs I lost there were just very unfortunate.
Re: Rayman 3 speedrunning
Posted: Tue Dec 21, 2021 7:22 pm
by PluMGMK
Torcnein wrote: Tue Dec 21, 2021 7:10 pm
And whatever this was.
My money's on a bitflip
Re: Rayman 3 speedrunning
Posted: Fri Dec 24, 2021 11:51 am
by Hunchman801
Thanks for the detailed insights, Torc! It's no surprise that the hardest bits seem to be in the late game, which didn't make it any easier for you, but hey, all it took was 202 attempts.
Re: Rayman 3 speedrunning
Posted: Fri Dec 24, 2021 11:56 am
by hoodlumsworld
Congratulations Torcnein! Are you going to continue damageless attempts or are you done now you've succeeded?