Rayman Optimum
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Snagglebee

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Re: Rayman Mega Patch
Haruka, did you get my files and did you tryed them out?
Re: Rayman Mega Patch
I got them but I didn't test yet. I'm not at my desktop computer at the moment, I'll try this tomorrow. 
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Snagglebee

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Re: Rayman Mega Patch
But on your laptop does it work?Haruka wrote:I got them but I didn't test yet. I'm not at my desktop computer at the moment, I'll try this tomorrow.
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Snagglebee

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Re: Rayman Mega Patch
New Update:
What's new in 1.13:
- Multiple Keyboard Layout
- New experimental CPU emulator (Multi Core CPU required)
- Improved frame buffer
- Making of Rayman 2 removed to reduce filesize (412MB -> 266MB)
EDIT: I removed the Registration Code. Instead the Executable looks for a valid CD-ROM.
What's new in 1.13:
- Multiple Keyboard Layout
- New experimental CPU emulator (Multi Core CPU required)
- Improved frame buffer
- Making of Rayman 2 removed to reduce filesize (412MB -> 266MB)
EDIT: I removed the Registration Code. Instead the Executable looks for a valid CD-ROM.
Re: Rayman Mega Patch
I'll do the tests when I'm able to. 
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Snagglebee

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Re: Rayman Mega Patch
Well I don't think you'll be able to recive the normal gameplay speed for RayKit and RayFan. Keep using the native speed disabler if the gameplay is too fast.Haruka wrote:I'll do the tests when I'm able to.
Re: Rayman Mega Patch
Tested the 1.14 patch, and I think the speed issues are fixed in all the games now. I only notice that when you start a level, Rayman falls very fast to the floor but it doesn't even last a second. It quickly gets on normal speed. I had OpenGL activated since without it, the fullscreen footage isn't centered on the screen.
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Snagglebee

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Re: Rayman Mega Patch
That's normal. It occurs on Rayman 1 and Rayman Designer. On that time, the system optimizes the speed automaticly on what you computer can.Haruka wrote:I only notice that when you start a level, Rayman falls very fast to the floor but it doesn't even last a second. It quickly gets on normal speed
I'm sorry! My english ends up here. You say that when you deactivate OpenGL, the image won't get positioned on center of your screen? Maybe you can post a picture so I can understand it better?Haruka wrote:I had OpenGL activated since without it, the fullscreen footage isn't centered on the screen.
Re: Rayman Mega Patch
Yes, I shall show a picture.
But I always play with OpenGL so it isn't a major problem for me.
EDIT: Here you have.

But I always play with OpenGL so it isn't a major problem for me.
EDIT: Here you have.
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Snagglebee

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Re: Rayman Mega Patch
Alright, I understand what the problem is. You set the resolution Original on the configuration, right? The original resolution is 640x400. Your monitor doesn't support that certain type of resolution, so DosBOX sets automaticly the next resolution which your minitor supports and that would be 640x480. Now it has to do more with the output where the picture is positioned. Without OpenGL it positions the screen from 0,0 to 640,400 so you get a big black line underneath the picture. OpenGL is more intelligent so it automatcly centers the picture to its right position, which is 0,40 to 640,440Haruka wrote:Yes, I shall show a picture.
But I always play with OpenGL so it isn't a major problem for me.
EDIT: Here you have.
Re: Rayman Mega Patch
I see, because without the OpenGL I did have the resolution setup as Original. I should try with other resolutions to see if it centres the screen.
Re: Rayman Mega Patch
I am having speed issues again. There are moments during gameplay that the game plays too fast.
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Snagglebee

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Re: Rayman Mega Patch
On what games does this occurs? Rayman 1 and Designer? And what we're your settings on the Configuration ?Haruka wrote:I am having speed issues again. There are moments during gameplay that the game plays too fast.
Fullscreen on/off ? Display Resolution?
Last edited by Snagglebee on Fri Mar 01, 2013 12:54 pm, edited 1 time in total.
Re: Rayman Mega Patch
I experienced this with Rayman Designer, which can be quite possible to happen in the other games. I have OpenGL setup.
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Shrooblord

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Re: Rayman Mega Patch
Haruka, for technical issues, it's very useful if you can describe the precise circumstances of the error. For example, something like "my game crashed" isn't very useful, but something like "I exited to the menu and clicked the Load Save Game button. Then my game crashed." is more or less useful, because the programmers can try to reproduce the error, which will often lead to them finding what it is that's causing it.
In your case, when exactly does the game speed up? Does it always happen at a certain moment in the game? Do you click something specific for it to happen? What options are on in your settings? Does it seem to be utterly random, or does it always happen when, for example, a Red Antitoon enters the screen? These are details that could really help emshomar find out what's causing the speedup.
In your case, when exactly does the game speed up? Does it always happen at a certain moment in the game? Do you click something specific for it to happen? What options are on in your settings? Does it seem to be utterly random, or does it always happen when, for example, a Red Antitoon enters the screen? These are details that could really help emshomar find out what's causing the speedup.
Re: Rayman Mega Patch
I know, Shrooblord. But I fear this happens during gameplay and in an intermitent pattern. It plays normally for some seconds while it speeds up for other seconds and so on. I also specified that I have the OpenGL turned on, but for more details, I have fullscreen and the original resolution. I also told before during the first test of the 1.14 version that when Rayman falls to the ground it plays super fast for a brief second, and getting normal after.
To really do accurate testings I think I would be forced to play one level per game each time there's a new patch.
EDIT: Emshomar, I tried the 1.15a patch you sent me and it solved the issue. Now I'm quite sure that all the games are fixed, since I played a level in all.
To really do accurate testings I think I would be forced to play one level per game each time there's a new patch.
EDIT: Emshomar, I tried the 1.15a patch you sent me and it solved the issue. Now I'm quite sure that all the games are fixed, since I played a level in all.
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Snagglebee

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Re: Rayman Mega Patch
I uploaded a CD Unlocker. Its job is to let all Rayman 1 Games start without a need of a CD. Again you need for it a Registration Code but you can use your old code if you got one.
Re: Rayman Mega Patch
A question : Does all of this work (expecially the registration code) if I have the version from GOG.com?
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Adsolution

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Re: Rayman Mega Patch
If you can prove that you have it, then I don't see why not.
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Snagglebee

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Re: Rayman Mega Patch
It will only work if you insert the original CD. If you have the GoG version instead you'll need to unlock it with the registration code. Please prove me per PM that you have Rayman Forever in your cataloge by taking a screenshot. You'll receive later than a Registration Code for the NoCD unlocker.saerleiya wrote:A question : Does all of this work (expecially the registration code) if I have the version from GOG.com?
EDIT: You will also get Rayman 60 unreleased Levels that didn't came with Rayman Forever!!

