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Re: Rayman Origins
Posted: Mon Jul 09, 2012 7:57 pm
by Master
So I need 20000 tings to reach Rayman's level, lots of posting awaits...
Re: Rayman Origins
Posted: Mon Jul 09, 2012 8:04 pm
by Ray502
Master4lyf1 wrote:So I need 20000 tings to reach Rayman's level, lots of posting awaits...
I need 29,080 Tings to reach Rayman.
Re: Rayman Origins
Posted: Mon Jul 09, 2012 8:06 pm
by Master
Rayman502 wrote:Master4lyf1 wrote:So I need 20000 tings to reach Rayman's level, lots of posting awaits...
I need 29,080 Tings to reach Rayman.
I was using a really rough figure, I can't be bother going into specifics.
Re: Rayman Origins
Posted: Mon Jul 09, 2012 8:09 pm
by Ray502
Master4lyf1 wrote:Rayman502 wrote:Master4lyf1 wrote:So I need 20000 tings to reach Rayman's level, lots of posting awaits...
I need 29,080 Tings to reach Rayman.
I was using a really rough figure, I can't be bother going into specifics.
No specifics? That is very understandable

Re: Rayman Origins
Posted: Mon Jul 09, 2012 9:13 pm
by Disionity
Has anyone gotten on the North American Nintendo eShop lately, Rayman Origins is no longer there, I can find it on my wish list but using the search engine it's gone plus there's no demo or video available now. Hmmmm... what could this mean has it been cancelled, just removed from the store, or actually being improved? I guess only time will tell.

Re: Rayman Origins
Posted: Mon Jul 09, 2012 10:44 pm
by Adsolution
There's a good chance they were honestly ashamed of it, because it truly could be the worst Rayman port to date.
Re: Rayman Origins
Posted: Mon Jul 09, 2012 11:03 pm
by Master
Ubisoft actually feeling ashamed of one of their own ports?
Took their time about it.
Re: Rayman Origins
Posted: Tue Jul 10, 2012 12:00 am
by Ray502
Rayman Origins is still at Wal-Mart where I live and GameStop and Target

Re: Rayman Origins
Posted: Tue Jul 10, 2012 1:12 pm
by Haruka
Rayfanboy wrote:Has anyone gotten on the North American Nintendo eShop lately, Rayman Origins is no longer there, I can find it on my wish list but using the search engine it's gone plus there's no demo or video available now. Hmmmm... what could this mean has it been cancelled, just removed from the store, or actually being improved? I guess only time will tell.

Strange, I think the last time I went to eShop they still had it, at least the European one. I should re-check.
Re: Rayman Origins
Posted: Tue Jul 10, 2012 10:53 pm
by TeensieKing
Maybe they are improving it and that's all
Re: Rayman Origins
Posted: Thu Jul 12, 2012 2:44 pm
by Ray502
TeensieKing wrote:Maybe they are improving it and that's all
That could be possible.
Re: Rayman Origins
Posted: Thu Jul 12, 2012 3:27 pm
by Master
Re: Rayman Origins
Posted: Thu Jul 12, 2012 5:07 pm
by Ray502
Rayman Origins got a award

The Visual Arts award.
Re: Rayman Origins
Posted: Thu Jul 12, 2012 6:46 pm
by Nannerb3
Rayman502 wrote:
Rayman Origins got a award

The Visual Arts award.
Yay!

Re: Rayman Origins
Posted: Thu Jul 12, 2012 8:27 pm
by Ray502
Greenbottle3 wrote:Rayman502 wrote:
Rayman Origins got a award

The Visual Arts award.
Yay!

Indeed Greenbottle

Re: Rayman Origins
Posted: Thu Jul 12, 2012 9:05 pm
by Haruka
I'm glad to know that RO got one more prize!
Today I finished to play co-op with Clara, we did all the Tricky Treasure levels, Moskito levels, Moody Clouds levels, boss levels and some other random levels. It was really fun, this was my opportunity to play co-op in real (yeah, only 8 months later I was able to test this out).
We even had odd situations like getting killed by a Darkblocker and killing a Red Wizard after a fall of a huge boulder (he was inanimated in the floor!).
I can say we tried to play the Land of the Livid Dead but in my humble opinion, I think this level was designed for a single-player gameplay.

Re: Rayman Origins
Posted: Thu Jul 12, 2012 9:12 pm
by Master
I agree with Land Of the Livid Dead being single-player, me and my brother were playing it with as close synchronisation as possible, and yet a jump would always lead to death, even with proper timing. Leaving the one player to soldier on to victory.
Re: Rayman Origins
Posted: Fri Jul 13, 2012 3:59 pm
by Raymale
Does anyone know a fix to the invisible textures bug on the PC version?
I'm running the demo, 60fps with ease, and this seems to be happening, which makes the level where you ride moskito impassable because the fire that comes out of the pipes is invisible.
My specs:
AMD Athlon II X4 (Quad-Core)
Nvidia Geforce 6150SE nForce 430 --Low end integrated graphics, however it still gets the job done.
4GB RAM
1TB HD
Re: Rayman Origins
Posted: Sat Jul 14, 2012 4:49 am
by Bradandez
Quick question: If you have the first version of Wii (White and Gamecube Compatible) can you be able to play with Gamecube controllers ?
Re: Rayman Origins
Posted: Sat Jul 14, 2012 5:14 am
by sergiomonty
Bradandez wrote:Quick question: If you have the first version of Wii (White and Gamecube Compatible) can you be able to play with Gamecube controllers ?
Of course not, silly

Even the newest versions are gamecube compatible, but you're unable to play with a GC controller.