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Re: Rayman Mega Patch

Posted: Mon Feb 18, 2013 7:56 pm
by Snagglebee
Haruka, did you get my files and did you tryed them out?

Re: Rayman Mega Patch

Posted: Mon Feb 18, 2013 8:00 pm
by Haruka
I got them but I didn't test yet. I'm not at my desktop computer at the moment, I'll try this tomorrow. ;)

Re: Rayman Mega Patch

Posted: Mon Feb 18, 2013 8:01 pm
by Snagglebee
Haruka wrote:I got them but I didn't test yet. I'm not at my desktop computer at the moment, I'll try this tomorrow. ;)
But on your laptop does it work?

Re: Rayman Mega Patch

Posted: Thu Feb 21, 2013 9:12 pm
by Snagglebee
New Update:

What's new in 1.13:
- Multiple Keyboard Layout
- New experimental CPU emulator (Multi Core CPU required)
- Improved frame buffer
- Making of Rayman 2 removed to reduce filesize (412MB -> 266MB)

EDIT: I removed the Registration Code. Instead the Executable looks for a valid CD-ROM.

Re: Rayman Mega Patch

Posted: Sat Feb 23, 2013 7:01 pm
by Haruka
I'll do the tests when I'm able to. ;)

Re: Rayman Mega Patch

Posted: Sat Feb 23, 2013 7:50 pm
by Snagglebee
Haruka wrote:I'll do the tests when I'm able to. ;)
Well I don't think you'll be able to recive the normal gameplay speed for RayKit and RayFan. Keep using the native speed disabler if the gameplay is too fast.

Re: Rayman Mega Patch

Posted: Tue Feb 26, 2013 7:46 pm
by Haruka
Tested the 1.14 patch, and I think the speed issues are fixed in all the games now. I only notice that when you start a level, Rayman falls very fast to the floor but it doesn't even last a second. It quickly gets on normal speed. I had OpenGL activated since without it, the fullscreen footage isn't centered on the screen.

Re: Rayman Mega Patch

Posted: Tue Feb 26, 2013 8:51 pm
by Snagglebee
Haruka wrote:I only notice that when you start a level, Rayman falls very fast to the floor but it doesn't even last a second. It quickly gets on normal speed
That's normal. It occurs on Rayman 1 and Rayman Designer. On that time, the system optimizes the speed automaticly on what you computer can.
Haruka wrote:I had OpenGL activated since without it, the fullscreen footage isn't centered on the screen.
I'm sorry! My english ends up here. You say that when you deactivate OpenGL, the image won't get positioned on center of your screen? Maybe you can post a picture so I can understand it better?

Re: Rayman Mega Patch

Posted: Wed Feb 27, 2013 1:15 am
by Haruka
Yes, I shall show a picture.

But I always play with OpenGL so it isn't a major problem for me.

EDIT: Here you have.

Image

Re: Rayman Mega Patch

Posted: Wed Feb 27, 2013 6:53 am
by Snagglebee
Haruka wrote:Yes, I shall show a picture.

But I always play with OpenGL so it isn't a major problem for me.

EDIT: Here you have.

Image
Alright, I understand what the problem is. You set the resolution Original on the configuration, right? The original resolution is 640x400. Your monitor doesn't support that certain type of resolution, so DosBOX sets automaticly the next resolution which your minitor supports and that would be 640x480. Now it has to do more with the output where the picture is positioned. Without OpenGL it positions the screen from 0,0 to 640,400 so you get a big black line underneath the picture. OpenGL is more intelligent so it automatcly centers the picture to its right position, which is 0,40 to 640,440

Re: Rayman Mega Patch

Posted: Wed Feb 27, 2013 1:53 pm
by Haruka
I see, because without the OpenGL I did have the resolution setup as Original. I should try with other resolutions to see if it centres the screen.

Re: Rayman Mega Patch

Posted: Fri Mar 01, 2013 1:40 am
by Haruka
I am having speed issues again. There are moments during gameplay that the game plays too fast.

Re: Rayman Mega Patch

Posted: Fri Mar 01, 2013 6:49 am
by Snagglebee
Haruka wrote:I am having speed issues again. There are moments during gameplay that the game plays too fast.
On what games does this occurs? Rayman 1 and Designer? And what we're your settings on the Configuration ?
Fullscreen on/off ? Display Resolution?

Re: Rayman Mega Patch

Posted: Fri Mar 01, 2013 12:44 pm
by Haruka
I experienced this with Rayman Designer, which can be quite possible to happen in the other games. I have OpenGL setup.

Re: Rayman Mega Patch

Posted: Sat Mar 02, 2013 3:19 pm
by Shrooblord
Haruka, for technical issues, it's very useful if you can describe the precise circumstances of the error. For example, something like "my game crashed" isn't very useful, but something like "I exited to the menu and clicked the Load Save Game button. Then my game crashed." is more or less useful, because the programmers can try to reproduce the error, which will often lead to them finding what it is that's causing it.

In your case, when exactly does the game speed up? Does it always happen at a certain moment in the game? Do you click something specific for it to happen? What options are on in your settings? Does it seem to be utterly random, or does it always happen when, for example, a Red Antitoon enters the screen? These are details that could really help emshomar find out what's causing the speedup.

Re: Rayman Mega Patch

Posted: Sat Mar 02, 2013 4:46 pm
by Haruka
I know, Shrooblord. But I fear this happens during gameplay and in an intermitent pattern. It plays normally for some seconds while it speeds up for other seconds and so on. I also specified that I have the OpenGL turned on, but for more details, I have fullscreen and the original resolution. I also told before during the first test of the 1.14 version that when Rayman falls to the ground it plays super fast for a brief second, and getting normal after.

To really do accurate testings I think I would be forced to play one level per game each time there's a new patch.

EDIT: Emshomar, I tried the 1.15a patch you sent me and it solved the issue. Now I'm quite sure that all the games are fixed, since I played a level in all.

Re: Rayman Mega Patch

Posted: Tue Mar 12, 2013 4:58 pm
by Snagglebee
I uploaded a CD Unlocker. Its job is to let all Rayman 1 Games start without a need of a CD. Again you need for it a Registration Code but you can use your old code if you got one.

Re: Rayman Mega Patch

Posted: Fri Mar 29, 2013 9:24 am
by saerleiya
A question : Does all of this work (expecially the registration code) if I have the version from GOG.com?

Re: Rayman Mega Patch

Posted: Fri Mar 29, 2013 9:58 am
by Adsolution
If you can prove that you have it, then I don't see why not.

Re: Rayman Mega Patch

Posted: Fri Mar 29, 2013 10:26 am
by Snagglebee
saerleiya wrote:A question : Does all of this work (expecially the registration code) if I have the version from GOG.com?
It will only work if you insert the original CD. If you have the GoG version instead you'll need to unlock it with the registration code. Please prove me per PM that you have Rayman Forever in your cataloge by taking a screenshot. You'll receive later than a Registration Code for the NoCD unlocker.

EDIT: You will also get Rayman 60 unreleased Levels that didn't came with Rayman Forever!!